I agree with the loot aspect, it is a complete mess, after you reach blue tier level in game you want to decon everything from then on (selling only white to green loot). Should have been a simple economy, buy craft mats, buy better guns and specs selling looted trash from enemies.
It is so bad that I go into clothing shops specifically to buy headwear (gold and purple) to deconstruct, which are 1k on average.
That being said I am netrunning and the quickhack drops make you super rich, it may be a different scenario for a solo build who is not looting.
They give you more than enough money doing stuff in game like hustles and gigs to buy and get your favourite weapons for your build. So looting/economy overall is not so much of an issue, as long as you are not trying to max level every item in game despite not needing them.
Mods are RNG drops but also grabbed from vendors and upgraded into top level mods. The mod system is pretty good now, except we cannot overwrite mods already installed.
It is an RPG, it was always intended to make you commit to a build. they give you one respec and option to redistribute perks any time now.
The perk tree system is much better than it was pre 2.0, as too is cyberware. you have to commit to a build.
I have not found too many issues with police chasing me other than when I commit a crime like run over a pedestrian.
It is tedious waiting out a search but shit happens. you can always just run home or into a store and loose them easy/fast.
I do not have (too much) of a problem with the level gating the attribute decisions.
Simple fact is in the immersive sim level design and dialogue options they wanted the options to be varied enough that X build can do X while X build cannot do X but can do X instead.
Which adds variety.
if then for example the highest checks are 20 INT, 20 TECH, 15 BODY, and 15 COOL, well now you can have all of that and basically do every possible option, which ruins the whole RPG variety.
What they have clearly done is X option is designed for an X build, so say COOL, so at level 60 only a level 20 COOL build could do that option, not a jack of all trade (traits) god build that can do all. So you will have options to do stuff in your major attributes but cannot do everything that you can nearly be be 15+ in everything.