Coming from the witcher 3, one gripe i had about the game was the difficulty curve. I played Death's March in all my playthroughs and i was always felt it started at 150% tension and through the course of the game it died down to 50%. After the first 10 hours or so i never really felt the danger. The thing that CDPR always strives for is immersion, and knowing your mortality really sets the tone. For instance geralt started as an above average human who killed monsters for a living, and by the end he ended up traveling between worlds and killing multi-dimensional beings and Satan in HoS.
My point is i want V to be grounded into the world, start from the bottom, earn your modifications, etc. I feel the auto targeting weapons from the game and penetrating rounds really remove the sense of danger and skill. From the demo i felt the firefights never lasted more than 10 seconds. Even the gang boss was probly a minute long fight. It's a beautiful world but it's too fast paced and you never get to experience it from what i'm seeing. I doubt we'll get more than 50 hours at the pace it's at. I hope CDPR heavily limits ricochet shots and guides shots, nothing worse than shooting in the air and it kills the whole room.
TL;DR remove ricochet shots and guided shots it ruins difficulty. Make use of cover, sliding, weakpoints, shields, etc.
My point is i want V to be grounded into the world, start from the bottom, earn your modifications, etc. I feel the auto targeting weapons from the game and penetrating rounds really remove the sense of danger and skill. From the demo i felt the firefights never lasted more than 10 seconds. Even the gang boss was probly a minute long fight. It's a beautiful world but it's too fast paced and you never get to experience it from what i'm seeing. I doubt we'll get more than 50 hours at the pace it's at. I hope CDPR heavily limits ricochet shots and guides shots, nothing worse than shooting in the air and it kills the whole room.
TL;DR remove ricochet shots and guided shots it ruins difficulty. Make use of cover, sliding, weakpoints, shields, etc.