Err ...
It's a +1/-1 modifier every ten bullets, not every bullet.
Hmm.
Yeah, I like ours better. Although a combo would also be good - first rule and then For Medium and up, use ours.
Full auto is -not- accurate.
Err ...
It's a +1/-1 modifier every ten bullets, not every bullet.
Full auto is -not- accurate.
- tempt the players down a path they will wilfully walk and bitterly regret later.
Err ...
It's a +1/-1 modifier every ten bullets, not every bullet.
The problem with multiple arms is you need multiple shoulders for them to attach to and that's going to be an issue. So either you have arms sprouting from your ribcage or atop your normal shoulders restricting vision or behind your normal shoulders in which case they have problems reaching in front of you.
Agreed. You got some talent with the pen.That's some nice artwork, actually.
Well ... I did my quick sketches about the NPC with multiple arms ...
http://imgur.com/ubyhO9r
That's some nice artwork, actually.
Actually thinking more about it I suppose you could have the collarbone split into a "Y" shape and have a pair of shoulder blades that overlap each other, then have a pair of shoulders with one being slightly above and the other slightly below the normal shoulder location.
Umm ... not sold on it, hehe