My ideias and feedbacks for Cyberpunk 2077

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Subject: Formal Suggestions for Improving Immersion, Vehicle Systems and Side Content in Cyberpunk 2077
Dear CD Projekt Red Team,
I am a Brazilian player writing to share a series of constructive suggestions regarding immersion, vehicle mechanics and additional side activities. The proposals below aim to enhance player experience while remaining relatively practical in terms of implementation.


1. Customizable Autopilot System
The current autopilot frequently results in a high number of unintended NPC casualties. I recommend introducing player-configurable options, including:
Adjustable default driving speed
A dedicated “Safe Mode” that prioritizes cautious driving and risk avoidance
Toggleable settings to ignore traffic lights and/or vehicles ahead
These options would allow players to tailor the system to their preferred level of immersion and control.


2. In-Vehicle Animations During Autopilot
While the vehicle operates under autopilot, it would significantly improve immersion if V could perform contextual animations, such as:
Smoking
Consuming a beverage or food item currently present in the player’s inventory
Interacting with elements of the vehicle’s interior
Such animations would make periods of automated driving feel more organic and lived-in.


3. Additional Heavily Armored Vehicles
I suggest the introduction of new armored vehicles with greater durability than the Hellhound. These vehicles should exhibit high resistance to standard calibers and sustain meaningful damage primarily from explosive or heavy weaponry. This would provide a more robust option for high-threat scenarios.


4. Mandatory Motorcycle Helmets
When operating any motorcycle, V should automatically equip an appropriate motorcycle helmet. This is a straightforward immersion improvement that currently feels absent.


5. Helmet Visor Visibility and Speed Display
Given the first-person perspective, the helmet visor should be visible during gameplay. Furthermore, when riding a motorcycle in first-person view, the current speed could be displayed on the visor interface. This would enhance both visual consistency and practical utility.


6. Expanded Vehicle Sales to Muamar Reyes
An expansion of Muamar Reyes’ services could include the sale of stolen vehicles under the following structure:
The player contacts him either in person or via phone
He requests a specific randomly selected vehicle
The target vehicle is protected by armed individuals
Compensation ranges between 30,000 and 50,000 eddies
A cooldown period of approximately 25 minutes applies before a new request becomes available
This would create a clear and engaging gameplay loop centered on vehicle acquisition and delivery.


7. Anonymous Bounty Contracts
A system of anonymous bounty contracts could be introduced, whereby an unidentified contact offers a mission. The player would have the option to accept or negotiate the reward (drawing inspiration from the haggling mechanics present in The Witcher 3). Targets would occasionally need to be eliminated under specific or unconventional conditions, adding variety and memorability to these encounters.


8. Property Investment System
Players could be given the opportunity to purchase and rehabilitate failing businesses (for example, a struggling café). Through a series of related missions, the business could be restored to profitability, generating passive income. This would provide meaningful long-term objectives and further populate the world for solo players.


9. Optional Traffic Enforcement
The addition of fines for speeding or driving against traffic flow would increase realism. Crucially, this feature should be fully toggleable within the game options, allowing players who prefer unrestricted chaos to disable it entirely.


10. Low-Hover Vehicles
The introduction of vehicles that maintain a slight levitation above the ground while retaining conventional car handling characteristics would reinforce the futuristic aesthetic without compromising the core driving experience.


11. Law Enforcement Career Path
A structured police-oriented activity could be implemented with the following elements:
Unlockable police uniform and vehicle upon completion of related missions
Emphasis on non-lethal methods, utilizing a futuristic taser
The ability to subdue targets, secure them in the vehicle’s trunk, and transport them to a police station for compensation
Scaling rewards based on successful delivery and associated risk
This would offer an alternative playstyle focused on restraint and controlled engagement rather than purely lethal force.


I appreciate your time in considering these suggestions. Cyberpunk 2077 remains a title I greatly enjoy, and I hope some of these ideas may contribute to future updates that further enrich immersion and replayability.
Respectfully,
A Brazilian player
 
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