so... I've had a few cracks at the seasonal mode - basically, players swap hands every turn - and although I was initially intrigued, I quickly realized that it's only a good/fun idea in theory. The problem is (1) after the first turn, you're going to know the other player's hand, which takes much of the strategy/speculation out of the match, and this is compounded by (2), the hand swapping continues after a player passes, which means that the active opponent can just play out all the remaining cards, effectively removing any strategic advantage passing can have. The only way (in my mind) this format can work is if the swapping is done from round to round (whereby you play your hand round 1, your opponent's round 2, and your own again round 3), rather than every turn.
Furthermore, if the rationale behind this format is to provide a mode in which players can more quickly familiarize themselves with the IJ expansion cards, that can be done by simply making the arena decks entirely composed of IJ expansion units or some variation thereof.
Furthermore, if the rationale behind this format is to provide a mode in which players can more quickly familiarize themselves with the IJ expansion cards, that can be done by simply making the arena decks entirely composed of IJ expansion units or some variation thereof.
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