Nekkers: too many abilities/traits?
I noticed that CDPR wants to limit abilities of bronze units, so they only have one + maybe some kind of trait (weather immunity/etc.). But right now nekkers seem to have too much of these:
They are breedable
They buff themselves when devour happens
They play another copy from the deck once removed
When all three are used properly, they can be very good, maybe too much for a bronze card. I think that self-buff+Nekker Warrior interaction is the biggest strength here, since I pleayed a couple of games where 3-4 10+ STR Nekkers were played in the beginning of the third round. Anyone else feels this way?
I noticed that CDPR wants to limit abilities of bronze units, so they only have one + maybe some kind of trait (weather immunity/etc.). But right now nekkers seem to have too much of these:
They are breedable
They buff themselves when devour happens
They play another copy from the deck once removed
When all three are used properly, they can be very good, maybe too much for a bronze card. I think that self-buff+Nekker Warrior interaction is the biggest strength here, since I pleayed a couple of games where 3-4 10+ STR Nekkers were played in the beginning of the third round. Anyone else feels this way?