0000034D 04 03 000005A0 CONSTI 000005A000000353 03 01 FFFFFFF8 0004 CPTOPSP FFFFFFF8, 00040000035B 04 05 000A str CONSTS "grease_022"00000369 05 00 0325 03 ACTION AddGreaseAbility(0325), 03
To the best of my knowledge, you do need Neverwinter Nights installed for the decompiler to work. I haven't used the decompiler much because it doesn't work all that well, so I've found it fairly useless. I do have a copy of NWN, though, so it's possible that there's a work-around that I haven't tried.OneRing said:Sorry, to revive this old thread, but I have a question. Can I run this decompiler without having nwn installed?
Neverwinter Nights is available from GOG.com for $9.99. I gave up on the decompiler after a couple of tries, though, because it doesn't decompile the scripts all the way.OneRing said:Any ideas? If it is not possible without nwn installed, then I will not be able to decomile scripts.
Corylea said:To the best of my knowledge, you do need Neverwinter Nights installed for the decompiler to work. I haven't used the decompiler much because it doesn't work all that well, so I've found it fairly useless. I do have a copy of NWN, though, so it's possible that there's a work-around that I haven't tried.
Neverwinter Nights is available from GOG.com for $9.99. I gave up on the decompiler after a couple of tries, though, because it doesn't decompile the scripts all the way.
Since you're good with the Search function, I'm assuming that you already know about the uncompiled scripts that the Infrit boys wheedled out of CDPR. They didn't manage to get all of them, unfortunately -- nowhere near -- but the scripts for potions, spells, food, and a couple of other things are available.
The decompiler I know about works with NVN 1. I guess the Aurora Engine was used in both NVN1 and NVN2, so toolsets for either one might apply to TW1. Everything I've heard about that works with TW1 is NVN 1-based, not NVN 2-based, but like you, I don't have NVN 2, so I haven't investigated those things as thoroughly.OneRing said:On an afterthought: would nwn 1 suffice for the decompiler to work? I have nwn 1 here.
Hey, that are good news. Thanks again.Corylea said:The decompiler I know about works with NVN 1. I guess the Aurora Engine was used in both NVN1 and NVN2, so toolsets for either one might apply to TW1. Everything I've heard about that works with TW1 is NVN 1-based, not NVN 2-based, but like you, I don't have NVN 2, so I haven't investigated those things as thoroughly.
I reply to you even when I don't have 100% of the answers you want because TW1 modders have mostly moved on, and not many of them are around anymore. Fantasta checks in once in a while and Flash once in a VERY great while, but mostly you're stuck with me.