I'd point out that some people think the Witcher 3's opening is plain bad among large games. I found it so dull I just dropped the game twice. It gave me absolutely no desire to carry on: the world was lifeless, generic and dour. I only picked it up a third time because the game was so absurdly well regarded that I felt I must be missing something.I'll play...
Other games do it far better and far more intelligently.
W3: You are in Orchard for information - you don't leave until you follow the leads. Soon after that World opens up. So the tutorial area is locked, but for a believable amount of time and for a reason the protagonist has to remain there until leads exhausted.
No one , especially not me, said/say not having any missions at all until Diner - thats called a strawman.
Dragon Age O: You are locked in as following orders from origin area and after fight you have more open world. Very believable and has reasoning.
In fact not having watson locked at the start would be perfect time to do missions early and become a higher class runner before going against the big heist.
Urgency in games and you reference ME:3? LOL - fantastic. Please continue using the least respected of ME games as an example. With the ending near universally derided.
In ME:1, and ME2 you are hunting someone/investigating someone or a group. Information gathering with no ticking bomb except very very late in ME:1 and ME2.
BUT - the reasoning its not a huge huge rush - its investigating/finding. in theory in ME:3 is, lorewise the Reapers take centuries/millenia to do their purge. They dont have the numbers to attack all places at once and hence methodically cut areas off and cleanse. Then rinse and repeat. But the game, for artificial purposes, makes the invasion occur near simultaneous all over the galaxy. Not exactly great writing.
Witcher 3: You are not told Ciri is in imminent danger as in right away. In danger - sure. But it is vague - a dream to begin. And you are looking for/ and her her hunters too, are going after someone who can teleport - so much like ME1/ME2 you are following her trail and gathering information. Obstentially to let ms teleporter know you are trying to find her.
As you progress you learn more about the danger and its nature and stakes heighten but at no point is it gonna happen immediately. Just look at assault at Kaer Morhen - would take weeks at minimum for those people to reach Kaer Morhen.
All Geralt has in the beginning is a "dream" symbolizing danger. Then learn a little bit more and little bit more over time. But again for a teleporting person,
Geralt was stupidly told you have three weeks to find her and then player go off and do horseracing. (or ride to Tousaunt)
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Other open world games do the initial lockdown far far far better and give the player reason. Besides magical barrier the police erect
DA:O
DA:I
DA2
W3
FO series
Baldurs gate/BG2
Elder Scrolls series
I think Cyberpunk handles its introduction far far better, progressively opening up the world and, importantly, making clear that there IS a world to open up.
More generally, responding to a number of comments here, I do wonder if people have simply never played large games with choice of quest order before, or have defective memories. In every game in which this is allowed, you end up with situations that require a suspension of disbelief. That is the deal. I left Panam waiting for me in a car for a week -- I hope she had something nice to read. Likewise, in countless games I have left urgent tasks undone for weeks on end because there was something more interesting to do.
I think some minor tweaks could have been made to the central urgency of CP because clearly it has encouraged too many people to rush the game, which ruins the experience. In particular, I think it would have been an idea to frame V's condition as dangerous but not necessarily an imminent threat, using the point of no return as the moment to say "OK, now you really are in trouble and need to focus on this". But beyond that suspension of disbelief is a requirement if players want freedom to play as they like unless they want a dramatically inert narrative.
If people can't cope with that they should play linear games or watch movies.
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