Netrunning and what might have been ...

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So there i am on the Net and some mouth breathing gonk was all "Hur. Dur. if only it had magic then it would be shadowrun, Hur Dur."

My first response was "have you seen a dedicated quickhax build?"
And then went of an a rant which had no bearing on the discussion so I am putting it here.

You want magic? Have you seen what a dedicated Quickhack build can do? Its about as close as you get.
Of course there is the analogy for "Astral Space" to figure out and that is where the Breach Protocol stuff would have kicked in.
Buuut that was cut. For reasons.

Hold on to you seat, Choom. This is where i go off into the deep end ...


Those net runners in those recliners doing their thing? its a whole different world in there.
Or it was gonna be. And that was the problem.

Anyone that has played cp2020 or shadowrun as a tabletop rpg since the mid 1980's reached the same conclusion.
Every other class in the game is running and gunning with each other while dodging corpos and cops and gangers as you murder-hobo your way through the setting .
Except the Netrunners.
Everything they do from a game mechanic perspective was quite literally a second game within the first.
It all happens "off scene" from what the rest of the group is doing. And they can literally phone in their performance.

The Referee/Storyteller/DM has to create two separate instances of gameplay. One for the solos, rocker girls, medias, Fixers, et al in the meat space.
And one for the netrunner in cyberspace.
Which kind of sucks really because the net runner vs. the rest of the group each have to stop their action while the other catches up to what is going on.
As a result; what mostly happens is the Referee just "hand waves" the net action and lets everyone play "Anything but a Netunner" to save themselves some extra work.
Which is why there are 5 different printings of Chrome book and only one for Netrunners.

CDPR hit the same wall.
So what happens in "The Heist" is not really a surprise. The resident Netrunner in the group; T-Bug, is for all practical purposes an NPC you see exactly once otherwise you never interact with except through the phones. In spite of all the talk that Jackie says about saying she is part of the crew, too.
To be honest it is a fair representation of your expectations from a cyberpunk game. so yay immersion.

But it wasnt always like this. Devs in particular know a thing or three about coding in general (unlike your average Tabletop Referee) and were absoultely interested in making an imersive net running experience consistent with a 50 year jump into the future
As late as spring 2018, the devs had made a net running experience was something like what you see out of Ghost in the Shell.
BUUUUTTT the game mechanics were so completely different from ALL of the other "FirstPersonSHooter in an open world RPG sandbox" gameplay.
To the point that it is a separate game unto itself. Which was a problem considering the core game was having a hard time being playable on console.

I imagine that at this point Management stepped in and forced the devs to stop. Making the game consoie playable was ahigher priority problem.
so quickhaxs are streamlined into the (totally not VATS) system that the other "Wired Reflexes" uses (which was a good call to be honest)
and the BreachProtocols, ICE combat, and DataMining are lumped into a timed 2D puzzle mini-game game that uses less computer power than my watch.
More importantly that timed puzzle box allows you to not break the action and pace of the "FirstPersonSHooter in an open world RPG sandbox" gameplay.

It seems cheap
(it is)
and designed to force the player to do something else
(which it does)
Which is terrible if net running is your thing.

But in the end it was a good call.
(if the goal was to get a product that appeals to the lowest common denominator out the door ASAP. which it was)

For the most part everyone just stacked armadillo on any legendary stuff they could find and ran around slapping MaxTac and anything else in reach with a one shot rubber dildo for the lolz while all incoming damage is lullified. While minMaxing your chrome to stay in slomo time as much as one can.
or trying to find the one combo that makes for an ultimate max damage super attack weapon that will one-shot Atom Smasher 5 times over.
While dedicated netrunner builds were mostly ignored for the first month.




If i were to hazard a guess the devs were told to "Put a pin in Netrunnning" and work on other things( making consoles more playable).
With the option of having the entire "Johnny Mnemonic meets the Ghost in the Shell operating system" experience being released as a DLC.
Of course the Critics will go ham on the
"Hur Dur , where is muh First person shooter? this is a stupid puzzle game. 1/10"
"THis free dlc is worth what i paid for it."
"why you nerfed my favorite build that was so OP it bordered on being an exploit."

It would be far better a thing for CDPR to release this content as a separate game.

Maybe calling it "Rache Bartmoss' Guide to the Net and Brainware Blowout". where "the main character" (who probably wont be "V" but it can go either way) gets to move about in the same night city we are using now (with V's exploits from the first game sometimes making the news) BUUUUT the bulk of the game is about "Going into the Deep Net" where no one can go without dying because "Here be Dragons".
Except NetWatch.
And You, the Protagonist. Probably because of the choices you make in the JohnySilverhand/Relic main quest line and the Delamain side quests.

At this point you can throw in some hand-waving nonsense about how the Breach Protocol "minigame" from CP2077 is actually an in universe operating system designed by Net-Watch from the beginning to keep netrunners from going into the "Internet of old" and coming back infected with old 'viruses' / AI's that literally piggyback your subconsciousness and/or take over your mind.

In Brainware Blowout ... you use the earlier version of netspace. Eventually.
Accessing the internet of old through those crazy chairs you see certain other netrunners using in the game (whether working for or against Net-watch).

With lots of stuff to do all the while on your chair while you are up to your neck in cyberspace problems. (like V winds up doing on more than one occasion in the first game) Or for that matter you as the player have to run net security for other solos in meatspace (cutting cameras, unlocking doors, distracting guards, ripping data from secure servers and dropping it onto chips your solo npc's have to actually get to and physically retrieve etc ). All while covering everyone's tracks and doing it under a certain time limit.
Because if your Ice melts then Corporate has your location and a response team is enroute to retrieve/flatline you.
If the local ICE doesnt try to flatline you first by cooking your brain or keep you jacked in long enough for you to be retrieved from your chair.
Remember chooms TraumaTeam Platinum has response time of 3 minutes or less. So it wont take long.

As for story lines ... well i have a bunch for ya. Here are some freebies.
Do you side with Net-Watch and protect the status quo (or the human race) from being overwritten by our nascent AI overlords?
(at least if you screw up You have netwatch keeping people form getting to you in meatspace)
Do you unleash your inner anarchist finish Batmoss' legacy and destroy the system that allows the Corporations to exist? And let the whole world burn out? (or die in a freezer and dumped in a land fill 50 years later, who knows?)

Was Delamain an AI spy sent to learn about humans and their weaknesses?
Or a genuine soul as unique as any other snowflake that is hiding in human space to avoid an AI big bad?
Both? Neither? Do they suffer? Are they sentient and therefore deserve rights (Corporations would HIGHLY DISAGREE)

Is the Relic chip a genuine human created immortality hack that AI's wish to subvert to their own purposes?
Or did a young netrunner get lost in the deep net and come back "overwritten" by an AI with the knowledge needed to design the Relic chip that is allowing them to "overwrite" the wealthy and powerful that can get access to the chip. Thus "taking over" the short sighted decisionmakers of the human race in order to save the planet from Humanity itself...
Humanity gets uprooted entirely.
A tiny fraction of its current population is allowed to live as a preindustrial society of gwent playing luddites that exist to repair the damages to Earth's biosphere. (see Horizon:ZeroDawn). While also supporting a techno priesthood that does the physical maintenance of the cyberspace servers that the AI cant do themselves. (See the Mechanicus of Mars from Warhammer 40k) Because cyberpunk is at its heart a Dark dystopian future.
And sometimes you need to do a hard reset.

Maybe some AI feel that Humanity needs to survive in some way and this mass overwriting should NOT be the way forward.
Too much progress (such as it is) would be lost. Humanity and Ai's both gets their excesses "pruned back" with a small group of Humans (Net-Watch) using The Chairs to interact with cyberspace and Ai using the Relics to interact within meat space.
All working together to bring about a post Singularity society that is somehow NOT a dark Dystopian future?

Maybe both are right somehow and its up to you the protagonist to determine
Decisions, decisions, decisions ...
 
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Icinix

Forum veteran
This was a really good (and damn fun) read.

..but also...

However for the most part everyone just stacked armadillo on any legendary stuff they could find and ran around slapping MAxTac with a one shot rubber dildo.

Were you watching me play?!
 
FYI - in RL this is why Rache Bartmoss was written as destroying the Net. So you'd have to be on sight to hack things.
 
I think there were quite a few good ideas to enhance netrunner play in several topics. For those who still want to play demi-gods don't change anything, just add a mode with enhanced difficulty (first).

In the enhanced difficulty there is two ways to go about it: either limit what you can currently do (ie you have to physically jack into an enemy to spread quickhacks and cause choas) , nerf abilities- which is boring let's just say that, or 2.) give enemies or especially enemy netrunners better tools to fight back, get net-watch to step in against you etc.
 

Salfin

Forum regular
I think a lot of people had seen some of the early gameplay stuff and were hoping that CDPR had actually figured out how to do some virtual netspace stuff.

If you look back they kept things so super vague, clearly they never had. Ah, well. Maybe one day, or as you say it will have to be its own thing.
 
That gameplay reason and the eventual invention (better said establishment) of Wi-Fi forced a lot of changes onto Netrunning yeah.
Still have to laugh about Shadowruns "everything profits from being wifi capable and always on and hackers can do stuff with it" - approach i heard version 5 took at one point.
 
I think there were quite a few good ideas to enhance netrunner play in several topics. For those who still want to play demi-gods don't change anything, just add a mode with enhanced difficulty (first).

In the enhanced difficulty there is two ways to go about it: either limit what you can currently do (ie you have to physically jack into an enemy to spread quickhacks and cause choas) , nerf abilities- which is boring let's just say that, or 2.) give enemies or especially enemy netrunners better tools to fight back, get net-watch to step in against you etc.

You make some good points there.
V's ability currently in game to remotely quick hack into anyone and anything with cyberware that V can see is A THREAT on the order of being Bartross v2.0.
Being able to; in realtime no less, hack a politician or head of state in the middle of a speech and make Senator McConnel all of a sudden spout off like AOC (or vice versa) during a congressional floor vote for that matter force Jeff Bezos to push for Unionizing Amazon during a corporate shareholders meeting... is the sort of thing that gets you put on a capture/contain/kill at any cost list. (See Ghost In The Shell vs TheLaughingMan)


Lucky for the Powers That Be; all V does with this demigod tier ability is murderhobo their way through Night City.
And certainly Not do something like coerce the security at the mayoral debate and have a MaxTac "go cyberpsycho" and flatline all the candidates on tv.

Addressing that OP as fuq ability first and foremost could have been done as follows:
This was part of that sidelined GhostintheShell gameplay. In order to hack local area networks (and the people or things on them) you first had to physically get into the system. So you sneak up and subdue an opponent long enough to jack in.
[Forcing stat dumps into Stealth possibly even requiring one to forgo the vertical game play by ditching the ability to double jump or power jump and use the lynx legs for the upgraded stealth. OR using that Stealth perk that lets you just club a guy in the head with your gun staggering them long enough to do a take down]

And then boom instantly you are doing a brain dive out of Johnny Mnemonic into that GitS operating system.

In theory: if the system you are hacking has an antenna to access the Web (where we currently get all those eddys from datamining) then you could certainly enter in remotely "from a chair" and do everything you normally do.
But there are certain drawbacks to this.
You forgo physically looting all the cool equipment drops and some of those data chips you need to finish a job.
Also Not getting any bonus xp or street cred from finishing off all those nonlethal quickhack takedowns with a (insertable weapon of choice). Yes Icinix, that can be a dildo.

But that is a seriously hard thing to retcon. And is a bit to do late now.


THe third option i.e. making enemy netrunners a) more prevalent and b) just as (non)lethal as V can be means that anyone NOT playing a net runner build (that maxed armor dildo-kitana wielding Solo that swapped a cyber deck for a Sandevistan/Berserk system) will get hacked almost immediately unless they flatline the netrunner first. [Which i guess is what that "detect all netrunners hacking you" perk is for]
But that requires a rewrite of the games combat code. And things are buggy enough as is.

So odds are CDPR goes the boring route and has a small QA team spend a week tweaking the quick hack ram requirements to nerf the netrunner build as a whole without screwing with any other gameplay.

OR there is Option 4. CDPR does nothing.

The enemies you fight for the most part top out at an equivalent to player level 30. At least in the side quests.
So yeah ....
-- grinding out 12-20 extra levels in side quests at the beginning of act 1
-- and then doing it again in the beginning of act 2
-- until you hit level 30 with 50 street cred and you treat yourself to romping around seeking out the Legendary gear you want to use for that final playthrough

.... will make the mid to late game a bit of a walk through no matter what your build is.
After your third time through act one you pretty much know what you need to do in most situations.
So even the Ultra Hard setting is not as hard as it seems.

So CDPR does nothing. and you just deal. with. it.
Post automatically merged:

This was a really good (and damn fun) read.

..but also...



Were you watching me play?!

Well that explains a lot.

There is a side quest where you need to steal a van.
If you read the message logs in the company files there was an order placed by SOMEONE for a special sword + dildo combination (with pictures attached of each).

Apparently it was you placing the order.

I am sorry to say your order is delayed.
There was an ... accident ... at the factory.
Quite tragic and all that.
 
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Wow, glad to read a netrunner thread.
I think that's because many part of game are not finished.

1. They failed to finish the wayfinder AI, it make our enemy move and fight slowly
2. They failed to finish the invasive line hack system, so we hack everything by seeing them, it's OP
3. The enemy hacker bearly work.
4. You don't need to keep the enemy in sight while quick hack, so you can hide perfect
5. Some quick hack virus is OP ( yeah, godlike system reset ), they actually should be only used while you break the ICE

These point is important, I will paint a view about what fight will be if they finish them all.

1. You can only use the subnet hack while you get a terminal, which means you have to conrtol an enemy to locate others. and actually, hack subnet means you beat the ICE, so that you can use the quick hack smoothly, otherwise the ICE will keep you away to your enemy's brain.
2. If enemy is alarted, such as watched the body, their hacker start trying to locate you, the locate progress bar will start running, and if you don't deal with it, your location would be exposed.
3. So, if you want to sneak in, you must do the right step, sneak attack an enemy, hack in and beat the ICE, use quick hack to hit the other enemy in silence, you need to plan the sequence in order not touch the alart. If you failed at that, the enemy will start locating you.
4. To some boss, because they have their own ICE which is not in the subnet, you can't use the most powerful quick hack to them. It's a straight nerf, but, obviously, using system reset to kill the boss in one hit is definitely wrong.
5. If CDPR want, it can be more interesting if you can try to hack the Personal ICE at the battle with boss. You rush to a cover where there is a node, start hacking, time became slow but not stop, you can see the boss is slowly rushing and you have little time to break the node, then you can use a quick hack if you survive. The next node will appear 30 second later. After you break all four node, ICE failed and you can reset boss's system.
 
Addressing that OP as fuq ability first and foremost could have been done as follows:
This was part of that sidelined GhostintheShell gameplay. In order to hack local area networks (and the people or things on them) you first had to physically get into the system. So you sneak up and subdue an opponent long enough to jack in.
[Forcing stat dumps into Stealth possibly even requiring one to forgo the vertical game play by ditching the ability to double jump or power jump and use the lynx legs for the upgraded stealth. OR using that Stealth perk that lets you just club a guy in the head with your gun staggering them long enough to do a take down]

And then boom instantly you are doing a brain dive out of Johnny Mnemonic into that GitS operating system.

In theory: if the system you are hacking has an antenna to access the Web (where we currently get all those eddys from datamining) then you could certainly enter in remotely "from a chair" and do everything you normally do.
But there are certain drawbacks to this.
You forgo physically looting all the cool equipment drops and some of those data chips you need to finish a job.
Also Not getting any bonus xp or street cred from finishing off all those nonlethal quickhack takedowns with a (insertable weapon of choice). Yes Icinix, that can be a dildo.

But that is a seriously hard thing to retcon. And is a bit to do late now.


THe third option i.e. making enemy netrunners a) more prevalent and b) just as (non)lethal as V can be means that anyone NOT playing a net runner build (that maxed armor dildo-kitana wielding Solo that swapped a cyber deck for a Sandevistan/Berserk system) will get hacked almost immediately unless they flatline the netrunner first. [Which i guess is what that "detect all netrunners hacking you" perk is for]
But that requires a rewrite of the games combat code. And things are buggy enough as is.

So odds are CDPR goes the boring route and has a small QA team spend a week tweaking the quick hack ram requirements to nerf the netrunner build as a whole without screwing with any other gameplay.

OR there is Option 4. CDPR does nothing.

The enemies you fight for the most part top out at an equivalent to player level 30. At least in the side quests.

V's power as a netrunner really gets going only when you get blue versions of your favorite spells- mine was purple Overheat, because I got on the right roof after Jackie's funeral. Heck of a first playthrough, I tell ya. So I'd be careful about making early netrunner game too hard for most players.

Instead! How about changing netrunners to be more powerful in buildings with surveillance, and add a few programs to make them a powerful combat support to an enemy team if they're not brought down violently and QUICKLY? Later god-tier Netrunner Vs would have to fight multiple netrunners using combos and new spells like Occupy RAM. It'd make the player seriously consider anti-netrunner upgrades.

By the way, your notion of super-powerful spells being used with devastating effect is already in the game...

For instance, when the Voodoo Boys use an epic Suicide attack on Evelyn Parker.
 
V's power as a netrunner really gets going only when you get blue versions of your favorite spells- mine was purple Overheat, because I got on the right roof after Jackie's funeral. Heck of a first playthrough, I tell ya. So I'd be careful about making early netrunner game too hard for most players.

Instead! How about changing netrunners to be more powerful in buildings with surveillance, and add a few programs to make them a powerful combat support to an enemy team if they're not brought down violently and QUICKLY? Later god-tier Netrunner Vs would have to fight multiple netrunners using combos and new spells like Occupy RAM. It'd make the player seriously consider anti-netrunner upgrades.

By the way, your notion of super-powerful spells being used with devastating effect is already in the game...

For instance, when the Voodoo Boys use an epic Suicide attack on Evelyn Parker.

Blue is just fine to use, the Short Circult and Overheat combo is powerful
But the supuer power start at purple, because you will get System Reset at that time.
Suiside is weak beacuse it still cause the damage, and System Reset stun enemy whatever he is, even most of the most boss.
I doubt if there have five enemy won't be stunned by System Reset in the whole game.
And you can use the Tetratronic Rippler MK.4 to spread it once, which means you can solve two enemies at a time.
Then is orange to make you godlike.
Orange Ping allowed you hack enemys through the wall, and you can Ping them by a camera, so all you need to do is Ping a camera at safe distance, then find the place to hide. After that, you can hack every enemy one by one, you have much power to reduce the CD of System Reset, and you can also use Short Circult and Overheat to fill the CD.
You can clear a camp in 20 seconds just like Alt do.
 
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