Back Story:
There were two bronze Engines which were break-even on deploy. Magne Division and Nekker Warrior. Magne Division had multiple disadvantages like your own Roach can stop it or the enemy can move cards and stop it (it is kind of row locked), you are susceptible to Lacrete and any other row stack punish cards. And the other, Nekker Warrior had NO disadvantages at all. And CDPR fixed the former.
The very definition of Engine cards is that they should not break even on deploy and get their value over time (most of the engines break-even the next round and any further rounds will be a profit). Nekker Warrior breaks this rule. It is break-even on deploy which is purely wrong and needs to be fixed. The only possible explanation is, Nekker Warrior should be deployed a little later for the thrive to be benefitted and hence it may not come into play immediately on deploy. Luckily, here, the problem is the solution. If Nekker Warrior is 3 power, then it can come relatively earlier to the board and can be benefitted by Werewolves or Alpha Werewolves or various other 4+ point cards.
Alpha Werewolves is an immune engine which can break even in the next round it gets played. It is as though the Immune Tag doesn't have any value. It is absolutely ridiculous. An immune engine should not have the same kind of power : provision as a normal engine cards. Alpha Werewolves should either have 3 power or the provision should be increased to 6.
What is the opinion of the community about these proposed changes?
There were two bronze Engines which were break-even on deploy. Magne Division and Nekker Warrior. Magne Division had multiple disadvantages like your own Roach can stop it or the enemy can move cards and stop it (it is kind of row locked), you are susceptible to Lacrete and any other row stack punish cards. And the other, Nekker Warrior had NO disadvantages at all. And CDPR fixed the former.
The very definition of Engine cards is that they should not break even on deploy and get their value over time (most of the engines break-even the next round and any further rounds will be a profit). Nekker Warrior breaks this rule. It is break-even on deploy which is purely wrong and needs to be fixed. The only possible explanation is, Nekker Warrior should be deployed a little later for the thrive to be benefitted and hence it may not come into play immediately on deploy. Luckily, here, the problem is the solution. If Nekker Warrior is 3 power, then it can come relatively earlier to the board and can be benefitted by Werewolves or Alpha Werewolves or various other 4+ point cards.
Alpha Werewolves is an immune engine which can break even in the next round it gets played. It is as though the Immune Tag doesn't have any value. It is absolutely ridiculous. An immune engine should not have the same kind of power : provision as a normal engine cards. Alpha Werewolves should either have 3 power or the provision should be increased to 6.
What is the opinion of the community about these proposed changes?