It's a no brainer, CDPR. This mode was introduced a year ago and you still didn't manage to simplify leader animations for this seasonal feature.
Spare me. You've learned that you cannot use that card in seasonal mode. Adjust to the season.
You want to feel pain, there are a few of us who went from playing the previous dragon season on console to playing the current one on mobile. If i get a call or Amber Alert it's an instant loss.
I agree, certain leader and card animations are problematic. Realistically, I don't expect that the developers are likely to tweak the game to change this, just to suit players that want to use abilities with lengthy animations attached to them.
If they could, however, rather than shortening the animations, which are part of the fun of the game, and sometimes provide useful information, or lengthening the time limits, which would not really fix the issue and lessen the challenge of the match format, I would suggest suspending the timer whenever the game has taken control away from the player.
In the meantime, I am avoiding cards and abilities with long animated effects (yes, I am looking at you Skellige damage deck).
That's a great middle ground option; when the player is literally not in control as animations are played; the timer doesn't count down.
There isn't a way to disable the leader ability. Definitely something that should be available, especially for mobile platforms.How on earth can you deactivate the leader ability, if its an ability with multiple charges? I have lost multiple games now due to the game not responding and spending all leader charges at once ( I play on ipad, so the animations are clunky anyway, but the screen is a decent size, and still I cant figure out how to do it.
The first charge typically hits the unit I intended, and then it just keeps going targeting random units.
It cant be possible the only viable leader ability is lockdown. And yes, I am playing a deck with minimal orders, mostly deploy abilities, but this leader charge issue is game breaking.
sorry for the rant, I have been working towards the win 40 rounds in seasonal quest the whole night and its just such a chore. Cant wait to go back to normal play
Yea on iPad / iPhone it's really hard, almost unplayable.How on earth can you deactivate the leader ability, if its an ability with multiple charges? I have lost multiple games now due to the game not responding and spending all leader charges at once ( I play on ipad, so the animations are clunky anyway, but the screen is a decent size, and still I cant figure out how to do it.
The first charge typically hits the unit I intended, and then it just keeps going targeting random units.
I think animations in standard mode actually help the servers to process information more accurately, because the next action always has to wait until the previous action is finished, which is probably preventing players from making use of exploits, or simply from being disconnected. Not the best solution for Battle Rush tho...There are simple solutions to this problem by CDPR:
- Stop the counter while the leader ability is being played
OR
- Let the players turn off animations completely. I'd rather have a playable than animated season.