WRONG. They DO HAVE ENOUGH EXPERIENCE, it's just management not being realistic, having conflicting vision/goals and setting unrealistic time-frames. Had they chosen a solid path/vision game would have been solid and if they have further chosen to instead of using or updating their own "in-house engine" but decided to pay for unreal engine or cryengine things would have gotten off track faster... but nopeI am not a developer, programmist, or anything like that.
But think about it logically. With the Witcher 3, CDPR had lots of experience. The Witcher 1 and 2 are games with lots of flaws (especially 2, with its clunky inventory, broken minimap etc.) but they provided them experience for the Witcher 3. They knew (more or less) what to do and what not to do, because all the Witcher games share the same setting: a medieval fantasy with lots of combat, intense story, and lore.
This is not the case with Cyberpunk 2077. The game is their first title set in a futuristic setting with guns, cars, skyscrapers. They even changed the camera perspective.
They simply didn't have enough experience with that kind of game, and they failed.
it still fails because you can't walk around everywhere, you can't enter 99% of the buildings or stores. in TW3 you could enter every single house.
Want to hire my pawn?
I agree with most of the comments above and what needed to be said has been said.
The game is most definitely not perfect or an instant hit. But it has clearly not failed and has been a massive financial success which is backed by data and not internet feels: https://www.eurogamer.net/articles/...w-the-biggest-digital-game-launch-of-all-time
I personally love the game but I cannot say I am surprised it has divided opinions on everything from plot to game mechanics. But in the end CDPR put forward their creative vision. The way the gaming community accepts it will always be subjective. It is impossible to develop a game that pleases all audiences. If you try to please everyone, you will please noone.
in TW3 you could enter every single house.
what the cyberpunk director decided was to bloat the game with repetitive content
The game failed so hard in quality for only a single reason: we were that stupid to trust CDPR and pre-order the game.
No matter what they delivered, they got already 8mln copies sold, which is a shit ton of money both for profit and pay investors.
Now the game is out, one of the biggest disappointment in my gaming life, and the studio head can go around bragging about 9 and 10 on PC (from media who rushed the game and 1 month later confessed the score was that high because they were sure choices matter in the story (and clearly were wrong), check IGN video from last week) and that CP77 is the most pre-ordered game in history.
As aresult, they have a lot of money and we have a broken game.
Shouldn't we gave them our money in advance based on false advertisement and promises (for someone for Keanu and influencers too), right now they would be working hard on the game to deliver something that we would be happy to buy.
Lots of people seem to confuse "Side quests" with "Side jobs", the actual side quests ARE unique and memorable, way more than most of the witcher ones. at least imo. Yes, side jobs are repetitive but im glad the map is filled with those. In the witcher, so many times i just wanted to take a break from the story and fuck some shit up, but i couldnt because theres very little to do in that regard. Now, when i wanna try out new weapon or mod, i have thousand opportunities to do so, and thats a good thing.
3.) It was extremely ambitious, although, not in a way that I think most players recognize or appreciate. The sheer level of cinematic work that went into this was staggering.
4.) During the busiest, craziest time of the development cycle, it was completed during the worst global pandemic in living memory. (That's going to have an effect.)
5.) It's not what many players were "expecting", but just listening to many of the harshest reviews and criticisms out there, I would need to argue that they are based on hearsay, misinterpretation, or outright assumption -- not objective understanding of what was actually announced or revealed. (In short, speculation and imaginings being treated as official announcements and verified confirmations.)
No, you couldn't, don't bullshit here. CP may be bad as a sandbox, but Witcher 3 is way worse in that regard. Dont get me wrong, i like that game a lot, but its too story driven for its own good and you cant do shit there aside from the quest content.
So you live in a city that's rampant with crime, indifferent cops and organised well armed gangs roaming the place and controlling territory, and then seem surprised that people don't just leave all their windows and doors open so you can just walk right on in.
I'm totally aware that the long term earnings are almost as important as the short term. But it's pretty obvious that CDPR did their math. They surely are not idiots. They knew the shitstorm was coming, nevertheless they released the game. Why? Probably because they had to pay too big fees to investors if they didn't pay their debts by the end of 2020.I'm not happy about certain things but, uh, I don't think the 9/10 and 10/10 remark was made to say everything is peachy. It was made to say some people out there were satisfied. It's not exactly a big deal to make this claim. Especially when grabbing for anything and everything to defend a product under siege. Even if I don't agree with the thought the game is exceptional, in any sense of the word, I can at least respect those views.
Of course... Spin the Bottle: Bumpie's Party got an 88 on metacritic by a critic. A Cyberpunk Bartender Action got an 8.4 based on 148 user reviews. Yes, I did in fact arbitrarily look that up and pull games I know nothing about out of a hat. No, it doesn't mean anything.
You're also completely right to say the game, regardless of this... siege, likely ended up successful. In the context of making money anyway. As much as it could of? Nope. Enough to be "successful", yeah.
There is a secondary part to that though. Success in this context isn't a one-off. It's more of a... continuum. It doesn't stop with one game release. There is short term and long term. Short term it's a success. Long term remains to be seen. This is probably their concern too. Put simply, they're worried about future product sales based on the reception of the existing product.
There is the incentive to improve the product. It probably doesn't apply on a global scale but, speaking for myself, it does on a local one. In spite of getting some enjoyment from the game nothing they put out down the road will get a look until it's been out for, I don't know, a year. Even then it will be met with skepticism. Not because of the marketing or hype but the end result.
Expanding on that.... I'm not interested in sloppy releases, rehashes of questionable implementations and things of this nature. At this point it appears like a pattern, to some degree, with a very tiny sample size. There is no way to "fix" it either. All they can do is try to make up for it. It's a steep mountain to climb.
I mean, side quests and gigs are the same thing. They're just split and termed differently to pretend there is "more" and dilineate between effort and filler. The CP bandit camps (crime in progress, organized crime, sorta kinda cyberpsychos) are the overlords of all which is filler content. You are right to say CP did much more in this department though. There are many more opportunities to blindly fuck shit up as it lobs obscenities in your direction. I suppose this is a good thing if the light hits it just right.
Its called opinion an i see you have yours
Yenn in skellige an Triss saving the mages an the son at the masked party, less time spent with both than even V spends with say Panam an both fully developed and already potentially in a relationship with Geralt.
Maybe i should've worded it better an said apart from Gwent CP has the exact same in boxing an races
V has nothing on Geralt?? Abit like story an subjective since i see plenty prefer V
As i said im glad i live in a world were wee can enjoy both
So decades of others game doing this. And don't tell me, none of the CDPR team never touched these games. Makes them absolved of failing to go past things done and improved since 2001? Granted not everyone at CDPR has experience in every game. But they've played them. They know what works from reviews and feedback on these games. And they had a 300 MILLION dollar budget. Can't hire consultants from R* on car mechanics?This is not the case with Cyberpunk 2077. The game is their first title set in a futuristic setting with guns, cars, skyscrapers. They even changed the camera perspective.
They simply didn't have enough experience with that kind of game, and they failed.
Go read my post history and you'll see that i do aswellPeople like V (Female) because they can dress her up like barbie and post it on social media.”Sex” sales for all the... never mind.
You’re right, Geralt had 3 games but even in the first game he had character. Maybe you should play TW 1-2 to find out.
I’m a fan of CP as well but I don’t make excuses for a game that isn’t all there. I can talk about it both ways, Pros and Cons.