Sard is from Quebec?
Of course not. Quebec is on the same planet as us.
Sard is from Quebec?
Oh, look...a toe over the line. Bad Suhiir! Bad!
Then don't buy from them.Me personally?
No.
But I also don't want to have to deal with them.
Oh yeah?No consequences to behaving in ways that in real life would get you ostracized, tossed in jail, or just plain dead via legal execution or murder if you pissed off the wrong person.
And I just hate that there is no recourse to their behavior other then becoming a bigger dick than they are, and I refuse to do that because unlike them I have some morals and self respect.[/QUOTE]In real life I can (and frequently do) intimidate jackasses into going away, in on-line games my only choice is to log off myself.
It is completely irrelevant to the equation because this is a game.
The rules are inherent in the game.
I for one am going to drop this, it's obvious you're not amenable to reason, and I won't change my mind simply because you don't like what I think.
((The rest of you may applaud the end of stupid, pointless bickering))
Still, such punishments aren't solving the issue of people who would create an entirely new character just for the sake of killing while others would lose their precious character. Get over it? Trauma Team? How would you make players indispensable for the other players while still retaining strong single-player experience? How you add weight to betrayal or murder for the one who's planning to betray or murder?
Actually an account-wide punishment sounds both reasonable and doable while not excluding multiplayer component. It's the best idea I've read about solving the issue so far. Law-abiding characters and players would have nothing to fear at all. It would make you think twice before killing somebody and you'd double your efforts to avoid being caught. If someone couldn't be able to troll without significant repercussions then we either limit that behavior and/or suppress it in case of special (player) characters.Nothing, of course, prevents logging on an alternate character during this period. But obliviously an account-wide punishment would be unreasonable because other characters might be perfectly law/rule abiding. The real issue is this sort of anti-social behavior is not directed at other characters but the player behind them.
Actually an account-wide punishment sounds both reasonable and doable while not excluding multiplayer component. It's the best idea I've read about solving the issue so far. Law-abiding characters and players would have nothing to fear at all. It would make you think twice before killing somebody and you'd double your efforts to avoid being caught.
I don't really understand the point you're trying to make. It's not about someone deciding that you've crossed the line. It's about setting rules into place that'd serve specific function. In this case - discouraging players from killing other players for the sake of it. While it might be considered doable (to kill other players), the existence of safeguards is important to limit the extent of it somehow. We don't see people killing other people on the street in broad daylight that often. There are reasons for that. If I want to run a mission with someone who's on the verge of cyber-psychosis or has dubious reputation and might run off with the prize (or kill me, when he calculates it works out better for him than splitting the money), it's my call and it adds to the experience and value of my choice. If someone blows my head off "just because" and I roll another character who's going to die the same way - because it's so easy and that's cyberpunk, etc. - it's just cheap, unfun and calls for lockdown of my game from the outside interference. But if a player is disabling a feature from his or her experience, then it's a failure from the design perspective as features are supposed to be enjoyed (like playing with people who actually want to cooperate).Now you'll say this was obviously a clear case (supported by logs) of IC behavior and perfectly within the lore of the game. But if for whatever reason it was decided I'd "crosses the line" should my entire account, and other character who had no part in the behavior be punished?
I don't really understand the point you're trying to make.
If someone blows my head off "just because" and I roll another character who's going to die the same way - because it's so easy and that's cyberpunk, etc. - it's just cheap, unfun and calls for lockdown of my game from the outside interference. But if a player is disabling a feature from his or her experience, then it's a failure from the design perspective as features are supposed to be enjoyed (like playing with people who actually want to cooperate).