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Multiple cyberlimbs question

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Dimuscul

Rookie
#1
Jun 29, 2015
Multiple cyberlimbs question

So ... imagine I get an Artificial Shoulder Mount (CP2020) with two extra cyberlimbs.

Then I take four handguns and go to a party ... which penalties I should have?

Should I treat every additional arm as an off-hand?

Does an ambidexterity chip (or neuro bridge) mitigate this?

Maybe a -9 for the main hand (for three additional actions) and -12 for every other off-hand weapon?
 
Sardukhar

Sardukhar

Moderator
#2
Jun 29, 2015
Dimuscul said:
So ... imagine I get an Artificial Shoulder Mount (CP2020) with two extra cyberlimbs.

Then I take four handguns and go to a party ... which penalties I should have?

Should I treat every additional arm as an off-hand?

Does an ambidexterity chip (or neuro bridge) mitigate this?

Maybe a -9 for the main hand (for three additional actions) and -12 for every other off-hand weapon?
Click to expand...
Mmm.. I vaguely remember something about this. I think it's cumulative penalties...but yes an ambidexterity chip, neuro bridge and what not would reduce that.

You cold also slave the second arms to mimic the primaries.

And as always, regardless of limb used, remember every action after the first is -3, cumulative, whether it's two shots from your main hand or one from your main and one from your second, AS WELL AS offhand penalties.
 
D

Dimuscul

Rookie
#3
Jun 29, 2015
every action after the first is -3, cumulative, whether it's two shots from your main hand
Click to expand...
I usually don't let players shoot more than once with the same weapon ... unless it have a higher rof, then I let them shoot (within RoF limits) without penalty ...

You cold also slave the second arms to mimic the primaries.
Click to expand...
Is this in the book? Would the slaved hand shoot without penalty?
 
Sardukhar

Sardukhar

Moderator
#4
Jun 29, 2015
Dimuscul said:
I usually don't let players shoot more than once with the same weapon ... unless it have a higher rof, then I let them shoot (within RoF limits) without penalty ...
Click to expand...

Yeah..I really vary on this one. Having shot a bit myself, and watched my Grandmaster Pistol Marksman borther in law shoot, I know very well that a competent shooter can indeed put 10 rounds into a target at 50 yds in less than 5 seconds, no problem.

On the other hand, actual combat is scarier, and game balance matters. So I go back and forth. I always use RoF limits for autofire, though. Just semiauto I vary on.


Dimuscul said:
Is this in the book? Would the slaved hand shoot without penalty?
Click to expand...
You know, I don't know. About the book location, if any. Maybe not, since I don't immediately remember where.

But, yes, it would shoot without penalty...just keep in mind that -everything- the main had does, the slave copies.
 
D

Dimuscul

Rookie
#5
Jun 29, 2015
Sardukhar said:
Yeah..I really vary on this one. Having shot a bit myself, and watched my Grandmaster Pistol Marksman borther in law shoot, I know very well that a competent shooter can indeed put 10 rounds into a target at 50 yds in less than 5 seconds, no problem.
Click to expand...
You don't know how "american" that sound to me (even if you're not). hehe.
 
Sardukhar

Sardukhar

Moderator
#6
Jun 29, 2015
Dimuscul said:
You don't know how "american" that sound to me (even if you're not). hehe.
Click to expand...
Oh, I'm not. Canadian. And my brother as well.

Even worse - I used to handload rounds for custom weights. Sooo..yeah. Shooting. Fun.

The other question I get is,

"How -many- cyberlimbs can I add?!"

Followed by a Look.
 
Decatonkeil

Decatonkeil

Forum veteran
#7
Jun 29, 2015
Dimuscul said:
You don't know how "american" that sound to me (even if you're not). hehe.
Click to expand...
And aren't you from Spain? Haven't I seen you in comunidadumbria?
 
D

Dimuscul

Rookie
#8
Jun 29, 2015
Sardukhar said:
Oh, I'm not. Canadian. And my brother as well.

Even worse - I used to handload rounds for custom weights. Sooo..yeah. Shooting. Fun.
Click to expand...
Sounds fun :)

Haven't used a gun in my live, and I don't know anyone who has (and isn't some old guy that did the compulsory military service).

Decatonkeil said:
And aren't you from Spain? Haven't I seen you in comunidadumbria?
Click to expand...
Aye, same nick, same avatar.

Playing Cyberpunk games (and D&D4e).
 
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Suhiira

Suhiira

Forum veteran
#9
Jun 30, 2015
Contrary to Hollywood, and most video games, firing high rate-of-fire (i.e. automatic weapons) accurately is VERY difficult unless it's solidly mounted.
The main advantage full auto fire gives you (at anything other then point blank range) is an increased probability to hit at all with even one round since you're spraying an area with a number of rounds rather then a single point with one.
Multiple hits (again at other then point blank range) may happen but is actually fairly uncommon.
 
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jacqsynn

jacqsynn

Rookie
#10
Jun 30, 2015
Most players that think of doing in my games decide not to due to having to have every shirt, jacket, coat, whatnot that covers the torso custom made for extra euro, let alone when they add up the HL of having 2 more cyberlimbs optioned out.
 
D

Dimuscul

Rookie
#11
Jun 30, 2015
jacqsynn said:
Most players that think of doing in my games decide not to due to having to have every shirt, jacket, coat, whatnot that covers the torso custom made for extra euro
Click to expand...
To be fair I was thinking more about NPC, it's always important to add colorful characters to the game.

jacqsynn said:
let alone when they add up the HL of having 2 more cyberlimbs optioned out.
Click to expand...
I don't use the standard rules for humanity. Usually I don't even use rules for it and let my player's implant whatever they want.

If I find myself wanting to use humanity, then I use something like this:
http://dimusrpg.blogspot.com.es/2012/09/view-humanity-loss-alternate-rules-on.html
 
Sardukhar

Sardukhar

Moderator
#12
Jul 1, 2015
Chris Webb had an interesting twist on the Humanity loss: your starting gear is minimum Humanity cost. I liked it. Let you go borg within your budget, but left the risk for later.

Also keep in mind that low Empathy can make for some pretty amusing encounters, too - you aren't stupid or shallow, you're disconnected. A very percepetive person with low Humanity can be pretty evilly clever, where less perceptive or intelligent characters are just funny.
 
Suhiira

Suhiira

Forum veteran
#13
Jul 1, 2015
Sardukhar said:
Chris Webb had an interesting twist on the Humanity loss: your starting gear is minimum Humanity cost. I liked it. Let you go borg within your budget, but left the risk for later.
Click to expand...
That's actually not a bad idea.
It's reasonable to assume that any cyberwear you start the game with you've had for a while and have already come to terms with humanity-wise.
 
Sardukhar

Sardukhar

Moderator
#14
Jul 1, 2015
Suhiira said:
That's actually not a bad idea.
It's reasonable to assume that any cyberwear you start the game with you've had for a while and have already come to terms with humanity-wise.
Click to expand...
Yeah, that was his reasoning. It was sensible, within balance and made getting more cyberware both tempting and dangerous. "If I can just last long enough, I'll be okay..." sweat, sweat..

Great GMing - tempt the players down a path they will wilfully walk and bitterly regret later. Makes for fun stories.

If they allow multiple limbs in 2077, I don't know if I'll get them or not. I've always wanted to try a PC with them, but never had the nerve to just strut out like that.

Guess I'm still in the full-conversion closet...
 
D

Dimuscul

Rookie
#15
Jul 1, 2015
Sardukhar said:
Also keep in mind that low Empathy can make for some pretty amusing encounters, too - you aren't stupid or shallow, you're disconnected. A very percepetive person with low Humanity can be pretty evilly clever, where less perceptive or intelligent characters are just funny.
Click to expand...
All in all it doesn't make much sense ... a chromed gang shouldn't even talk with themselves and they wouldn't even know why they go together anyway.

Or Solos having amazing personalities ... like it's the kind of job attracts beautiful persons :/

Anyway, I find that players act as cyberpsychos the more powerful they get ... and I like cyborgs ala Metal Gear, Appleseed, GitS, etc ...
 
Last edited: Jul 1, 2015

Kaebus2196

Guest
#16
Jul 1, 2015
Burst fire for the win. But no, I have yet to fire anything full auto, I've only held the semi-auto version of an M4A1, and though stability is easy enough to maintain for individual rounds, I could imagine it being less so when that force is constantly being applied over and over again. But I suppose that's where stance, strength, and overall experience come in. Speaking of which, I hope we have interchangeable firing modes on weapons in 2077.
 
Sardukhar

Sardukhar

Moderator
#17
Jul 1, 2015
Yeah, Cpunk rules are +1 to hit per round fired at Close and Point blank range, -1 per round at other ranges.

So that 10 round burst, given a target number of Average at 15, becomes Very Difficult: 25 if you fire just 10 rounds. Fire the whole RoF of 20 or 30? Tee hee!
 

Kaebus2196

Guest
#18
Jul 1, 2015
Sardukhar said:
Fire the whole RoF of 20 or 30? Tee hee!
Click to expand...
At least you'll hit the cyber-rat hiding in that far left corner.
 
D

Dimuscul

Rookie
#19
Jul 1, 2015
Sardukhar said:
So that 10 round burst, given a target number of Average at 15, becomes Very Difficult: 25 if you fire just 10 rounds. Fire the whole RoF of 20 or 30? Tee hee!
Click to expand...
Err ...



It's a +1/-1 modifier every ten bullets, not every bullet.
 

Kaebus2196

Guest
#20
Jul 1, 2015
Oh snap...

(Congrats on 10k posts Sard!)
 
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