My argument for verticality.
Simply made by watching the Witcher 1 intro video. Specifically the bit at 5 minutes or so.
Now, Witcher 3 looks to be making good on the visual promises of this video, so ask yourself, "would it not be a lot of fun to have vertical movement on par with the action we see in the intro video?"
It adds tactical challenge, visual glory and even a certain...epicness. The Witcher fights vs monsters, not men, ( well, ideally), and his capabilites should reflect this multi-tiered engagement spectrum.
I think.
Simply made by watching the Witcher 1 intro video. Specifically the bit at 5 minutes or so.
Now, Witcher 3 looks to be making good on the visual promises of this video, so ask yourself, "would it not be a lot of fun to have vertical movement on par with the action we see in the intro video?"
It adds tactical challenge, visual glory and even a certain...epicness. The Witcher fights vs monsters, not men, ( well, ideally), and his capabilites should reflect this multi-tiered engagement spectrum.
I think.