Regarding patch 1.5
They should let bullet impacts affect the NPCs with physics and ragdolls instead of animations. Physics are always different depending on the forces / surroundings it is always emulating new movements. But animations are repetitive and unrealistic, i think they've added new animations to bullet impacts, and took away the ragdolls, or sometimes they're combined. But is the worst thing they could've, done.
Everytime y shoot an NPC with shotgun i get the same animation: legs moving body facing down the floor, or flying npc. when i shoot with a hard pistol NPC always grabs the stomack and falls on the floor, it is so repetitive unrealistic and annoying to see. Let the physiscs do the work it will look more realistic, and satisfactory to the eye to see.
check this video out , ragdolls and physiscs look better
They should let bullet impacts affect the NPCs with physics and ragdolls instead of animations. Physics are always different depending on the forces / surroundings it is always emulating new movements. But animations are repetitive and unrealistic, i think they've added new animations to bullet impacts, and took away the ragdolls, or sometimes they're combined. But is the worst thing they could've, done.
Everytime y shoot an NPC with shotgun i get the same animation: legs moving body facing down the floor, or flying npc. when i shoot with a hard pistol NPC always grabs the stomack and falls on the floor, it is so repetitive unrealistic and annoying to see. Let the physiscs do the work it will look more realistic, and satisfactory to the eye to see.
check this video out , ragdolls and physiscs look better