Leader: Lockdown
Gold: 10
Masquerade Ball
Oneiromancy
Royal Decree
Coup De Grace
Joachim De Wett
Yennefer's Invocation
War Council
Assire var Anahid
Artorius Vigo
Roderick of Dun Tynne
Bronze: 15
Assassination x2
Rot Tosser (can replace with any 5 provision unit you like)
Thirsty Dame x2
Tourney Joust x2
Pact x2
Van Moorlehem Hunter x2
Emissary x2
Mage Infiltrator x2
This is a little more complex to pilot but not terribly so, it functions a lot like unitless due to the spying units and has really, really strong consistency.
The only major tricks are 1) Don't use Joachim+Coup combo turn 1 if Assire is still in your deck. You need to spin a high value card like Ball or Yennefer's in your grave (preferably Ball) otherwise you lose out on a huge power play.
2) When you have the Joachim+Coup combo, make sure you have enough targets in your deck and keep in mind how that'll synergize with Ball. At this point you're basically counting cards but much, much easier without the potential of being banned or worse from a Casino.
3) Don't be shy about using Coup round 1 on other targets, even bronze spies. Coup comes back to you round turn, don't be stingey.
4) Remember that you can spin and play Ball in the same turn if you want a round 2 win. This also applies to any Yennefer's target as you have mutiple ways to tutor from the deck.
The deck has no real weaknesses and its hard to read because it does a little of everything without dedicating to a specific theme.
Gold: 10
Masquerade Ball
Oneiromancy
Royal Decree
Coup De Grace
Joachim De Wett
Yennefer's Invocation
War Council
Assire var Anahid
Artorius Vigo
Roderick of Dun Tynne
Bronze: 15
Assassination x2
Rot Tosser (can replace with any 5 provision unit you like)
Thirsty Dame x2
Tourney Joust x2
Pact x2
Van Moorlehem Hunter x2
Emissary x2
Mage Infiltrator x2
This is a little more complex to pilot but not terribly so, it functions a lot like unitless due to the spying units and has really, really strong consistency.
The only major tricks are 1) Don't use Joachim+Coup combo turn 1 if Assire is still in your deck. You need to spin a high value card like Ball or Yennefer's in your grave (preferably Ball) otherwise you lose out on a huge power play.
2) When you have the Joachim+Coup combo, make sure you have enough targets in your deck and keep in mind how that'll synergize with Ball. At this point you're basically counting cards but much, much easier without the potential of being banned or worse from a Casino.
3) Don't be shy about using Coup round 1 on other targets, even bronze spies. Coup comes back to you round turn, don't be stingey.
4) Remember that you can spin and play Ball in the same turn if you want a round 2 win. This also applies to any Yennefer's target as you have mutiple ways to tutor from the deck.
The deck has no real weaknesses and its hard to read because it does a little of everything without dedicating to a specific theme.