sry for english mistakes, i used goodle translator sometimes
General changes:
Loading screen card vs card was perfect. Return it, or improve background if it needs to be. Leader cards are now only in deckbuilder and thats waste. 3D leader vs 3d leader is ugly and you REALLY overestimate the importance of leader costumes (my suggestion - are the designers offended that some costumes don’t use and did they make them in vain? But look, this costumes, admit it, are not SO good (it is just recolor + small changes, really small). You are going to destroy the individuality of leaders (this is important), because of the COSTUMES, make leaders just dummy for your precious clothes (you want to sell more costumes in store, I guessed? who invented this? Jason pls dissuade.
Witcher 3 for example have much x100+ more 3d models content and this is mostly taken for granted, but it is ok!!! I never was hater and I was fan of homecoming since it comed but this change is worst in history, PLS DONT MAKE LEADERS JUST SKINS!!!
I will not survive if I ll see detlaff with arachas queen ability, it remindes me some of dynasty warriors games when half of characters had clone movesets and just different skin and voice, no one liked it.
Special card archetypes like bamboozle, eldain, sarah and johnny are dead because of 13 units in deck. Make it 11 units, it is not that scary.
Northern Realms:
Roche mersiless: spawn blue stripes scout, not commando (because pavetta + commando + foltest is 30+ points usually, this finisher is too good, make roche is not finisher. Necromancy can be instead. Maybe -1/-2 provision because of that)
Sabrina’s inferno – maybe 7 provisions (was 8)
Vandergrifts blade – whenever you play a soldier , or rework (no deck in meta where knights is enough, too conditional, small reward, no good synergy (seltkirk and stennis are not enough, they are strong without blade).
Prinse stennis – needs rework, his abilities is not too synergistic to any archetype, there is no reason to put him in deck. If you like current abilities, add him order and formation. 2-nd ability. He will be useful in machine archetype like old times if you give him good abyl (play bronze machine from deck? Can he be soldier?)
Bloody flail – not playable, needs rework
dethmold – 7 power instead of 6 (cause dandelion easy beats him in points)
Kaedveni cavalry – shield archetype needs more support. Buff to “whenewer this unit loses its shield, boost self by 2 and gain shield. Because only roegner can remove shields, this is not OP.
Specrer archetipe needs at least 1-2 more support cards to appear. Can Adda be leader for specters? Shes ability now have not synergy. NR dont needs damage leader. Mayb she can create some revenants or cursed knights/ or boost cursed units by 3 maybe 3 times like morvran (revenants are not living long)
machine archetype is not working, but it is hard to say why (maybe we need more high provision card support)
Meve needs 1-3 more provisions because this 1 point is not big deal in current meta, no extra finisher is painful, too much boost without meve
cintrian knight – not good anymore, conditional 6 with no synergy, needs rework or 3 power if you want save abyl.
Ban ard tutor – 4 points boost not useful to any mage card, just placeholder? Maybe “purify and boost by 3 (4?) allied mage”?
{ optional }You killed my favourite deck in game “you pass you lose” from swim, it wasnt competitive, but you change bloody baron and ban ard tutors (and siedge tower), this 3 combo pieses. Can you return at least their abilities back? You can give new baron’s ability to prince stennis and old ban ard tutors ability to siedge master for example (same ability with 3 power and ressuply and boost for amount of charges), and current siedge towers ability change to old but with zeal (3 power. Order. Zeal. Boost adjasent units by 1. new siedge tower is better because 2 conditional points per charge for demavend (but 3 points is easy to kill).
SKELLIGE
Wild boar of the sea – 10 provisions instead of 11
cambi – 10 to 9 provisions
lippy – because you need to build deck around him,make him 7 provisions instead of 10 (really)
savage bear – gain 2 charges for each bear
dimun smuggler – it have only synergy with blueboy lugos and heymayey protoctor and it is + 1 point, not exiting. Synergy with queensguard is better: Deploy: damage allied unit by 1, then boost allied unit by 2 (not nesessary same unit)
tuirseach beastmaster – return old ability, you killed tier 3 archetipe, on of the most fun, it wasnt a problem, why. This 3 points useless, skellige dont need this.
Drummond shieldmaiden – too good, easy 8 for 5 + thinning. Casino guys from syndicate want 2 coins for this, in skellige it is like free (priest) 5 to 6 provisions
sigdrifa – it is auto include now, like 9 provs renew, nerf it to 10 provs
holger blackhand – 8 to 7 provisions (you need to build deck around him)
hammond – 8 to 7 provisions (same)
draig bon dhu - 4 to 5 power (need to build warriors deck)
NEUTRAL
ciri nova - rework or super buff in provisions(like 8, but rework better) (only in monsters, 1 st round, conditional, worst ruehin, need to build deck around) waste of good art
Ihuarraquax – 10 provisions, and second ability never uses, you need to do something
yennefen of vengenberg – 9 provisions instead of 11
aguara true form – 9 provisions instead of 11
merigolds hailstorm – 9 provisions instead of 10 (never saw this card after homecoming)
okvist – 9 provisions again? No one use it anymore
operator – 9 provisions instead of 10
angouleme – 10 to 9 provisions
dandelion vainglory – only for arena? Needs second ability, or rework, or 8 provisions. No reason to play this card in any deck in game, bad design
nivellen – 5 power (was 4) or 7 provis
aguara – 6 power??? (4 provilions for block is too much in the world where albaaaaaa exlists)
prise winning cow – 5 provisions, maybe 9 power chort if it is scary. But it can only play in foltest, and no one uses it anyway
wolf pack – 3 power instead of 2
peasant militia – boost by 3 instead of 2
cutthroat – bleeding for 3 turns
oxenfurt scholar – vitality for 3 turns
scout – 4 provisions instead of 5 (never saw this card, cause no one plays weather)
travelling merchant – 3 to 4 power
lambert swordmaster – destroy enemy with resilience or damage enemy unit by 2
dorregaray – 5 to 6 power
xavier – 6 power + banish ALL cards in your graveyard (for ciri nova), in opponents 3 like old
ciri – gave her shield
gimpy gerwin – needs rework, not playable NEVER my suggestion – 8 provisions, 2 power, damage enemy unit and its copy (only 1) by 3 (only way to deal with opressive fire scorpions from portal) or 1 power 1 provisions
3 witchers – 7 provisions each (it is still 21 prov for 6 points…)
gaskon – 7 provisions instead of (too expensive for casino)
melee – damage random enemy for amount between 1 to 7 ranged – boost self for amount between 0 and 11
decoy – 7 to 6 provisions?
Tempest – 7 to 6 provisions
vaedermakar – 5 to 6 power
crow’s eye – trigger units deathwish and boost this unit for 1
clear skies – this card is dead and always will be. But. New ability – boost 4 allied units by 1 and clear row effect – maybe someday….
Devils puffball – not sure about this, damage by 3 instead of 2? anyway no one plays it, but can be nuts. Or 5 provisions.
Johnny and sarah – 4 power instead of 3 (it is high time)
dudu – 10 to 9 provisions
vivienne oreole – 10 to 9 provisions
bekkers dark mirror – 8 provisions
wolfsbane – 9to 8 provisions
bekkers rockslide – 9 to 8 provisions
ciri dash – 6 power instead of 5 (anything can kill or block her in 5 turns)
irises companions provisions drom 9 to 8
stregobor 9 to 8 provisions
ivo of belhaven 9 to 8 provisions eskel pathfinder – remove melee lock (5 turnes for 9 for 9 is maybe not super great nowadays)
epidemic – 9 to 8 provisions
mandrake – 8 to 7 provisions
elf and onion soup – this is monsters only card (deathwish) why this is still neutral? 6 to 5 provisions
germain – 11 to 10 provisions
syanna – try 4 power and see what happens
scoya
eleyas – provs 9 to 8
milaen – (nerf) provisions 9 to 8, melee: damage by 3; ranged: same (because 4 damage always too opressive)
toruviel – provs 8 to 7
harald gord – buff 2 power to 3 (need to build deck around him)
eibhear hattori – he dies too easily. 3 power to 4, 6 provisions to 8 (looks like buff), useful for eldain at least
sage – 4 to 3 power, 5 for 4 provisions (for portal) – im not sure about this
farseer – really bad ability, can you do something? Especially with 13 units limit
pyrotechnician – cooldown 1 (because too conditional)
scoya neophyte – 4 for 4 is really bad now, make him spawn elven deadeye
iorveths gambit – 13 to 12 provisions (and pls fix if gambit pulls 2 incinerating traps, or 1 incinerating + pitfull, they actiwating in 1 time to 1 unit, we need 1 trap in 1 time, because of that “feature” card is trash)
NILFGAAARD AND SYNDY IN COMMENTS (stupid letter limit)
SYNDY
imke – make shield for 2 coins
rico meiersdorf – 5 provisions (!!!) this is only was to make card work
graden – maybe nerf, 3 to 2 power
evald borsody – nerf (because of he is too opressive with bounty) from 8 to 9 provisions
sea jackal – hoard 6 instead of 7 (buff)
sigi reuven – he is op without intimidate, delete it
philippa – nerf to 11-12 provisions or not nerf but lock unit like muzle (philippa is too gamewinning if it was important card)
kurt – buff 4 to 5 power
excommunication – 6 to 5 provisions
freak show – not sure, maybe buff 5 to 6 power (now cards ability is not scary)
oxenfurt naturalist – looks like this card is worst wersion of coerced blacksmith, it is superfluous, needs rework
GOD DELETE THIS LETTER LIMIT!!!!!!!!!!!!!!!!
General changes:
Loading screen card vs card was perfect. Return it, or improve background if it needs to be. Leader cards are now only in deckbuilder and thats waste. 3D leader vs 3d leader is ugly and you REALLY overestimate the importance of leader costumes (my suggestion - are the designers offended that some costumes don’t use and did they make them in vain? But look, this costumes, admit it, are not SO good (it is just recolor + small changes, really small). You are going to destroy the individuality of leaders (this is important), because of the COSTUMES, make leaders just dummy for your precious clothes (you want to sell more costumes in store, I guessed? who invented this? Jason pls dissuade.
Witcher 3 for example have much x100+ more 3d models content and this is mostly taken for granted, but it is ok!!! I never was hater and I was fan of homecoming since it comed but this change is worst in history, PLS DONT MAKE LEADERS JUST SKINS!!!
I will not survive if I ll see detlaff with arachas queen ability, it remindes me some of dynasty warriors games when half of characters had clone movesets and just different skin and voice, no one liked it.
Special card archetypes like bamboozle, eldain, sarah and johnny are dead because of 13 units in deck. Make it 11 units, it is not that scary.
Northern Realms:
Roche mersiless: spawn blue stripes scout, not commando (because pavetta + commando + foltest is 30+ points usually, this finisher is too good, make roche is not finisher. Necromancy can be instead. Maybe -1/-2 provision because of that)
Sabrina’s inferno – maybe 7 provisions (was 8)
Vandergrifts blade – whenever you play a soldier , or rework (no deck in meta where knights is enough, too conditional, small reward, no good synergy (seltkirk and stennis are not enough, they are strong without blade).
Prinse stennis – needs rework, his abilities is not too synergistic to any archetype, there is no reason to put him in deck. If you like current abilities, add him order and formation. 2-nd ability. He will be useful in machine archetype like old times if you give him good abyl (play bronze machine from deck? Can he be soldier?)
Bloody flail – not playable, needs rework
dethmold – 7 power instead of 6 (cause dandelion easy beats him in points)
Kaedveni cavalry – shield archetype needs more support. Buff to “whenewer this unit loses its shield, boost self by 2 and gain shield. Because only roegner can remove shields, this is not OP.
Specrer archetipe needs at least 1-2 more support cards to appear. Can Adda be leader for specters? Shes ability now have not synergy. NR dont needs damage leader. Mayb she can create some revenants or cursed knights/ or boost cursed units by 3 maybe 3 times like morvran (revenants are not living long)
machine archetype is not working, but it is hard to say why (maybe we need more high provision card support)
Meve needs 1-3 more provisions because this 1 point is not big deal in current meta, no extra finisher is painful, too much boost without meve
cintrian knight – not good anymore, conditional 6 with no synergy, needs rework or 3 power if you want save abyl.
Ban ard tutor – 4 points boost not useful to any mage card, just placeholder? Maybe “purify and boost by 3 (4?) allied mage”?
{ optional }You killed my favourite deck in game “you pass you lose” from swim, it wasnt competitive, but you change bloody baron and ban ard tutors (and siedge tower), this 3 combo pieses. Can you return at least their abilities back? You can give new baron’s ability to prince stennis and old ban ard tutors ability to siedge master for example (same ability with 3 power and ressuply and boost for amount of charges), and current siedge towers ability change to old but with zeal (3 power. Order. Zeal. Boost adjasent units by 1. new siedge tower is better because 2 conditional points per charge for demavend (but 3 points is easy to kill).
SKELLIGE
Wild boar of the sea – 10 provisions instead of 11
cambi – 10 to 9 provisions
lippy – because you need to build deck around him,make him 7 provisions instead of 10 (really)
savage bear – gain 2 charges for each bear
dimun smuggler – it have only synergy with blueboy lugos and heymayey protoctor and it is + 1 point, not exiting. Synergy with queensguard is better: Deploy: damage allied unit by 1, then boost allied unit by 2 (not nesessary same unit)
tuirseach beastmaster – return old ability, you killed tier 3 archetipe, on of the most fun, it wasnt a problem, why. This 3 points useless, skellige dont need this.
Drummond shieldmaiden – too good, easy 8 for 5 + thinning. Casino guys from syndicate want 2 coins for this, in skellige it is like free (priest) 5 to 6 provisions
sigdrifa – it is auto include now, like 9 provs renew, nerf it to 10 provs
holger blackhand – 8 to 7 provisions (you need to build deck around him)
hammond – 8 to 7 provisions (same)
draig bon dhu - 4 to 5 power (need to build warriors deck)
NEUTRAL
ciri nova - rework or super buff in provisions(like 8, but rework better) (only in monsters, 1 st round, conditional, worst ruehin, need to build deck around) waste of good art
Ihuarraquax – 10 provisions, and second ability never uses, you need to do something
yennefen of vengenberg – 9 provisions instead of 11
aguara true form – 9 provisions instead of 11
merigolds hailstorm – 9 provisions instead of 10 (never saw this card after homecoming)
okvist – 9 provisions again? No one use it anymore
operator – 9 provisions instead of 10
angouleme – 10 to 9 provisions
dandelion vainglory – only for arena? Needs second ability, or rework, or 8 provisions. No reason to play this card in any deck in game, bad design
nivellen – 5 power (was 4) or 7 provis
aguara – 6 power??? (4 provilions for block is too much in the world where albaaaaaa exlists)
prise winning cow – 5 provisions, maybe 9 power chort if it is scary. But it can only play in foltest, and no one uses it anyway
wolf pack – 3 power instead of 2
peasant militia – boost by 3 instead of 2
cutthroat – bleeding for 3 turns
oxenfurt scholar – vitality for 3 turns
scout – 4 provisions instead of 5 (never saw this card, cause no one plays weather)
travelling merchant – 3 to 4 power
lambert swordmaster – destroy enemy with resilience or damage enemy unit by 2
dorregaray – 5 to 6 power
xavier – 6 power + banish ALL cards in your graveyard (for ciri nova), in opponents 3 like old
ciri – gave her shield
gimpy gerwin – needs rework, not playable NEVER my suggestion – 8 provisions, 2 power, damage enemy unit and its copy (only 1) by 3 (only way to deal with opressive fire scorpions from portal) or 1 power 1 provisions
3 witchers – 7 provisions each (it is still 21 prov for 6 points…)
gaskon – 7 provisions instead of (too expensive for casino)
melee – damage random enemy for amount between 1 to 7 ranged – boost self for amount between 0 and 11
decoy – 7 to 6 provisions?
Tempest – 7 to 6 provisions
vaedermakar – 5 to 6 power
crow’s eye – trigger units deathwish and boost this unit for 1
clear skies – this card is dead and always will be. But. New ability – boost 4 allied units by 1 and clear row effect – maybe someday….
Devils puffball – not sure about this, damage by 3 instead of 2? anyway no one plays it, but can be nuts. Or 5 provisions.
Johnny and sarah – 4 power instead of 3 (it is high time)
dudu – 10 to 9 provisions
vivienne oreole – 10 to 9 provisions
bekkers dark mirror – 8 provisions
wolfsbane – 9to 8 provisions
bekkers rockslide – 9 to 8 provisions
ciri dash – 6 power instead of 5 (anything can kill or block her in 5 turns)
irises companions provisions drom 9 to 8
stregobor 9 to 8 provisions
ivo of belhaven 9 to 8 provisions eskel pathfinder – remove melee lock (5 turnes for 9 for 9 is maybe not super great nowadays)
epidemic – 9 to 8 provisions
mandrake – 8 to 7 provisions
elf and onion soup – this is monsters only card (deathwish) why this is still neutral? 6 to 5 provisions
germain – 11 to 10 provisions
syanna – try 4 power and see what happens
scoya
eleyas – provs 9 to 8
milaen – (nerf) provisions 9 to 8, melee: damage by 3; ranged: same (because 4 damage always too opressive)
toruviel – provs 8 to 7
harald gord – buff 2 power to 3 (need to build deck around him)
eibhear hattori – he dies too easily. 3 power to 4, 6 provisions to 8 (looks like buff), useful for eldain at least
sage – 4 to 3 power, 5 for 4 provisions (for portal) – im not sure about this
farseer – really bad ability, can you do something? Especially with 13 units limit
pyrotechnician – cooldown 1 (because too conditional)
scoya neophyte – 4 for 4 is really bad now, make him spawn elven deadeye
iorveths gambit – 13 to 12 provisions (and pls fix if gambit pulls 2 incinerating traps, or 1 incinerating + pitfull, they actiwating in 1 time to 1 unit, we need 1 trap in 1 time, because of that “feature” card is trash)
NILFGAAARD AND SYNDY IN COMMENTS (stupid letter limit)
Post automatically merged:
SYNDY
imke – make shield for 2 coins
rico meiersdorf – 5 provisions (!!!) this is only was to make card work
graden – maybe nerf, 3 to 2 power
evald borsody – nerf (because of he is too opressive with bounty) from 8 to 9 provisions
sea jackal – hoard 6 instead of 7 (buff)
Post automatically merged:
sigi reuven – he is op without intimidate, delete it
philippa – nerf to 11-12 provisions or not nerf but lock unit like muzle (philippa is too gamewinning if it was important card)
kurt – buff 4 to 5 power
excommunication – 6 to 5 provisions
Post automatically merged:
freak show – not sure, maybe buff 5 to 6 power (now cards ability is not scary)
oxenfurt naturalist – looks like this card is worst wersion of coerced blacksmith, it is superfluous, needs rework
Post automatically merged:
GOD DELETE THIS LETTER LIMIT!!!!!!!!!!!!!!!!
Post automatically merged:
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