Nope, Ubersampling is off.Sirnaq said:Is that with ubersampling turned on?
[Rendering]
AllowAntialias=1
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=1
AllowDOF=1
AllowDecals=1.0
AllowMotionBlur=1
AllowRain=1
AllowSSAO=1
AllowScatterDOF=1
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AspectRatio=0
AtlasTextureDownscale=0
CharacterLodGameplayDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=1.8
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=1
MaxCubeShadowSize=256
MaxSpotShadowCount=3
MaxSpotShadowSize=512
MaxTextureSize=2048
MeshDistanceScale=1.2
ShadowQuality=3
ShadowedLights=3
TextureDownscale=0
TextureMemoryBudget=600
TextureTimeBudget=10
UberSampling=0
VSync=0
MSI Afterburner for recording.LurtzOfOrthanc said:What video editor/capture program are you using? It's awesome.
Youtube renders the videos one uploads to 30 FPS.The footage was originally taken at 60 FPS, and I have a 60 FPS version of the video. Maybe I'll upload it somewhere.
Yup, I know, but I liked to keep a even more gorgeous version for myself.CostinMoroianu said:Youtube renders the videos one uploads to 30 FPS.
Nono, you're right, the last part breaks with the rest, but I didn't resist the temptation to show how rays of lights continue indoor according to the actual position of the sun. Was stronger than me. ^^Wichat said:Wonderful video editing (but the last 30 seconds break a little the line, is my opinion).
Actually, they accept and work with several framerates. Limiting to 30fps would really piss off that large part of the world where video cameras record at 25fpsCostinMoroianu said:Youtube renders the videos one uploads to 30 FPS.