My idea of making the map become more massive but maintaining performance

+
Not a bad effort.

On art and creative side of things there's immersion in sense of virtual tourism. That can be sometimes something people don't associate with immersion but for example games with even mediocre driving physics tend to have very good paint and livery editing features. I don't know today but few years back, these features had most persistent crowd and it turned out a lot of them were serious hobbyist, students or apprentices or real professionals. So why some paint works and liveries in racing games look like they are done by professionals? It's because they are. And why when somebody asks new shapes nobody supports that particular enhancement, that's because it's worthless in practicing how to use tape economically.

In story driven game like CP 2077 that has some very interesting things going on that are really difficult to summarize for the sake of scope alone, but something for example: [SPOILERS] Kazimierz Dąbrowski’s Theory and Existential Depression in CP2077 | Forums - CD PROJEKT RED

For story driven game certain level of cohesion is needed to make things work together and make sense to player / tourist and in general make other things possible.

Then there's immersion, immersive mechanics / features and there's immersion has a different meaning because user goal is different. In that context immersion is a word invented to obfuscate connection to Freudian death drive.

So yeah, you are on to something there and it's definitely better than using same term for things that are quite different and if you think of these as spectrums, extremes might create situation that virtual environment turns not so good experience for different crowds. Say there were positive reaction for changes in how fixers work in patch 1.5 but for me there's certain practical problem with that accessing some things I liked to revisit on GIG's and then it's also so infantilizing that for me it's out right toxic. I just fucking can't. And I'm not buying Bartigan's explanation above as they could just tied gigs becoming available to either Street Rep or character level.

Panam stuff is also... it doesn't work and when going to topic of sexuality, infantilizing means emasculating and while there was some positive feedback about that too, I just have this feeling that there's this thought there that more automatically means better.

Loot, virtual pets, all that, I'm fine with them as long as I don't need to get involved with that and they are all optional content. For some they are important features, we can coexist, like the same game, even different features are what makes game experience work for us.

This relates to topic. Having more places to explore, it sort of doesn't work if there's nothing to be found. One of the details of Night City, floor plans make sense surprisingly well. It's like real world apartment buildings. You seen type or apartments, you seen them all. I don't say you can't request it, but hope you understand why it's irrelevant to many.


yeah thanks for some understanding
because from the people around me (South East Asia) the ones who like 2077 the most are quite surprising from the group of people that not into serious gaming but from casual gamers and notably female

the VIBING-type are the majority of players in the game even though there's nothing to do in it and along with STORY-type these types are more likely to be loyal to 2077 and defend the game to the death than the GAMER-type

they participate in internet dramas and beg people to give 2077 a chance, complement the good parts of the game, ignoring the bad parts of the game even when the game is in really bad shape (around the time of the first launch)

while the gamer type is likely to talk shit and complain a lot about how bad the game was and other things and not even sink in with the story

So I gather the idea that could appeal to the mass both loyal to the brand and those who just come and go
Post automatically merged:

Just a detail, did you ever check the number of players who even finish games ?
(not only Cyberpunk, but most of games)
In general, it's less than 20% and it's often way less than 20%. So I assume if a player didn't even finish the game (at least the main story line), no chance that he would replay it again... replayability or not.
when you making this take
it proves my point further that the game needs to make more impression on more of the mass

give them the playground to hook them longer

and replayability is not only just finishing the game and replaying again but playing for a while, stop playing, and sometime later somehow come back to play the game and start over play for a while either finished story or not

then the overall world is as important as the story gives them a good impression that makes them want to come back and have fun
 
Last edited:
many singleplayer games could have such replayable value
take THE LAST OF US for example
it's linear, story-driven, singleplayer but players based not just disappear after the game ends like in 2077 the launched peak drops too quick, only a handful of players stay after they finished the story, which sends not a quite good message

1. Show us where you're getting your numbers for playstation games. As far as I remember there is no official way of knowing with any real certainty.

2. TLoU has multiplayer. Whatever number you are guessing, the vast majority are playing multi player. Funnily enough, TLoU has none of the stuff you want from CP2077 but you're using it as an example.

being a singleplayer only game doesn't need to be uninstalled as soon as the game ends

You're right! That's up to each player to decide. I reinstalled it a few times since I finished it. Even started a new game after 1.6's release. If you did uninstall it, that's on you. If others did, that's on them. CDPR has everyone's money though.

the game should make players satisfied and want more, not just be there, done that experience

Not every game should or has to be this eternal playground. This was never the goal with CP2077.

and how could you sell more games if the product's something that comes and goes with no further value?

Are you kidding? CP2077 is literally the second best seller WORLDWIDE on Steam right now. Actual top seller in some countries too. Seems like your theory is just plain wrong.

every player playing the game could have a chance to attract people around them to interest in the game too

more players stay more chance to sell more games, that's it

Again, seems to be doing fine. 72,000 players as of this moment with a peak of 85,000 today. That's just on Steam which is the only platform where you can see actual numbers. It also means CP2077 is the single most played single-player game on Steam right now.

or else 2077 could not hold the player base for too long like again and again and maybe not able to attract them back entirely

I don't think you understand how marketing works. Look at those links I provided and tell me how CP2077 isn't able to bring back players and generate sells again.

and it may not be a sandbox but adding the sandbox element to the game does not reduce the value of the game either

Fully agree! If only because you can't lower a product's, any product, value by adding to it. Any new feature will have a cost for CDPR though. A price they obviously aren't interested in paying.
 
1. Show us where you're getting your numbers for playstation games. As far as I remember there is no official way of knowing with any real certainty.

2. TLoU has multiplayer. Whatever number you are guessing, the vast majority are playing multi player. Funnily enough, TLoU has none of the stuff you want from CP2077 but you're using it as an example.



You're right! That's up to each player to decide. I reinstalled it a few times since I finished it. Even started a new game after 1.6's release. If you did uninstall it, that's on you. If others did, that's on them. CDPR has everyone's money though.



Not every game should or has to be this eternal playground. This was never the goal with CP2077.



Are you kidding? CP2077 is literally the second best seller WORLDWIDE on Steam right now. Actual top seller in some countries too. Seems like your theory is just plain wrong.



Again, seems to be doing fine. 72,000 players as of this moment with a peak of 85,000 today. That's just on Steam which is the only platform where you can see actual numbers. It also means CP2077 is the single most played single-player game on Steam right now.



I don't think you understand how marketing works. Look at those links I provided and tell me how CP2077 isn't able to bring back players and generate sells again.



Fully agree! If only because you can't lower a product's, any product, value by adding to it. Any new feature will have a cost for CDPR though. A price they obviously aren't interested in paying.


the game just recently come back to be at the top of the hill after the push from NETFLIX's Edgerunner series, you knew that right?
and the last time the player declined because the game got nothing to hold them

So 2077 just has a second chance that is not common to see
but how long the player base would stay this time?

also, do you ever look to average public opinion about the game?
2077 needs something more powerful to sway public opinion to favor it again

the timing of coming back this time's just right CDPR sent 1.6 out to make a good impression for new players or returned players to not have as bad as the experience of the launched time since Netflix's dropped the EDGERUNNERS

around the launch time, the average opinion in 2077 is not quite in CDPR's favor
and what about this time?

how could you be so sure the love of the crowd would steadily prolong till the PHANTOM LIBERTY release?

if not, the game would lose player based real quick like the last time and hope for the next big thing to gather the love of the crowd again

it may work out just fine this time, but how could we be so sure the next time would be as good as this time

and lastly, look like you could not understand the metaphorical word
the uninstall I tried to express how most of players lost favor to the game real quick

the launched time of 2077 left a bad taste on many people, many of them still mocking CDPR to these days, the followed lawsuit, the HACKED incident, ETC those hurt company's reputation

people do not feel like they should DAY-1 the product recently and the 2077's disappointment is still brought up to tell people to not hype anything

CDPR's next product won't gain such love from the people as it was the last time for sure
unless they gotta do something about that
 
Does the map really have to be any bigger?

The obsession with games being big for the sake of being big is odd to me. Night City is a great setting and beautifully made. Rather than making the map bigger and bigger - I'd rather them just keep filling it up with things to do.

If they are focused on making more map size - I'd rather them Blood and Wine it. Make the space casino thing an entirely different map.

I guess when I hear Bethesda say things like "THE MAP IS 100x BIGGER!!! THERE ARE 10,000,000,000 EXPLORABLE PLANETS!!!!" my reaction is basically... who cares? If there is nothing to do other than wander around or experience bland, mediocre content - then it is meaningless.
 
Last edited:
Does the map really have to be any bigger?

The obsession with games being big for the sake of being being big is odd to me. Night City is a great setting and beautifully made. Rather than making the map bigger and bigger - I'd rather them just keep filling it up with things to do.

If they are focused on making more map size - I'd rather them Blood and Wine it. Make the space casino thing an entirely different map.

I guess when I hear Bethesda say things like "THE MAP IS 100x BIGGER!!! THERE ARE 10,000,000,000 EXPLORABLE PLANETS!!!!" my reaction is basically... who cares? If there is nothing to do other than wander around or experience bland, mediocre content - then it is meaningless.
yep that's the point I suggest the idea of easier filling up the emptiness in the game

Night city is big to begin with but not just big it's complex in the tallness too

I don't want the game to have a bigger map as the first priority, I want the game to have deeper details on it
 
yeah thanks for some understanding
because from the people around me (South East Asia) the ones who like 2077 the most are quite surprising from the group of people that not into serious gaming but from casual gamers and notably female

the VIBING-type are the majority of players in the game even though there's nothing to do in it and along with STORY-type these types are more likely to be loyal to 2077 and defend the game to the death than the GAMER-type

they participate in internet dramas and beg people to give 2077 a chance, complement the good parts of the game, ignoring the bad parts of the game even when the game is in really bad shape (around the time of the first launch)

while the gamer type is likely to talk shit and complain a lot about how bad the game was and other things and not even sink in with the story

So I gather the idea that could appeal to the mass both loyal to the brand and those who just come and go
That there appears to be huge audience for this game in there makes sense to me, as game has lots of interesting things going on in story department. Character skill system is something that adapts to the way people play their V and there's certain depth, to levels I think might be unprecedented before. The world has power dynamics that makes sense.

I kinda hate writing this, since this goes to other topic I have been too lazy to write yet, but take 6th Street Gang for example.

They are mostly war veterans. We learn via other missions that state doesn't give a damn about them and 6th Street, while wearing NUSA colors and that, like to appear principled but they are just another criminal organization and eliminate external and internal threats to their ghetto pharmacy etc. business. What makes this particularly interesting is that not only that kind of thing could happen in similar conditions, it empirically did in the Soviet Union with their veterans from the Soviet - Afghanistan war. They made Russian mafia became whole a lot a different level player that it was, sometimes hijacking entire existing gangs and turning them to their own business (who were ones to take advantage of their situation).

Game also gives as a scenario with private armies and rises a question about what about those who get fucked in those organizations. Who in the end pays the bill, because if it's not corp (which may conveniently fold to avoid long term liabilities) the bill for society still can happens if/when those vets take what they need, maybe failing, but bill might be still there in blood.

I think there's lots of audience for this game that doesn't talk. It's that if you are attracted by this kind of detail and appreciation for real world matters, it might be a difficult to connect with parts of audience who also appreciate story aspects but are to fan fiction and romances. It's not that the latter are bad things, it's that there just isn't much common ground to have a conversation.

What comes to game's state at release. I'm one of those day 1 players and played on Xbox One X. It crashed a lot before 1.03 or something but I made a full playthrough before 1.06 and it was the best game I had played. Now of course writing and things are still there, but there's also elements that are non-optional "enhancements" that are outright toxic for me and while I had my fun, this game becoming my most played single player story game ever, now that it's technically in good shape, I can't recommend it to anyone within my social sphere. FYI, I'm old grumpy guy.


When you described different groups, we finally have something worth awhile to figure what kind of goals these different groups have.

Female fans liking the story for their fan fiction purposes. Now I guess that may be romantic / erotic kind of fan fiction and I don't want to know more. Nothing wrong with that but no...

But having empty apartments in skyscraper isn't going to do give them much to go on, if there aren't a something they can use for their fantasies.

Vibers, if they are what I think they are, empty apartment won't work unless there is a bar they can vibe.

Gamer type, empty apartment doesn't work unless they have something to kill in there.


So you could try figuring out some scenario where all those goals would meet and try to pitch for a mod.
 
That there appears to be huge audience for this game in there makes sense to me, as game has lots of interesting things going on in story department. Character skill system is something that adapts to the way people play their V and there's certain depth, to levels I think might be unprecedented before. The world has power dynamics that makes sense.

I kinda hate writing this, since this goes to other topic I have been too lazy to write yet, but take 6th Street Gang for example.

They are mostly war veterans. We learn via other missions that state doesn't give a damn about them and 6th Street, while wearing NUSA colors and that, like to appear principled but they are just another criminal organization and eliminate external and internal threats to their ghetto pharmacy etc. business. What makes this particularly interesting is that not only that kind of thing could happen in similar conditions, it empirically did in the Soviet Union with their veterans from the Soviet - Afghanistan war. They made Russian mafia became whole a lot a different level player that it was, sometimes hijacking entire existing gangs and turning them to their own business (who were ones to take advantage of their situation).

Game also gives as a scenario with private armies and rises a question about what about those who get fucked in those organizations. Who in the end pays the bill, because if it's not corp (which may conveniently fold to avoid long term liabilities) the bill for society still can happens if/when those vets take what they need, maybe failing, but bill might be still there in blood.

I think there's lots of audience for this game that doesn't talk. It's that if you are attracted by this kind of detail and appreciation for real world matters, it might be a difficult to connect with parts of audience who also appreciate story aspects but are to fan fiction and romances. It's not that the latter are bad things, it's that there just isn't much common ground to have a conversation.

What comes to game's state at release. I'm one of those day 1 players and played on Xbox One X. It crashed a lot before 1.03 or something but I made a full playthrough before 1.06 and it was the best game I had played. Now of course writing and things are still there, but there's also elements that are non-optional "enhancements" that are outright toxic for me and while I had my fun, this game becoming my most played single player story game ever, now that it's technically in good shape, I can't recommend it to anyone within my social sphere. FYI, I'm old grumpy guy.


When you described different groups, we finally have something worth awhile to figure what kind of goals these different groups have.

Female fans liking the story for their fan fiction purposes. Now I guess that may be romantic / erotic kind of fan fiction and I don't want to know more. Nothing wrong with that but no...

But having empty apartments in skyscraper isn't going to do give them much to go on, if there aren't a something they can use for their fantasies.

Vibers, if they are what I think they are, empty apartment won't work unless there is a bar they can vibe.

Gamer type, empty apartment doesn't work unless they have something to kill in there.


So you could try figuring out some scenario where all those goals would meet and try to pitch for a mod.

the fanfic side not only the erotic ones
They have the Idea of the girl of Watson who has a problem with her dad who tried to bring her back to school and get a job in a factory but she hates to work for corp

or one instant like in Lizzy's bar the woman who paid a lot to modify herself to get a job at CLOUD but got rejected and left with nothing

and the group of homeless in PACIFICA that talk philosophically about what makes humans a human, what makes humans different from animal

those kinds of stuff

or about extended of something that appeared suspiciously in the game like nearby GIG: don't forget to pull a handbrake there're aftermatch of a fight when you explore the explanation will be there

It's a bunch of boostergangers kidnap the girl then rape and kill her then harvest her organs
but the plot twist is the girl is the Boss's runaway daughter, now the Boss is really mad and comes to them so they decide to ambushed the boss
another surprise is the boss has trauma team insurance now everything's become nastier but in the end what's left is what we saw in the game

the female fans are a type of spotting these little details and making their imagination work filling the gap
who's the girl, who's the boss, why is she running away

the erotic/romantic is there too but that's not all the things they interested
 
the fanfic side not only the erotic ones
They have the Idea of the girl of Watson who has a problem with her dad who tried to bring her back to school and get a job in a factory but she hates to work for corp

or one instant like in Lizzy's bar the woman who paid a lot to modify herself to get a job at CLOUD but got rejected and left with nothing

and the group of homeless in PACIFICA that talk philosophically about what makes humans a human, what makes humans different from animal

those kinds of stuff

or about extended of something that appeared suspiciously in the game like nearby GIG: don't forget to pull a handbrake there're aftermatch of a fight when you explore the explanation will be there

It's a bunch of boostergangers kidnap the girl then rape and kill her then harvest her organs
but the plot twist is the girl is the Boss's runaway daughter, now the Boss is really mad and comes to them so they decide to ambushed the boss
another surprise is the boss has trauma team insurance now everything's become nastier but in the end what's left is what we saw in the game

the female fans are a type of spotting these little details and making their imagination work filling the gap
who's the girl, who's the boss, why is she running away

the erotic/romantic is there too but that's not all the things they interested
I totally underestimated them.

I'm not on top of everything that is posted here and on LowSodium Cyberpunk reddit, sometimes there are months that I don't check either but anyway, what they are writing there sounds better than 90% of what I have read here on these forums and from reddit.

For me it's historical things. Like there are couple of missions, GIG's and I think some are NCPD missions, but they are like what Dashiel Hammet encountered before he started writing stories.
"Around 1917, Hammett was sent to Montana, where he infiltrated the ranks of striking copper miners. He and other Pinkertons were apparently offered $5, 000, a bloody fortune at the time, to help kill Frank Little, the Wobbly (Industrial Workers of the World) leader organizing the miners. Little was lynched from a Butte train trestle without Hammett's help." Dashiell Hammett's legacy... (Sfgate)

One of the first posts I made here was about something that happened where I live.
Good fiction, IMO can embrace reality. Few months back there was a news article about human traffic, people living in containers and working for like 50 eurocents for hour. It used to be like "Can't happen here", yet it did. Now offices responsible for preventing this are under scrutiny, which is a good thing.

Good fiction isn't shy. There are limits and it's not a job of games or entertainment industry in general to replace whatever systems different countries have. But works of fiction can present questions. I don't know much about Cyberpunk tabletop game, but I know its creator Mike Pondsmith said something like "Cyberpunk was never supposed to be aspiration, but a warning". Cyberpunk 2077 IMO executes that very well.
I wrote that on Jan 2.2021

Then, I think it was in 1.3 patch they replaced datashard on relevant GIG with something I don't see have any reason to be there. Now we are in situation in Europe where there's a war. Lot's of refugees and TV-channels had programming telling people to keep their eyes open as people in refugee camps can be vulnerable for such attempts. I know it was on TV in the UK and Sweden as well. Probably in many other countries too.

That is to say, when you start pulling your punches in cyberpunk, genre specifically suitable for this kind of topics, work may become obsolete very fast.

You didn't wrote about "vibers". Did I get them wrong too?
 
I totally underestimated them.

I'm not on top of everything that is posted here and on LowSodium Cyberpunk reddit, sometimes there are months that I don't check either but anyway, what they are writing there sounds better than 90% of what I have read here on these forums and from reddit.

For me it's historical things. Like there are couple of missions, GIG's and I think some are NCPD missions, but they are like what Dashiel Hammet encountered before he started writing stories.
"Around 1917, Hammett was sent to Montana, where he infiltrated the ranks of striking copper miners. He and other Pinkertons were apparently offered $5, 000, a bloody fortune at the time, to help kill Frank Little, the Wobbly (Industrial Workers of the World) leader organizing the miners. Little was lynched from a Butte train trestle without Hammett's help." Dashiell Hammett's legacy... (Sfgate)

One of the first posts I made here was about something that happened where I live.

I wrote that on Jan 2.2021

Then, I think it was in 1.3 patch they replaced datashard on relevant GIG with something I don't see have any reason to be there. Now we are in situation in Europe where there's a war. Lot's of refugees and TV-channels had programming telling people to keep their eyes open as people in refugee camps can be vulnerable for such attempts. I know it was on TV in the UK and Sweden as well. Probably in many other countries too.

That is to say, when you start pulling your punches in cyberpunk, genre specifically suitable for this kind of topics, work may become obsolete very fast.

You didn't wrote about "vibers". Did I get them wrong too?


For this one, I'm not sure to sort to which type
but they want the promised features of the Unique AI routine of NPC around the city to simulate the feeling of city society and the dept of map detail to support said feature

at least the game should have a first impression of the mega building
the neighbor, the atmosphere since that something look futuristic and cyberpunkish at a glance
but not always want the society to be too future some want the society to simulate reality
 
For this one, I'm not sure to sort to which type
but they want the promised features of the Unique AI routine of NPC around the city to simulate the feeling of city society and the dept of map detail to support said feature

For the first part, unique 24/7 routine for NPC's was never promised. Something like that was implied by some gaming magazine based on miss translation of what someone at CDRP had said.

There was a topic about finding distracting NPC loops, but it didn't get that much participation: [SPOILERS] NPC behavior loops and suspension of disbelief | Forums - CD PROJEKT RED

That said, I believe there's a possibility, that could be based on perhaps neurological matters that might be very difficult to understand and explain as how people perceive reality can influence how virtual reality (like, theater set, digital set is just one set in digital space) is perceived as well. For example, I go to have lunch to restaurant I like. It tends to packed, I enjoy my meal, thinking about something and environment including other patrons just sort of fade away. I think that sort of experience is the most common one, but what if my mind didn't work that way? What if that sort of fade out wouldn't happen?

We can imagine that scenario, but to the point that would be any use? We can't because we aren't other people. There might be something that just doesn't register to us. In my opinion that might be something worthwhile to study, but public forums aren't good platform for that.

at least the game should have a first impression of the mega building
the neighbor, the atmosphere since that something look futuristic and cyberpunkish at a glance
but not always want the society to be too future some want the society to simulate reality
It's about digital virtual spaces being very attractive, game won't necessarily even matter.

Think story group might be stronger supporter if you pitch for mod, as they like to already use what game is and what it enables.
 
For the first part, unique 24/7 routine for NPC's was never promised. Something like that was implied by some gaming magazine based on miss translation of what someone at CDRP had said.

There was a topic about finding distracting NPC loops, but it didn't get that much participation: [SPOILERS] NPC behavior loops and suspension of disbelief | Forums - CD PROJEKT RED

That said, I believe there's a possibility, that could be based on perhaps neurological matters that might be very difficult to understand and explain as how people perceive reality can influence how virtual reality (like, theater set, digital set is just one set in digital space) is perceived as well. For example, I go to have lunch to restaurant I like. It tends to packed, I enjoy my meal, thinking about something and environment including other patrons just sort of fade away. I think that sort of experience is the most common one, but what if my mind didn't work that way? What if that sort of fade out wouldn't happen?

We can imagine that scenario, but to the point that would be any use? We can't because we aren't other people. There might be something that just doesn't register to us. In my opinion that might be something worthwhile to study, but public forums aren't good platform for that.


It's about digital virtual spaces being very attractive, game won't necessarily even matter.

Think story group might be stronger supporter if you pitch for mod, as they like to already use what game is and what it enables.

one part of a videogame's advantage is to be interactive with the action's input
which it's a waste of such an eye-pleasing complex world to not use it to the maximum capability it deserves
many of the unavailable contents in the game already have a framework to expand further but sadly abandoned

I wish to see Night city in its full potential and many people too

ask yourself that isn't the game would be better if every square inch in the map works as close as in real life as possible

and not all the people could access modding that why I made a pitch to the DEV
 
one part of a videogame's advantage is to be interactive with the action's input
which it's a waste of such an eye-pleasing complex world to not use it to the maximum capability it deserves
many of the unavailable contents in the game already have a framework to expand further but sadly abandoned

I wish to see Night city in its full potential and many people too

ask yourself that isn't the game would be better if every square inch in the map works as close as in real life as possible

and not all the people could access modding that why I made a pitch to the DEV
For me the Night City is excellent execution of the cyberpunk, in sense that there's a path to escape that neon hell.

Potential, we see it differently. Example:

There's this trash belt partially surrounding Night City, we can make some guesses based on that and then there's a Side Job called Coin Operated Boy, it's about Brendan and when V enters in service point, clerk there says
(in English version) "A customer...? Somebody pinch me... How can I Help?"

So they consume things and throw them away, there's one repair shop in Night City and they barely see a customer.

Let's stop about the game for a while and think of real life a bit. Environmental factors are one but let's think about individuals, people whom skill set, their professional knowledge becomes obsolete. Person who repairs electronics, they may have thought to perhaps keep working at least part time for a couple of years or just do something on the said even as a hobby. But there's a but in that. Repairing electronics today is for many devices like TV's, replacing a motherboard. Microwave ovens, for years it has been cheaper just to buy a new one instead of repairing one that breaks. Even washing machines, dishwashers, big manufacturers don't really compete with quality but it's business cost structure, so even in those devices essential functionality are on custom embedded board/chip solution and they won't manufacture replacements but limited time, for couple of years. You can't fix them, because you can't get parts.

For individual in culture like ours, this can be very depressing and at the same time we are in situation with our age demographic that we have lots of people in this kind situation.

Something else, you might be familiar with this one, at least the first part.
Let us go then, you and I,

When the evening is spread out against the sky

Like a patient etherized upon a table;

Let us go, through certain half-deserted streets,

The muttering retreats

Of restless nights in one-night cheap hotels

And sawdust restaurants with oyster-shells:

Streets that follow like a tedious argument

Of insidious intent

To lead you to an overwhelming question ...

Oh, do not ask, “What is it?”

Let us go and make our visit.

In the room the women come and go

14Talking of Michelangelo.



The yellow fog that rubs its back upon the window-panes,

The yellow smoke that rubs its muzzle on the window-panes,

Licked its tongue into the corners of the evening,

Lingered upon the pools that stand in drains,

Let fall upon its back the soot that falls from chimneys,

Slipped by the terrace, made a sudden leap,

And seeing that it was a soft October night,

Curled once about the house, and fell asleep.
“The Love Song of J. Alfred Prufrock” is often regarded as one
of the quintessential “modernist” poems, reflecting the social
and intellectual conditions of the early 20th century. The poem
emphasizes exciting features of modern life—like electricity and
new medical technologies—but it also suggests that modernity
comes with a persistent sense of alienation and isolation from
others.
Through the example of the speaker, the poem indicates that
the modern condition essentially results in feeling alienated from
the world.

The poem refers to several technologies that would have been
relatively new in the early 20th century, like lamplight, industrial
factories, and anesthesia in hospitals. At the same time, all this
new activity and industry seems to have left the speaker behind.
He describes how the “yellow fog” slithers through the streets
like a cat that “rubs its back upon the window-panes,” but he
rarely interacts with actual people, as the streets are “half-deserted.”

From this poem by T.S. Elliot from 1915 we can easily understand, that what people go through, what they think what they feel isn't new issue but something generations before has gone through as well. What has changed is number of people reaching retirement age due higher standards of living and lot's of senior citizens being in good condition considering their age. It would be good to come up with activities before they get depressed and then treat depression perhaps even not understanding the root cause. Applications, workshops where management can figure out from available workforce who might be good candidates for forming perhaps volunteer work where seniors themselves are active participants, workshops to figure out what kind of activities would be needed, as you don't know get useful information via answers if you don't ask the right questions. Like expected, idea isn't entirely new but adaption is spotty and doesn't get any better if there aren't people pitching it.

There's also that nothing ever reaches everyone, but one more tool to measure if all what can be done has been done can reduce stress on personnel working on that level, especially new ones.

This is relevant to me due work contacts, I met someone who is part of this European Union wide research where one goal is to measure how / if life has changed and what factors to possible changes in different countries.

So potential game presented is to keep my head in shape during Covid and use on something nothing to do with games. This is what I meant when I wrote in earlier message about people practicing their real life skills in racing games livery editors. What I do is just something different.

Having more apartments to explore, it's not feature I find interesting. I have four playthroughs in game but I haven't explored all of Night City and I never will. Different goals.

That said, expansion for game will come out sometime next year. It's speculated that it will open some new areas in Pacifica but I don't know. Untill then, CDPR has said that 1.6 will be the last major patch for old gen console. I'm sure they are interested for feedback, but anyway, at this point if you want to see something happen, I would think of modders.

What I thought is that if modders can make datashards and SMS messages I don't know, but if, then you can perhaps work out something like scenario in new restaurant that happens in some Night City skyscraper.
 
Untill then, CDPR has said that 1.6 will be the last major patch for base game
Not sure :)
From what I understand (I could be wrong, but it could be easy to find), it was :
"1.6 update will be the last major update for old gen console"

Because they announced to work on melee fight improvements and police system improvements for a future patch/update (i.e thess "improvments" won't be available on old gen, sadly) :)
 
I don't think it's a question of the tech not being up to it. It's a question of what would you fill the rooms with? The game already contains an absolutely massive amount of interiors, all hand crafted. Unless you want procedurally generated pointless boring spaces (and it certainly looks like CDPR did NOT want that but environments that human beings had thought about), it would take literally years to do this. And if you want just random spaces of nothingness generated by a computer, well... Why?
I recently made a post about this very topic, where instead of CDPR devs doing the work themselves, they would instead announce community events where players/modders could create in-game interior environments for the currently empty buildings and then at the end everyone would vote on the best projects which the CDPR dev team could then take in and test in-game to make sure framerate optimization and polish is ok. This way they'd actively make use of the game community as a developer resources, which I think has been neglected too much in the past. There are some seriously dedicated people out there who'd build game environments for the fame alone, having their name title associated in-game etc and maybe some exclusive features for the community members who get their interior environments chosen by the devs.

U can read more about the details in my post
 
I recently made a post about this very topic, where instead of CDPR devs doing the work themselves, they would instead announce community events where players/modders could create in-game interior environments for the currently empty buildings and then at the end everyone would vote on the best projects which the CDPR dev team could then take in and test in-game to make sure framerate optimization and polish is ok. This way they'd actively make use of the game community as a developer resources, which I think has been neglected too much in the past. There are some seriously dedicated people out there who'd build game environments for the fame alone, having their name title associated in-game etc and maybe some exclusive features for the community members who get their interior environments chosen by the devs.

U can read more about the details in my post
Yep since there are many mods of reinnovate default apartments long before CDPR updates that feature to a game

And not talking about modified empty parking to a house kind of mods as well
 
Top Bottom