The game is a mess on every avenue, not just technically. The story is not only disappointing, depressive, and cut short; its structure is a mess that gives the impression that it was written by separate groups of people who didn't have much communication with each other. Or that whoever was holding the reins just couldn't quite pull it off. Characters get introduced to be immediately shunted away or killed, the main story is over before it starts, and I never get to feeling of actually "living" in Night City the way I envisioned. The main story is maybe 20% of the length and time investment I expected. I didn't feel much motivation of playing the game since I was dying before I barely got off the ground. Nice story, folks.
The claimed "decisions that matter" seem to be a joke, largely involving just couple dialog lines. Bosses that were highlighted in promo material are quickly dispatched jokes. I shot Sasquatch down in like, literally two shots. There was no dialog. Smasher was not much different.
Immersion is nonexistent, because all the attempted immersive stuff happens only in the few and far between cinematic scenes, and I can't do the same things in the actual game. 1st person doesn't improve immersion (as I expected) especially since I have no choice but to run everywhere like a goddamn super Mario. The transition between normal game and cinematic scenes is noticeably jarring because of these things. I suspected they wanted the experience to be more fluid and frictionless judging from all the talk about "no load times" - well, they failed.
I agree with above poster in that the game doesn't have anything truly revolutionary (like they tried to make it sound), except maybe the city. City design is impressive, too bad we can't truly enjoy it since driving is still terrible, NPC driver AI is terrible, and NPCs don't even give you room if you honk your horn. CDPRs fixation on controllers certainly doesn't help. And there are the other issues like not being able to just walk and enjoy the scenery.
A lot has been said about the looter shooter approach which is every bit as blatant as they say. I don't think I need to add on that. It is the exact same issue as W3 had, and I have to assume by now that its because one of the CDPR bosses has a fixation on collecting garbage and sifting through mountains of dirt in your inventory being part of "true RPG experience". Itemization is, as a whole, pretty terrible because of it.
I played the main story through last night, and I only feel disappointment and resentment. Not only is the story itself disappointing, I expected an upgrade over witcher 3 and not a downgrade.
ps. Notice I didn't even mention the bugs. They are not the biggest issues with this game and have been pretty well documented.