I miss suppressors on revolvers with a few perks in cool shinobi & the reflex pistol perk that negates effective range making a snipy Archangel plus I had All orange damage buff mods on it but you can't mod Iconics anymore. They gutted a good game I don't even play anymore its sitting in its case on the shelf collecting dust. R.I.P Cyberpunk CDPR offically killed you.I think CDPR went a little to far in some of their changes in some areas with the 2.0 update, and WAAY to far in some others. And if I had to summarize: they REALLY don't want you to feel powerful anymore....PARTICULARLY as a stealth hacking build.
It is just...so incredibly poorly designed if you want to use the money you're using to ever buy anything useful because you remain simply not allowed to buy fun toys until you've upped your Street Cred/Level or whatever.
- The in-game economy in the game is, staggeringly, even more pointless and useless than it was before.
They somehow made this aspect worse by not even showing you what you don't qualify to purchase yet or let you know what you need to get to street cred or level wise for you to get it.
And then they made it even worse than that still by not even being able to buy basic components to use to do crafting or upgrading. It is just kind of flat impossible to ever either buy or earn anything more than at most moderately useful for your current level.
What is the point of still having the ability to get endless quickhack components to craft quickhack upgrades, if you can't upgrade your cyberdeck to the rarity tier that will let you use any of the upgraded ones? I'm sitting here with about 10 blue tier quickhacks that I still can't use because I have to wait until the game decides it is finally okay for me to have a blue tier cyberdeck to slot them into because I can find and buy the crafting components for them no problem, but I'm still waiting for the game to start dropping blue tier components to use in any significant number on my cyberdeck or for the Rippers to finally have them in stock.
These two things combined really make it feel like you're jogging through chest deep water trying to progress. Gaining a new level feels pretty damn immaterial.
- They've added level scaling into the game. Which is always one of my least favorite things.
And don't get me started on how utterly useless hacking (in a cyberpunk game!) now is.
I do get that it desperately needed a nerf, but it is mostly flat awful now and has next to no synergy with a stealth build anymore because most hacks that you might use on an enemy are "traceable" now.
Which, sadly, means that if you use hacking to take out an enemy, then about ten seconds later you've been traced and the other 10 enemies in the room now know exactly where you are. This applies to waaaay to many hacks. Even something like Reboot Optics just doesn't work anymore with stealth builds because it is traceable.
So if you want to be a stealthy hacker, then have fun painstakingly using "Distract Enemies" and "Bait" to move them about so you can sneak up behind them and take them out by hand....over and over and over and over again....
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100,000% this. Wonderful tweak that should be made immediately. Because hacking SHOULD be a stealthy approach and right now the stealth options of hacking are incredibly limited because nearly everything other than stuff like Distract Enemies or Bait starts a global trace from ALL other enemies in the area.
Their most likely getting hype from all these new players or paying off IGN for good reviews something EA is notorious for. I remember stacking armadillo mods on all my Clothes and took minimal damage never went below 75% health but grenades and food had weight limits, next patch 1.45 changed perk system not happy but adapted Liked the Regen in combat ability grenade and food became weightless woohoo NADE for everyone patch 2.0 reset skill tree shuffles tree perks with no reset to attributes this pissed me off a lot Pistols, Precision Rifles and Sniper rifles move to cool. Grenades and Heals have a cool down timer Boo junk shops no longer sell components rendering them useless other than to sell shit. V Feels like a Crippled Veteran nowhere near as deadly as they once where I used to bully maxtac with my monowire build now they are like trying to demolish a brickwall with a toy squeek hammer reminds me of the guards from The Witcher 3 stupidly overpowered. Stamina To Shoot is my major gripe I get melee but shooting its like they want this game to fail and doing a damn good job at failing from my point of viewbecause was never alive. Patch after patch went from one dumb choice to another
The point of being here complaining is for hopes the devs look at the criticism and make some changes that make can make the whole community happy with some compromises of course I'm happy with a few things but not everything.If y'all hate the game so much...why are you here? What is the point exactly? You hate the game now? Don't play it and go do something that makes you happy. Constant negativity is not healthy my dudes...Do I like all the changes that came with 2.0? Nah, but overall the game has been improved upon. Did I want more? Sure. But it is what it is.
That sword cuts both ways. I'm here during time I should be playing the game because I keep turning it off.If y'all hate the game so much...why are you here? What is the point exactly? You hate the game now? Don't play it and go do something that makes you happy. Constant negativity is not healthy my dudes...Do I like all the changes that came with 2.0? Nah, but overall the game has been improved upon. Did I want more? Sure. But it is what it is.
Why am I here? For three things:If y'all hate the game so much...why are you here? What is the point exactly? You hate the game now? Don't play it and go do something that makes you happy. Constant negativity is not healthy my dudes...Do I like all the changes that came with 2.0? Nah, but overall the game has been improved upon. Did I want more? Sure. But it is what it is.
That sword cuts both ways. I'm here during time I should be playing the game because I keep turning it off.
If you love the game so much why waste your time even reading our negativity let alone commenting on it? Were you confused as to the content of a thread titled "MY FAVORITE GAME, NOW DEAD"?
Let people vent, judge not.
This post is equally as ridiculous as yours, and we are both wasting our time, but we like it I guess right?
To be honest, I wouldn't have so much hope on that...2: in the hopes that after feedback I hear about some balance/gameplay changes in an upcoming patch.
I think that was the point Kraxe was making.This is funny. "You hate it, why are you here?" 'You love it, why are you here?'
Here we are
Your english is fine. Better than most even.i played only very hard since 1.5 version. at lvl 60 iconic contamination deals maximum 7 (seven) damage to any random thug at the streets. netrunners were killed by beloved tracing and blessed level scaling. but if they replace level scaling with some good system (they will not) netrunner build is kinda ok even with that overclock mode which doent work with holo calls, so you cant use it while stealing cars or listening holo calls from ncpd, fixers or anyone else. it is funny that i have to update cyberware and everything else just to keep my damage at the same level every level up.
same problems with every build i tried. you can get more than 1500 armor but random thugs with smart weapons will force you to hide or use meds. i have 2 starts 2.0 and 2.1. one deals twice stealth damage with the same build and i dont know why. but i switched it to easy once because i couldnt complete johnny's chase in his memories at lvl 60, i got killed too quickly, sometimes i wasnt able to make even 2 shots.
gameplay is competitive now, that's true. but it is croockedly competitive. (sorry for my english)
PLEASE don't give them horrible ideas. Lol.Edit: strange how they seem to have pushed the player skill ahead of the character skill by making so many of the new perks NOT really passive.
I have a bad feeling the changes are related to PvP type multiplayer for their next Cyberpunk game.
I might misunderstand what do you mean, but I remember people criticized the old perk system which were mostly just passive effects and simply small % added to each other. Never bothered me (not a surprise, it was the same as in TW3^^), but now, when you pick up a perk, you can "feel it" while playing.Edit: strange how they seem to have pushed the player skill ahead of the character skill by making so many of the new perks NOT really passive.
Yep, satori was nerfed, but it remain a pretty good katana. The one I used in my two playthroughs in 2.0/2.01 until I get Byakko from wakako, which is the best (for me). Quite good against bosses, Oda and Sasquatch in particular... I threw Nehan first to inflict bleeding and switch to Satori to heal myselfcomplexly nerfed Satori that use to be the best dam katana in the game (not anymore).
They're way ahead of us, no encouragement requiredPLEASE don't give them horrible ideas. Lol.
I am already convinced they take everything players say they don't want as ideas for "features" to implement and changes to make.
The thing is, those who complain that netrunning was overpowered and needed nerfing don't realise this happens with other builds like Sandevistan and Blades. I'm doing it now, jumping in the middle of 5-6 enemies, triggering the Sandi and killing everything before they even have a chance to react.While I will miss being able to walk into a group of enemies, throw out a ton of KOs with suicide and System Collapse (formerly System Reset ) and basically be a walking engine of death and destruction,
I hope @Crimsomrider wouldn't mind I use his video, but :The thing is, those who complain that netrunning was overpowered and needed nerfing don't realise this happens with other builds like Sandevistan and Blades. I'm doing it now, jumping in the middle of 5-6 enemies, triggering the Sandi and killing everything before they even have a chance to react.