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Navigation Mesh for l02-port

+
S

shak-otay

Senior user
#1
Jul 30, 2013
Navigation Mesh for l02-port

When trying to create a Navigation mesh of the l02-port level I experience a CTD
on collecting geometry
even when using the unchanged level.

(Scene/World/Load all; Tools/Navigation Mesh/ Select All / Collect geometry )

Anyone else having this problem or I'm being the only one?

edit: ok, some workaround was to create a Nav mesh after Scene/World/Load (instead of Load all)
So the placed house does not have a collision.
 
Last edited: Jul 30, 2013
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#2
Jul 31, 2013
Do you have enabled that generating your navigation may take more than one thread? Because if you do it, the probability of a crash increases a lot if the level is very complex.
 
S

shak-otay

Senior user
#3
Jul 31, 2013
Benzenzimmern said:
Do you have enabled that generating your navigation may take more than one thread?
Click to expand...
doNotUseThreads is 'true'.
When I press the Collect geometry button CTD happens as soon as the progress bar being filled. Switching to 'false': same as before.

(So you've got not problem creating the Nav mesh?)

Because of the crash at the startup/Collection I think my 2GB RAM limit should not be the reason.
 
Last edited: Jul 31, 2013
Benzenzimmern

Benzenzimmern

CD PROJEKT RED
#4
Jul 31, 2013
I never tried to do it in the original levels and I can't test it with Redkit in the next weeks. But I got this bug from time to time in my Lykaon level. The only thing that helped was loading an old backup. But since you said that it also happens in the unchanged level, it must be something different.
 
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