Nadchodzące zmiany.
Kilka godzin temu dane mi było przeczytać to, co skopiuję poniżej. (Można się z tym zapoznać na reddit.) Chyba nikt wcześniej o tym nie wspomniał zatem utworzę nowy wątek. Może ktoś podejmie dyskusję, gdyż wolę oficjalne fora niż, na przykład reddit. Chyba że nie wolno poruszać "przecieków"?
The updated changes are highlighted
Scoia'tael:
*Elven blade: Deal 11 damage to a non-elf unit.
*Elven Scout:2→1
*Dwarven Agitator:2→1
*Dwarven Skirmisher: Boost instead of strengthen.
*Dwarven Mercenary: 8 base, Move a unit to this row on its side. If it's an ally, boost it by 3.
*Vrihedd Dragoon: Only boost loyal unit
*Morenn: 8 base, Ambush: When an enemy unit is played, flip over and deal 8 damage to that unit.
*Iorveth Meditation: Force 2 unit on the same row to duel
*Aglaïs: Resurrect a Bronze or Silver special card from your opponent's graveyard, then banish it
Skellige:
*Name: All long names of skellige units come back once more.
Eist Tuirseach: 4→5
*Clan Tuirseach Veteran: "Soldier" category instead of "Support"
Clan Heymaey Scald: 8→9
Clan Heymaey Flaminica: 9→10
*Arena Champion: Duel an enemy (Not necessarily bigger)
*Hym:4→3
*Ulfhedinn: 6→7
Nilfgaard:
*Slave Driver:2→1
*Alba Spearman: Boost 1 whenever a player draws cards.
Treason: Force 2 adjacent enemies to duel.
Northern Realms:
*Ves: 11→12
*Seltkirk: 7→8
*Shani: 5→4
Monsters:
*Slyzard: 3→2
*Bridge Troll: 9→10
Monster Nest: Do not give boost to spawned unit.
*Morvudd: 5→6
Striga: 5→6
*Nithral: 6 base, Deal 5 damage to an enemy. If you are holding a Wild Hunt unit, deal 8 damage instead.
*Ifrit: 7→8
Neutral:
*Tremor: Do not spawn lesser guardian
*Summoning Circle: can not spawn CA spies.
Decoy: Decoying a CA spy does not provide card advantage (Or so did Bruza said)
Dimeritium Bomb: Reset Boosted units in a row.
*Commander's Horn: Boost 5 adjacent units by 3
CA spies: Deploy ability triggers after 1 turn(Confirmed by Burza to be false. Very close, CDPR. Very close)
*Sihil: Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a Bronze or Silver unit from your deck. (not random)
*Cirl Nova: strengthen to 22 instead of 25
*Avallach: Sage: 2→3
*Ale of the Ancestors: 9→10
Kilka godzin temu dane mi było przeczytać to, co skopiuję poniżej. (Można się z tym zapoznać na reddit.) Chyba nikt wcześniej o tym nie wspomniał zatem utworzę nowy wątek. Może ktoś podejmie dyskusję, gdyż wolę oficjalne fora niż, na przykład reddit. Chyba że nie wolno poruszać "przecieków"?
The updated changes are highlighted
Scoia'tael:
*Elven blade: Deal 11 damage to a non-elf unit.
*Elven Scout:2→1
*Dwarven Agitator:2→1
*Dwarven Skirmisher: Boost instead of strengthen.
*Dwarven Mercenary: 8 base, Move a unit to this row on its side. If it's an ally, boost it by 3.
*Vrihedd Dragoon: Only boost loyal unit
*Morenn: 8 base, Ambush: When an enemy unit is played, flip over and deal 8 damage to that unit.
*Iorveth Meditation: Force 2 unit on the same row to duel
*Aglaïs: Resurrect a Bronze or Silver special card from your opponent's graveyard, then banish it
Skellige:
*Name: All long names of skellige units come back once more.
Eist Tuirseach: 4→5
*Clan Tuirseach Veteran: "Soldier" category instead of "Support"
Clan Heymaey Scald: 8→9
Clan Heymaey Flaminica: 9→10
*Arena Champion: Duel an enemy (Not necessarily bigger)
*Hym:4→3
*Ulfhedinn: 6→7
Nilfgaard:
*Slave Driver:2→1
*Alba Spearman: Boost 1 whenever a player draws cards.
Treason: Force 2 adjacent enemies to duel.
Northern Realms:
*Ves: 11→12
*Seltkirk: 7→8
*Shani: 5→4
Monsters:
*Slyzard: 3→2
*Bridge Troll: 9→10
Monster Nest: Do not give boost to spawned unit.
*Morvudd: 5→6
Striga: 5→6
*Nithral: 6 base, Deal 5 damage to an enemy. If you are holding a Wild Hunt unit, deal 8 damage instead.
*Ifrit: 7→8
Neutral:
*Tremor: Do not spawn lesser guardian
*Summoning Circle: can not spawn CA spies.
Decoy: Decoying a CA spy does not provide card advantage (Or so did Bruza said)
Dimeritium Bomb: Reset Boosted units in a row.
*Commander's Horn: Boost 5 adjacent units by 3
CA spies: Deploy ability triggers after 1 turn(Confirmed by Burza to be false. Very close, CDPR. Very close)
*Sihil: Choose One: Deal 3 damage to all enemies with odd power; or Deal 3 damage to all enemies with even power; or Play a Bronze or Silver unit from your deck. (not random)
*Cirl Nova: strengthen to 22 instead of 25
*Avallach: Sage: 2→3
*Ale of the Ancestors: 9→10