My favourite game, now dead

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I won't try to defend the leveling mechanic - and the removal of the option to buy parts - my guess would be, it's because the fights are far more reliant on the strength of your weapons - especially before you reach higher tier perks. Before you reach - for example the "Run 'N' Gun" perk for pistols - those high tier, high impact perks, you are solely rely on the strength of your firearms/quickhacks.
Offensive stats were offloaded from clothing and perks into the cyberware system. You are expected to roll damage stats on your cyberware now basically, it's not an insubstantial amount when you get it on all 20 pieces.
 
Offensive stats were offloaded from clothing and perks into the cyberware system. You are expected to roll damage stats on your cyberware now basically, it's not an insubstantial amount when you get it on all 20 pieces.

That's one thing, but I meant that before 2.0, you could have perks that gave you extra damage with certain weapons. Period.
I didn't meant the stats on clothes. Those going over to cyberwares even makes sense to me!
I might also add that making cyberware the target of farming for right stats feels like a very cheap idea for getting players to keep playing for min/max their character. (If I get that part correctly!)
In one of my playthrough, I just packed a revolver, all relevant perks and a Sandevistan+double jump - I was never in any danger, always packed a reasonable punch. Fun? Fun! But the cyberware perks were irrelevant.

But in making sure you won't be an everything build - reasonable! - they forced you to only be able to fight in strictly (!) specialized playstyles, thus making any mixing - IMO - feel... wrong, weak.
 
My point is whatever I wanted in my build before I could just choose without spinning a roulette wheel in a menu for an hour. It might take me all game to find the best examples of the gear I want but there was no chance of spinning the wheel forever without getting it.

It breaks up the flow of gameplay a lot because I don't care about anything that drops as long as I'm picking up a good amount of it to melt down, and any time I spend doing this at the ripperdoc usually spells the end of my interest in the game for a day.
 
6. A skill tree that now forces you to into predetermined play styles.
This is exaggerated.
You can put in a very minimum of perks, with the 9 attribute tier, being enough to roll with that branch of the tree. Even on Very Hard, it's still possible to be very powerful even with low investment trees like with throwing knives (2 for main, 1 for Accelerated Toxin), in some cases, like the netrunner tree, still be powerful with it (just not op).

The gear themselves, while reined in compared to 1.6, are still viable without any of the perks. Enemy health is usually around 1.5k with 3.0k for beefy enemies, the level of damage that low perk investment weapons provide is more than sufficient, as long as they are maintained in rarity.

The old system was absolutely overkill, I was doing 14000 damage with non-crit bodyshots with the Testera on Smasher.
 
The gear themselves, while reined in compared to 1.6, are still viable without any of the perks. Enemy health is usually around 1.5k with 3.0k for beefy enemies, the level of damage that low perk investment weapons provide is more than sufficient, as long as they are maintained in rarity.
They would be viable without the BS stamina-for-shooting system. This breaks the flow of combat so hard, no "tactical approach" or other copium line of thinking can fix it.
 
They would be viable without the BS stamina-for-shooting system. This breaks the flow of combat so hard, no "tactical approach" or other copium line of thinking can fix it.
And yet stamina has about 0 effect on my gameplay aside from occasionally running out before I got tailwind because of how much I dash. I swear none of us are playing the same game at this point. Oh and I can't block bullets forever because of it I guess.

I use all kinds of weapons off and on in my kit and none of them are an issue with stamina so far.
 
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They would be viable without the BS stamina-for-shooting system. This breaks the flow of combat so hard, no "tactical approach" or other copium line of thinking can fix it.
Gun stamina is the same as reticle bloom, but instead of linear expansion, it only expands once stamina is empty. So it's not even worse than other games with recoil, in fact, it's better since there's a long time period where the aim is much more reliable. With low stamina status like with the obliteration tree, it serves as an aggression bar for the appropriate perks. With proper stamina management (ie, not holding the trigger), it has no effect.
 
I agree with the loot aspect, it is a complete mess, after you reach blue tier level in game you want to decon everything from then on (selling only white to green loot). Should have been a simple economy, buy craft mats, buy better guns and specs selling looted trash from enemies.

It is so bad that I go into clothing shops specifically to buy headwear (gold and purple) to deconstruct, which are 1k on average.
That being said I am netrunning and the quickhack drops make you super rich, it may be a different scenario for a solo build who is not looting.

They give you more than enough money doing stuff in game like hustles and gigs to buy and get your favourite weapons for your build. So looting/economy overall is not so much of an issue, as long as you are not trying to max level every item in game despite not needing them.

Mods are RNG drops but also grabbed from vendors and upgraded into top level mods. The mod system is pretty good now, except we cannot overwrite mods already installed.

It is an RPG, it was always intended to make you commit to a build. they give you one respec and option to redistribute perks any time now.
The perk tree system is much better than it was pre 2.0, as too is cyberware. you have to commit to a build.

I have not found too many issues with police chasing me other than when I commit a crime like run over a pedestrian.
It is tedious waiting out a search but shit happens. you can always just run home or into a store and loose them easy/fast.

I do not have (too much) of a problem with the level gating the attribute decisions.
Simple fact is in the immersive sim level design and dialogue options they wanted the options to be varied enough that X build can do X while X build cannot do X but can do X instead.
Which adds variety.
if then for example the highest checks are 20 INT, 20 TECH, 15 BODY, and 15 COOL, well now you can have all of that and basically do every possible option, which ruins the whole RPG variety.
What they have clearly done is X option is designed for an X build, so say COOL, so at level 60 only a level 20 COOL build could do that option, not a jack of all trade (traits) god build that can do all. So you will have options to do stuff in your major attributes but cannot do everything that you can nearly be be 15+ in everything.
 
Gun stamina is the same as reticle bloom, but instead of linear expansion, it only expands once stamina is empty. So it's not even worse than other games with recoil, in fact, it's better since there's a long time period where the aim is much more reliable. With low stamina status like with the obliteration tree, it serves as an aggression bar for the appropriate perks. With proper stamina management (ie, not holding the trigger), it has no effect.
Yeah, except in games where you can modify stats that are relevant to this topic (modify weapon stats, attachments, character stats and perks) you can get control of its... impact to your playstyle. (For the lack of better word :) )
In this new system, you can only control stamina, if you ONLY play as the perks, that are affecting stamina, ALLOW you.
If all I need to do to be able to rain down bullet hell on enemies - in a usable method - that I place a foregrip on the weapon instead of a scope, then so be it. my choice. Also, the attachments mean so much lesser (have so much lesser impact and use), thus also kicking you towards perk intended playstyle.
Here, you either play in the specific way the game demands, or you will worth s***. Best example: the machine gun highest tier perk - if you want to use SMG to their outmost, you HAVE TO keep swapping. Once again, my problem is not with this existing as an OPTION. My problem is that the changes I pointed out previously made these the only viable option.
 
If they fixed those horrible neck/shoulder seams and photo mode on XBX, I'd be tempted to come back and have a look at how the rest of the changes have changed the game - but, of course, there were other things that needed fixes, most noticeably were problem with Panam during her quest-line. (One of the biggest attractions for me was using photo mode for screenshots, but can't do that now for the mentioned reasons)
 
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Anyone know if Gorilla Arms still reduce recoil? I heard the used to but it was an unlisted effect and I never tested it myself.
 
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It's funny I just stopped my car in the street to stand next to it and take a screenshot of my male character with the NUS twitch jacket boots and pants on and the police pull up behind me. I go over to snap a shot with them and they start backing up peeling out trying to run me over. So I finally shoot them and blow up they're cruiser. Then I snapped a shot of them well what was left of them. I just been chalking it up to they must be corrupt and they like to harass me 😂😂😂😂
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Also I can't load an image to this horrible website half the time and I see others images that say broken image all the time. I would say fix your website but I don't think they are capable. 😆
 

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I can't begin to imagine how frustrating it must have been to play on day one.

Funny, day one was the absolute BEST version of the game for me. NO game breaking bugs almost no glitches like NPC walking into a wall. I admit I had to add a few mods (one I had to make myself) to make the game playable for me but they were more about my player comfort level such as being able to save anytime, driving tweaks to make driving Practical with a keyboard, zoom out on the mini map for driving and Keyboard binding to what I want the keys to be.

Once I had those the game (and the perks system) was about perfect for me.

I was using win 7 DirectX 9 (or what ever was on win 7 )with a gtx 970 and the games looked and ran GREAT (I have posted many screen shots in the past on this forum already)!

Every update has made the game less and less great for my personal play, but I decided that mods would all fix this later so I keep allowing the updates. Some of the issues I started having may be to blame on "upgrading" to win 10 as well.

But now I am finding it hard to believe mods can fix the sweeping changes they made to the game. And I cannot reload my day one version of the game (that I have completely backed up for just this reason) AND use modern mods on the game. So my future playing of this game is in question as well after I finish PL.

That makes me sad, if the game mechanics AS IT WAS back then was being hailed by players and critics even with all the bugs and problems then why did they change it to such a different game? I really fear it is to make it more compatible for multiplayer in the future version of this game. :(
 
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Anyone know if Gorilla Arms still reduce recoil? I heard the used to but it was an unlisted effect and I never tested it myself.
gorilla arms affect even bullets according to stats screen (but damage isnt changed, we need to wait for the less bugged game to be sure)

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Mostly agreed on everything. If it wasn't for the Vehicle Combat and new Cyberware system, both of which I adore, I would revert back to 1.63 without a second thought.

Was it perfect? No. But there weren't nearly as many bugs as there are now, like you said car traffic was better, and loot/economy was undoubtedly better.

It's funny though, cause they could fix some of these issues pretty easily. For instance, why not put mods back into clothing but make their strength and available number depend on rarity? For instance, a blue jacket has no mods slots, an epic variant has one, and a legendary variant has two - maybe even three. This would resolve the issue where clothing and its tiers feel useless and make mods more worth investing into.
 
Feeling the same way. Every patch/update prior to Phantom Liberty I'd start a new playthrough, right to the end. Do every gig, scanner hustle and activity. I finished the PL content and it's just killed my interest. I just stopped, it's weird. If this was 1.5 or 1.6 I would've said CP2077 was a contender for an all-time personal favourite game, now I'm not so sure.
So much this. 1.63 was genuinely my all-time personal favorite.

Was it perfect? Nah. But there are so many bizzare changes in 2.0 that fundamentally change the game for the worse, that it makes 1.63 feel nostalgic.
 
Cd project red have already begun working on the sequel to cyberpunk 2077 and are working on a new Witcher, so I'm assuming it's a skeleton crew at best working on this game still, I think 2.0 is just there way off saying this is the best you are gonna get and if you don't like it to bad.
I really enjoyed this game but I doubt they are gonna put much effort into it anymore.
Not that I can confirm how it is at the moment considering how god awful the Vignetting is, I don't know about you guys but it's give me some serious headaches when you are in bright places
 
I bought this game since September 29th 2023 and it has tons of problems like constantly crashing whenever i try to play it on pc. i noticed the other night when i was playing that a car that i was supposed to take to that one guy in the game the car flipped in the air a couple of times before i could get to it while the goons where driving it and it was really weird and some of the goons i killed looked like their skins were stretched out badly.
 
Police aggroing while walking by was always the case tho
I agree, and it was an idiotic design decision then as well.

But they agro MUCH faster now... and just to add insult to injury they will now chase you for miles and call in police cars to hunt you down as well. I had one chase that took me literally 7-10 minutes to get away from them. Not a single shot or assault was instigated by me in this entire chase. All I did is run and hide, over and over and over again... ;)

I have zero interest in having shoot outs with cops, but the game constantly forces this upon me.:(
 
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