Well unless your players are real good with their weapons, you usually end wasting bullets even with a simple -1 every ten bullets.Full auto is -not- accurate.
But ... but ... but ... isn't that the whole reason we GM games in the first place rather then being a player?- tempt the players down a path they will wilfully walk and bitterly regret later.
Personally I long since came up with house rules for this - applies to unsupported burst and full auto fire.Err ...
It's a +1/-1 modifier every ten bullets, not every bullet.
Which is why the main rulebook has the Artificial Shoulder Mount in it.The problem with multiple arms is you need multiple shoulders for them to attach to and that's going to be an issue. So either you have arms sprouting from your ribcage or atop your normal shoulders restricting vision or behind your normal shoulders in which case they have problems reaching in front of you.
Agreed. If you ever care to share other Cyberpunk themed artwork that you do, we have a nice thread for it to adorn. I also recommend that you use insert image > from url and uncheck "retrieve...", that way it will catch the eye more easily.That's some nice artwork, actually.
My "vision" for them was something like that.Actually thinking more about it I suppose you could have the collarbone split into a "Y" shape and have a pair of shoulder blades that overlap each other, then have a pair of shoulders with one being slightly above and the other slightly below the normal shoulder location.
Kind of amusing looking...and not unpractical.Umm ... not sold on it, hehe