Treamayne;n7094780 said:Concur. The argument "it has counters" has never been a good answer to a possible problem (in many CCGs). A good player will bait the Dimeritium and Igni before going for double, triple horn. RNG means, even if you are packing all possible answers, you are unlikely to draw them all. Good players will make sure STR is staggered so Scorch and Igni can't get rid of all high-powered units in one go. Horn is fine when it is one per row.
Triple horn on a single row should be reviewed, and should probably work as per OG (Original Gwent); one per row, stays around and can affect units as they enter after the horn has been played. I think this would open more strategic possibilities than losing triple horn on a single row would close.
I still disagree. There are games in which doubling horns is the only way to catch up to the buff AR promote tactics of NR which is a bigger issue than horn.