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Netdecking Discussion [Why is everyone doing it?]

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Mr.Green77

User
Noobgaard been broken for a looooong time, too many broken cards to list. Insane tempo and can thin it without breaking a sweat to 0-2 cards left. Even their lol decks solid.

Well every game needs a crutch, an ez mode of sorts..
 

Khreygond

User
Noobgaard been broken for a looooong time, too many broken cards to list. Insane tempo and can thin it without breaking a sweat to 0-2 cards left. Even their lol decks solid.

Well every game needs a crutch, an ez mode of sorts..
Actually most of the official archetypes, not just Nilfgaard's, but every faction's, have been rendered obsolete and underpowered. Exceptions are Alchemy, Greatswords, Axemen, Consume, Swap and Blue Stripes Foltest which is "ok"

Most of Nilfgaard's decks, including Alchemy, are not particularly easy to play with. Alchemy and Slaves are just the easiest, that's all. Deckbuilding with Nilfgaard is also not easy either, as most of their cards fit in very specific archetypes, or won't fit in the deck you are trying to make at all.
 

Archpriest

User
Actually most of the official archetypes, not just Nilfgaard's, but every faction's, have been rendered obsolete and underpowered. Exceptions are Alchemy, Greatswords, Axemen, Consume, Swap and Blue Stripes Foltest which is "ok"

Most of Nilfgaard's decks, including Alchemy, are not particularly easy to play with. Alchemy and Slaves are just the easiest, that's all. Deckbuilding with Nilfgaard is also not easy either, as most of their cards fit in very specific archetypes, or won't fit in the deck you are trying to make at all.
So, most except for 6-7 viable decks? hmmm.

Deckbuilding in NG is not easy... what does that even mean? You either have those cards or you don't. Same as with every other deck.

Also, saying that Alchemy and Soldiers are not particularly easy to play is disingenuous. These are prob the next easiest decks to play after Veterans.
 

Khreygond

User
So, most except for 6-7 viable decks? hmmm.
Yes actually. The original "official" archetypes were 2 for each faction with about 1 - 2 more added during the open beta period and Midwinter.

NG: Soldiers, Spies, Reveal, Alchemy
SK: Self Damage ( GS), Damage ( Axemen), Cursed, Discard (Tuirseach got expanded upon during Midwinter)
ST: Swap, Handbuff, Spells, Movement (Originally, Elves and Dwarves during the closed beta, Elves focusing more on ambush and Vrihedd Neophytes, Dwarves more on resilience)
NR: Machines, Swarm (Blue Stripes), Armor, Cursed
MO: Hazards, Consume, Moonlight, Deathwish

In the case of SK, the damage archetype was originally one, but split into self damage and damage later on. You probably remember.

For NG, Spies and Reveal, so fully half of them, aren't viable. For NR, Cursed and Machines (talking about archetypes. I'll get to hybrid decks later on) are also not really viable anymore. Nor is armor as a full archetype. For Monsters, we've got Hazards (Eredin Frost, Dagon Fog) and Moonlight, which are both not viable. Deathwish barely performs in the very high ranks, because of GS which counter it hard.
ST has Swap which works, but nothing else is as good.
In terms of official archetypes, SK has it better than pretty much most factions, as Veterans could be considered an official archetype after Midwinter, so they get 3 very viable archetypes and one which has certain variants that work (Cursed)

What's the point? viable decks exist all over. Viable official archetypes, not so many. Most of the decks we see are Hybrids. Even the Deathwish variant is a hybrid of Deathwish and hazards. Foltest in particular is often a hybrid, sometimes focusing more on armor, sometimes on Blue stripes and often packing some machines.

And here's what I mean by deckbuilding with NG being hard. Their cards, most or all of them, belong to official archetypes and won't work outside those. Unlike the other factions, in which you can make excellent hybrid decks (Foltest - Redrame's Redanians), In NG, your deck will be any of these 4, or Mill, usually, rarely diverting, even a little, from its targeted goal. While there are cards in NG's pool which have a more general purpose, most, by an extreme, amount, are designed with their parent archetype in mind. You can't really make a hybrid deck, at least not as easily as you can with factions such as SK, MO, NR, or ST. Coincidentally every other faction out there.

Also, saying that Alchemy and Soldiers are not particularly easy to play is disingenuous. These are prob the next easiest decks to play after Veterans.
They aren't necessarily hard. But they aren't easy. In my opinion always. I've tried alchemy a LOT. It took ages to learn how to play and build my own functional alchemy deck. Reveal and Spies are a lot more difficult to play than Alchemy. Especially the latter, notoriously so, but even the former requires tight navigation to make sure you aren't stuck in a short round 3. Greatswords, Vets, Deathwish, Swap, Frost, NR Hybrids, not necessarily harder to come up with in the first place, but definitely easier to pilot IMO. Alchemy ranks in between, as harder than the aforementioned but easier than Spies, Reveal, Axemen, NR Cursed (and now, with the patch changes, Machines), etc.

Of course that's just my opinion. Certain decks require certain mindsets. Maybe it just took me this long to "tune" into Alchemy's mindset alright. But that has been my experience overall. Adjusting and learning to play alchemy efficiently took me longer than pretty much every other deck in the game except Spies, Nekkers and Axemen
 

Pruny

User
Alchemy is pointspam , same for emyr handbuff, i dont even consider them oficial arhetypes.
 

Khreygond

User
Alchemy is pointspam , same for emyr handbuff, i dont even consider them oficial arhetypes.
Emhyr Handbuff isn't I agree.

Alchemy though, well, it needs to be more developed to reach the same level as the others, as it lacks the Faction Golds and Silvers that fit in. I agree on that. It is based on too many Neutral cards. Though I think it is pretty much an archetype.
 

oOxhaosOo

User
Casual mode is my prefered mode to test new deck ideas or to play fun decks ... sadly i cant play them there because i play against comp decks t1/t2 there all the time.
10 games in a row against decks that also most played in Ranked. i realy hate this about Gwent.

I realy dont understand why people feel the need to netdeck comp decks and then play them in casual mode.
 

devivre

Moderator
Casual mode is my prefered mode to test new deck ideas or to play fun decks ... sadly i cant play them there because i play against comp decks t1/t2 there all the time.
10 games in a row against decks that also most played in Ranked. i realy hate this about Gwent.

I realy dont understand why people feel the need to netdeck comp decks and then play them in casual mode.
Well, once homecoming is out there, you should be able to experiment a bit more in casual, since the meta is not established yet.

Moved you to a thread where you can find more insights on this topic.
 

oOxhaosOo

User
Well, once homecoming is out there, you should be able to experiment a bit more in casual, since the meta is not established yet.

Moved you to a thread where you can find more insights on this topic.
yeah thx for using your power to show me that i should avoid gwent forum thx 4 that and deleting thet critic
 
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devivre

Moderator
Yeah great but this thread has nothing to do with my because i dont have a problem with netdecking, i dont like it but i know it will be in every card game.

I have a problem with people who use decks that work good or too good in ranked in casual mode thats a different topic ..
Also Homecomming will make this problem not smaller because nmow people will more into testing this decks in casual before risking their low lvl rank
The thread doesn‘t just deal with netdecking in ranked. And there‘s no need to start a new discussion for this topic, especially not with Homecoming happening so soon.