Let's face it... nobody wants smart A.I. in a game. A player, especially in a single player game, would be in a total disadvantage all the time...
I am not agree with you, maybe you want easy AI, but I don't, I want a challenging game, the harder the better.
So that's the reason of why we have different levels of difficulty.
Do you want AI running straight to you so you can easily kill them in the head? OK, CHOOSE EASY MODE
Do you want them to flank you and surround you with different tactics? Ok, CHOOSE REAL MODE.
Do you see? Both players happy.
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The fact a game from 15 years ago (F.E.A.R) at least made the attempt and somewhat pulled it off tells me it should be possible to have respectable NPC behavior in a modern, interactive game. If instead we get bullet spongy goodness, 3 different ways to barge into the room and cyberpunk of duty gameplay, featuring dimwit NPC behavior, then I can definitely say I'll be disappointed.
You explained very well in this paragraph what are my thoughts and concerns about the game. I hope they are actually working on this.