My balance changes proposal.

+
I ignored cards mentioned in https://www.reddit.com/r/gwent/comments/qg3to1
NR:
1. Royal Inspiration - Order: Boost an allied unit by 1 and give it 1 armor. Cooldown 2. Provisions ??? probably 14.
I would hope this change brings back good old boosting NR to life. NR also has 2 units with Barricade in Redanian Archer and Redanian Knight, Trollololo has some synergy with armor. We might even see Iron Falcon Infantry with a leader like this.
The concern is none of those cards will see any play and people will just play current Mages deck with this leader.
Inspired Zeal - 13 provisions or back to boosting by 1.
2. Ban Ard Student and Aretuza Student - Patience also row locked.
No more hiding behind defender/playing/spawning on the wrong row just for the patience value. This also brings some value to movement mechanic which we don't see much off.
3. Falibor - 10 provisions.
4. Gerhart of Aelle - 6 power. OP autoinclude proactive card with high ceiling.
5. Reynard Odo - 8 provisions.
6. Nenneke - 6 power. Better chance of playing her proactively and then following with someting like Tridam Infantry.
7. Raffard's Vengeance - 11 provisions, 6 power. At 6 power there is better chance of it seeing play outside of Inspired Zeal.
8. Botchling - 6 provisions.
9. Nathaniel Pastodi - 6 provisions.
10. Prince Stennis - Boost by 6 or boost 6 units.
11. Carroballista - Cooldown 4.
12. Rivian Pikeman - 5 power.
13. Lyrian Landsknecht - 4 power.
14. Immortal Cavalry - 6 provisions, 4 power.

NG:
1. Double Cross - 15 provisions
2. Mage Assasin - 5 provisions. Better than Tuirseach Skirmisher, easier to play, and comboed with another very strong card.
3. Artaud Terranova - i don't like this card but i doubt it will be changed so that brings us to another card that enables him.
4. Mage Torturer - 6 provisions or change of ability. This card doesn't have any synergy with spying, it just enables Terranova, empowers Coup and pushes Assimilate to OP levels as it's a very good engine itself with Veil on top of it. The fact that it has exactly the same Deploy ability as Thanedd Turncoat is stupid.
5. Daerlan Soldier - 6 provisions, 4 power.
6. Standard Bearer - 4 provisions.
7. Tourney Shaelmaar - 7 provisions.

ST:
1. Sorceress of Dol Blathanna - capped at 5 provision cards. Overpowered card with Create mechanic that can Create another card with Create mechanic that can Create another one of these. Too much randomness.
2. Water of Brokilon - 11 provisions.
3. Saskia - 10 provisions.
4. Milaen - 8 provisions.
5. Etriel - 7 provisions.
6. Muirlega - 7 provisions.
7. Milva - 5 power.
8. Braenn - 5 power.
9. Forest Whisperer - 5 power.
10. Dryad Ranger - 4 power.
11. Trained Hawk - 4 power.
12. Vrihedd Dragoon - 6 power.
13. Mahakam Marauder - Vitality 3, Bonded Vitality 6.
14. Farseer - boost by 5.
15. Dryad Grovekeeper - boost instead of Vitality.
16. Watcher of the Valley - 5 power.
17. Panther - on ranged bleeding 5.

SK:
1. Onslaught - Ability stays the same but add Bloodthirst 4 damage by 2 instead. Not sure what the Bloodthirst number and provisions should be, but having bloodthirst on SK leader would be cool.
2. Fucusya - i saw that she will be nerfed to 4 power, but i would rather see the change to provision limit of a unit she plays to 9.
3. Terror of the Seas - 3 armor.
4. Ulfhedinn - 6 provisions.
5. Restore - 5 provisions.
6. Yoana - 6 power.
7. Arnvald - 5 provisions.
8. Boatbuilders - 6 power.
9. Brokvar Archer - 4 provisions.
10. Dimun Corsair - 4 power.

MO:
1. Blood Scent - ignoring Veil.
2. Weavess Incantation - 6 power.
3. Old Speartip: Asleep - 8 provisions.
4. Ice Giant - Veil.
5. Nekurat - power 4.
6. Cockatrice - 5 power.
7. Tatterwing - 5 provisions.
8. Abaya - 5 power.
9. Wild Hunt Navigator - change boost to 2 and 4.
10. Hybrid - 5 power.

SY:
1. Sir Skewertooth - 6 provisions.
2. The Sausage Maker - 8 provisions.
3. Moreelse - tribute 5.
4. Payroll Specialist - 4 provisions, Tribute 1.
5. Salamandra Abomination - 6 power.
6. Crownsplitter Thug - 4 power.
7. Line of Credit - 7 coins.
8. Renegade Mage - power 4.
9. Mutant Killer - power 4.
10. Tatterwing and Nathaniel were mentioned in MO and NR.

Neu:
1. Hanmarvyns Blue Dream - 10 provisions.
2. Ale of the Ancestors - 10 provisions.
3. Villentretenmerth - 10 provisions.
4. Geralt: Pro - 10 provisions.
5. Land of a Thousand Fables - 9 provisions.
6. Ocvist - 9 provisions.
7. Gaunter O'Dimm - 9 provisions.
8. Saesenthessis: Blaze - 6 power.
9. Colossal Ifrit - 9 provisions.
10. Enraged Ifrit - Power 3. Deploy: damage an enemy unit by 4 and adjecent units by 2.
11. Regis: Bloodlust - 9 provisions.
12. Carlo Varese - 4 power.
13. Ivo of Belhaven - 9 provisions.
14. Gregoire the Gorgon - 7 Power.
15. The Last Wish - 7 provisions.
16. Commander's Horn - 7 provisions.
17. Mandrake - 7 provisions.
18. Wolfsbane - 6 provisions.
19. Cyprian Wiley - 7 provisions.
20. Unicorn and Chironex - 6 provisions.
21. Saer Quan - 4 power.
22. Gimpy Gerwin - 5 power.
23. Wolf Pack and Peasant Militia - same deploy but also spawn a copy of this card next to it.
 
It's insanity to expect that 1 point changes in provinsions or power will bring back engines to something viable when something like bounty syndycate exist
 
What most of the Monster cards need is a rework on ability instead of provision cost or power change.
 
Top Bottom