So, okay, Slim, ( and keep in mind that I have delicate feelings here), you're saying you wouldn't want to sprint down the middle of Sterling Street in Night City's Old Downtown beside Wisdom or I, make a fast right at Stadium and duck for cover in the entryway to Ranger Sports while we hide from the Boys in Black six stories above in an AV-4?
We watch as Wisdom jacks a Toyota Avante, which emits an indignant "beep!" of protest as his codecracker stomps it's protections and he hops inside. Room only for two, so you climb in with him while I bail further down the street, using the distraction provided by Wisdom's trade-mark high-speed exit to worm my way under a Honda Metrocar and activate my chameoline cloak.
The two of you tear along Stadium, cut up onto Sterling and head for High Street , the obsidian-neon shape of the pursuing Arasaka vehicle spraying air-traffic over-rides into the Net as they redline their fans to catch you. You lean out the window and watch your smartgun cross-hair flicker from yellow to green as the squared-off beetle-shape of the AV-4 punches into range. With a thought, (or by pressing X), you flick your M31-A1 to 25mm and grin. Militech vs Arasaka hardware. How apt.
You fire.
I lie under the Toyota, typing snarky messages about being "faster than you are smart" while you burn towards the bridge and the waiting roadblock. That is, I type until the panicked NPC whose car I'm using for cover comes out of Ranger's Sports, hops in their cute lil city car and roars off. Ow.
You're saying all that wouldn't be fun?
You had me at sterling street...... (seriously, kick ass use of in game references....)
Hell yes I want this... story and gameplay are of equal importance to me, The more options for gameplay we have, the better the game will be... all I ask of the story is that it isn't bloody stupid.
Not as fun as SP content removed from the game because of it. Especially for players that don't play coop at all.
Except in an open world game, "story" doesn't have to be sacrificed at all really to add-co-op.
and especially most fans who are looking forward to it are into SP and mainly the story.
Um.... Being into single player, and also wanting co-op are not diametrically opposed. As has been pointed out, there are games that have done it and done it well. Blaming co-op on Saints Rows lackluster story is like blaming CGI for George Lucas's shitty prequels... the two are not connected. SR2's story was adequate, with only a few problematic moments (using the bartender as a shield, locking the chick in the trunk, nuclear tattoo ink). But those elements are weak because of weak writing, not because of the inclusion of co-op.
In fact, the only thing co-op impacted about the story at all was it gave you the chance to play through the story with a friend.
And as I have said, the story is NOT more important than gameplay. It may be to some people, and thats fine, there are plenty of games that cater to them. Deus Ex was 80% story, 20% gameplay. And that just doesn't work for me, or for many fans of Cyberpunk 2020.
Crazy. You'd trade a few hours of SP content for multiple times that in Co-Op play? Seems liek a bad trade to me. If I could have skipped that last fairly meh chapter of WItcher 2 in favour of a Co-Op option for the rest of the game, you can bet I would have ended up with much more total play-time. And of a higher quality, too, since the first chapters and the plot-split are the best writing.
So you wouldn't give up even a tiny bit of SP content for any MP at all?
Their attitude is crazy, and pretty at odds with emulating the feeling of playing Cyberpunk 2020.
Story missions in an open world game do not require that much from the game resources. What does eat up room is is cut scenes... especially if those cut scenes are rendered out of engine. And I will gladly sacrifice rendered cut scenes that suck me out of the game, and leave me thinking wow, that looks so much better than the game I am playing, for more gameplay options.
No.
There is playing time, then there's playing time. You think MP would have been "higher quality", because your preference is to go around killing stuff with your friends while having a chat window or teamspeak on. But the way I see it, you are giving me a choice between a glass of Teso La Monja Alabaster and a six-pack of Miller Lite. I'd go with the glass of Teso La Monja every time.
Um.... I do not think you understand how free-roam co-operative play works... You are telling me, that you cannot, in any way fathom, how going on the exact same missions you do while you are in single play, could be even more fun when playing them with a friend? That to you, even though the games story and options would, that the idea of playing with someone else just sets a bur in your britches.
This attitude makes little sense to me...
I agree that arena modes, deathmatches, PVP bullshit, or any other special online mode should not even really be considered, because those DO take away significantly from the single player game. But none of those things are what we are talking about. We are talking about adding co-op play to the storyline itself... and the resources required to do so do not significantly detract from the games single player experience, instead they enhance it.
So while you think the choice is between piss water and overpriced grape juice, the nomad is going to be drinking 38 year old single malt Glendronach, from a case he "recovered" from an old bar out in death valley somewhere... and he is going to be drinking it out of a dented hip flask he took off a Biotech Corp who forgot who he was talking to.