It's good. But I'm fast-forwarding to 2032. We don't want to succumb to Bethesda thinking where we don't anticipate what people expect many years from now. So while I agree with you that it's good. It needs to move closer to reality (i.e. smoother more natural movements). I will start a separate thread on this to show you how it compares to a real person's lip movements."Not bad compared to existing games"? Seriously?
It's better than 99.9% of all the games ever released... and very in 11 languages. I don't say it can't be improved, but among the things that Cyberpunk achieved greatly, facial animations and lip-synching is sure one of them.
In my opinion, there are tons of other things that CDPR can greatly improve instead of facial animation/lip-synching![]()
Post automatically merged:
Other things I would like to see.
- Usable Mechs (even if it's just for a mission). Similar to the Barghest Centaur. F.E.A.R had this 20 years ago in that FPS and it was badass.
- Realistic ragdoll and reactions to where an NPC is shot or injured as well as the environment (e.g. a guy dies and falls on a candy kiosk and knocks it over.
- Almost everything can be picked up and examined, thrown etc. A common thing in many games these days (e.g. the Frictional games)
- NCPD/NetWatch etc Bounty system. Something more fleshed out than what is in CP2077
- Wanted system against you for the various corpo factions. We got the one or two random hits on you in the street from Arasaka. Those were really awesome, but they disappear after one or two times. That's a shame.
- Digital clothing items
- Digital pets
Last edited:


