My opinion on fixing the money exploits
Hi
I'm probably of the minority opinion on this but I want to give my reasons why I think they shouldn't have fixed the money exploits, or at least, having fixed it, given an alternative for the sake of a certain demographic of player.
Firstly I can understand the reason why this did fix it. Witchers not doing anything for free is an integral part of the game's universe and therefore there needs to be an incentive to earn that money. I can't really think of any other reason; perhaps others here could name some.
The reasons I think they shouldn't have fixed this is because of players like me, who only get to play for a few hours a week.
At the risk of sound like a whiny hipster with first world problems (which this certainly counts as one); I have a full-time IT job which entails me having to keep my knowledge and skills up to date with lots of studying in my spare time. There are also periods of 24/7 on-call support as well as travel. I live on my own so I have all the responsibilities to my apartment that that entails, such as all the housework, repairs, so on and so forth.
When I finally get to spend a few hours of the week playing, I don't want to have to worry about my income in the game. I want to be able to go out into the world, do some quests, kill some monsters and progress the storyline. Having to worry about my poverty level isn't entertaining for me and a game should be entertaining. I have to worry about my income in real-life; I don't want to have to worry about it in a fantasy life.
I understand that an intrinsic aspect of Geralt's character is that he doesn't do any thing for free. And therefore, there is a need for him to be concerned about earning that money. However, as the player, it's nice to enter a world as a protagonist that doesn't have to worry about money, unlike in real life.
I know the game's economy will probably come up in replies but I don't think that argument stands up. An economy is based on supply and demand. As the Witcher 3 is a single-player only game, the only demand comes from that single player, so prices are therefore arbitrarily set. If the game was an MMORPG, there would be an economy and market forces would determine the value of items and services.
Personally, I would like to see an option for us to play the game in such a way that income wasn't a concern (or at least much less of a concern) for those who don't have the spare time for such things and just want to enjoy the storyline, and spend a few hours a week killing monsters.
Hi
I'm probably of the minority opinion on this but I want to give my reasons why I think they shouldn't have fixed the money exploits, or at least, having fixed it, given an alternative for the sake of a certain demographic of player.
Firstly I can understand the reason why this did fix it. Witchers not doing anything for free is an integral part of the game's universe and therefore there needs to be an incentive to earn that money. I can't really think of any other reason; perhaps others here could name some.
The reasons I think they shouldn't have fixed this is because of players like me, who only get to play for a few hours a week.
At the risk of sound like a whiny hipster with first world problems (which this certainly counts as one); I have a full-time IT job which entails me having to keep my knowledge and skills up to date with lots of studying in my spare time. There are also periods of 24/7 on-call support as well as travel. I live on my own so I have all the responsibilities to my apartment that that entails, such as all the housework, repairs, so on and so forth.
When I finally get to spend a few hours of the week playing, I don't want to have to worry about my income in the game. I want to be able to go out into the world, do some quests, kill some monsters and progress the storyline. Having to worry about my poverty level isn't entertaining for me and a game should be entertaining. I have to worry about my income in real-life; I don't want to have to worry about it in a fantasy life.
I understand that an intrinsic aspect of Geralt's character is that he doesn't do any thing for free. And therefore, there is a need for him to be concerned about earning that money. However, as the player, it's nice to enter a world as a protagonist that doesn't have to worry about money, unlike in real life.
I know the game's economy will probably come up in replies but I don't think that argument stands up. An economy is based on supply and demand. As the Witcher 3 is a single-player only game, the only demand comes from that single player, so prices are therefore arbitrarily set. If the game was an MMORPG, there would be an economy and market forces would determine the value of items and services.
Personally, I would like to see an option for us to play the game in such a way that income wasn't a concern (or at least much less of a concern) for those who don't have the spare time for such things and just want to enjoy the storyline, and spend a few hours a week killing monsters.
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