I was considering this for my playthrough, going stealth, pistol, sword. The problem is, they've made the weapons so unique that there's no need to switch.In any case, with how easy it is to level up now, and with the new 60 level cap, you have more than enough points to combine two builds, or more even if you decide not to go all-in on your primary focus.
However, as noted more often, the old system was an absolute no-brainer, even in my humble opinion. Not much of a challenge, god mode, boring. Even on higher difficulty levels. And I actually like stealth gameplay. But the risk of failure was so low in the end that there was no challenge in it anymore and accordingly it wasn't satisfying anymore.mechanics like level-scaling and hack-tracing that sucks all the fun out of stealth.
It's neither immersive nor rewarding. To me, at least.
I think level scaling was a fantastic decision as your V can no longer Adam Smasher their way through the game. It feels like Deus Ex now where you actually have to do some sneaking around and use multiple weapons.
This game was created intentionally with a certain playstyle and I believe most of the players bought this game exactly to be Adam Smasher type of a hero. CDP had no right to change that playstyle without asking people. And even if they did, they should not change it in existing game, but make some big mod or two versions, vanilla playstyle and altered version. The players should have a freedom of choice, not be forced to change playstyle only because CDP decided that for them.
CDP knew their changes will divide the community, and some people will abandon this game, but they simply didn't care. They already showed that arrogant attitude 2 years ago, when they put to the shops unfinished game and forced the entire community to become beta testers. A similar situation 2 years late, same arrogance. They didn't learn a lesson.
Well, normally this is called bad balancing. It may even have slipped through a test and be called a bug. It may have happened unintentionally, and by the players it is exploited. CDP has all the right in the world to fix it, adjust it, or change it completely. And they certainly won't have done it without considering player feedback and telemetry data.This game was created intentionally with a certain playstyle and I believe most of the players bought this game exactly to be Adam Smasher type of a hero. CDP had no right to change that playstyle without asking people.
Seriously? I'm flying through the levels in 2.0 so fast I haven't left Watson and am seriously wondering if I'm going to be max level by the time I've completed the area. No challenge? I tried Hard in 1.63 and it was exactly that, compared to Normal it was night and day. In 2.0 I've started on Hard and haven't died once or even come close to it.I found the mechanics of 1.63 boring. Too fast leveling, too easy to exploit, no challenge even on high difficulty.
Rather, in my eyes, it's rather arrogant and presumptuous to deny the product owner has any right to make changes. Of course not everyone likes that. It does not have to. I found the mechanics of 1.63 boring. Too fast leveling, too easy to exploit, no challenge even on high difficulty. Changing that seems more than justified.
Oh yes, they have the right, and as you can see, they did itThey have the right to patch the problems in game or sell a new story, but have no right to entirely change the playstyle and core system of skills, weapons, armors etc how they see fit.
It really isn't, though. The mechanic doesn't own the car, but CDPR owns the game.It's more or less similar to a situation, when a mechanic will decide to reassembly a sterring wheel in your car from left to right side next time you visit car service.
I can see your point. But here's the flaw: you have the car, but you don't own it. The owner lets you drive it around and do crazy things with it. But it still belongs to the owner.It's more or less similar to a situation, when a mechanic will decide to reassembly a steering wheel in your car from left to right side next time you visit car service.
CDP had no right to change that playstyle without asking people.
Let's not draw comparison between BG3's classes and CP 2.0's archetypes. Any kind of analysis of their depth, complexity, consequences, effects on replay value would make Cyberpunk look beyond hopeless. It's similar story with Diablo, Titan Quest, Path of Exile and so on...At the end of the day, Cyberpunk 2077 is an RPG. RPGs have classes, or something similar, that require you to commit to a certain path. Baldur's Gate 3, the RPG seen a s a masterpiece that just came out, goes even further in terms of locking you into a specific build or subclass.
I haven't played Starfield, in Skyrim, I don't remember ever being locked out of anything and I don't remember even being asked to choose a class. The entire Mass Effect trilogy had one class-specific interrupt (in the Omega DLC).Starfield, another big RPG that just came out, is similar to CP77, locking you out of some content based on your build and the skills you've chosen. Skyrim, Fallout, Mass Effect, Diablo, pretty much all popular RPGs work this exact way. They are role-playing games after all, which implies that you have to play a specific role.
Trace mechanic was here from day one. The difference is it was opposing hackers who could trace you, not every damn muppet on the map.The trace mechanic also makes a lot of sense, and adds some much needed challenge to netrunning that was too OP before. You can still be powerful as a netrunner, but you have to work a little harder and look for the opportunities. Everything isn't spoon fed to you like it was before.
I'm not so sure about that... To me, it seems like main inspiration for 2.0 isn't GTA but Doom. It's designed to constantly try to push you into active combat, run & gun gameplay is highly encouraged, new melee finishers are reminiscent of glory kills, and there's even new Doom-like mini game.CDPR with 2.0 changes clearly wanted this game to be more like a " free roam GTA " type of game.