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NEW 6 minutes gameplay "teaser"

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M

mico11

Senior user
#321
Aug 15, 2014
He does a pirrouette at 2:50.

At least I think so

http://www.youtube.com/watch?v=gn6uJTHMG48
 
  • RED Point
Reactions: bulekman
HellKnightX88

HellKnightX88

Forum veteran
#322
Aug 15, 2014
Good catch. It looks like it, yeah.
 
H

hell-8-7

Senior user
#323
Aug 15, 2014
Yarsek said:
I don't know where I should put this post: to the topic @gamescom2014 or here.

Why the witcher has such a bloated face? Why he does not look like the one on the posters?

View attachment 5282 View attachment 5281

Why Swallow is RED?
Swallow was never red, but White Raffard's Decoction was .


View attachment 5279

View attachment 5280
Click to expand...
Yarsek
Ты ещё спроси, зачем мне авто пополняемые зелья.
К примеру не нужно мне зелье Кровь Фальки, а оно будет автоматически пополняться и занимать место и вес в инвентаре? Зачем?
Если кому то кажется сложным собирать травы и варить эликсиры, пускай играют в тетрис не надо идти у них на поводу.
А к твоему вопросу я согласен.
Ведьмак (№3) - Кровь эльфов
Молодой ведьмак встал, снял с высокой полки большой квадратный хрустальный графин и небольшой флакончик. Перелил содержимое флакончика в графин, встряхнул, разлил прозрачную жидкость по стоящим на столе кубкам.

– Выпей с нами, Трисс.

– Неужто ваша тайна и впрямь настолько страшна, – съехидничала чародейка, – что на трезвую голову о ней говорить нельзя, обязательно надо сначала надраться?

– Не умничай. Глотни. Легче поймешь.

– А что это?

– «Белая Чайка».

– Что?

– Легкое снадобье, – улыбнулся Эскель, – для приятных сновидений.
Do you still ask, why do I auto updated potions.
For example don't need me potion Blood falci, and it will automatically grow and take up space and weight in your inventory? Why?
If someone seems difficult to collect herbs and make potions, that let play Tetris don't have to go on about them.
And to answer your question I agree.
The Witcher 3 is the Blood of elves
The young witch stood up, took off high shelves large square crystal decanter and a small bottle of it. Poured the contents of the bottle into the decanter, shook, poured the clear liquid on standing on the table with the cups.

"Have a drink with us, Triss.

"Does your mystery really so terrible, " he shehenshah enchantress, that sober to talk about it is impossible, it is necessary to first kick?

- Do not get smart. Here you are. Easier to understand.

- What is it?

- White Seagull.

- What?

- Light potion, " smiled Esquel, for pleasant dreams.
 
  • RED Point
Reactions: Mybabyshotmedown
Mothra

Mothra

Forum veteran
#324
Aug 15, 2014
my 20000 cents:

- Combat speed is spot on. CDPR said in many interviews that they use a real swordsman and that this IS his speed. None of the moves I saw are unrealistic. But oc there are concessions being made to responsiveness, moves blend into each other much faster, dodges are almost instant. But sitting and watching is a bad way to judge it. You have to play it. Some (and me) might argue that DarkSouls has some of the best combat in 3rd person games but you can only experience it by playing, watching a video does not do it justice, on the contrary, visually DS combat looks boring, sluggish and very unrealistc.

- Johnny is one of my favorite new additions, I love the contrast between his deceivingly cute-ish face and his speech. It is all preference

- Harpiesfight is good. I defenitely saw hitreactions and the only bug I saw was that when Geralt killed one harpy and attacked at her direction, his hits did not interrupt the "falling down dead" animation, this could be an oversight or just a technical limitation of the physics engine.

- Slowmo-bolts, hmmm, can live with it, gonna play w/o crossbow anyways.

- The old woman turning white eyes is a little cliché, I agree but I liked the whole scene. candles should move though and change the light in the room, it was a little stale but this might be changed later

- People really thought there will be a full-fledged dynamically adapting parkour system in the game ? Get your expectations in check. What we have seen is vastly superior to other games in THIS GENRE. Plz stop it with Mirrors Edge. I rather go with richness/detail of environment.

The only thing I am missing and somehow goes against CDPRs marketing of TW3 is the open world "world" :D
I LOVE that CDPR puts an emphasis on characters, story, decisions and different environments in their video material, it is EXACTLY what I as a fan want to see.

But having said that, it goes against the strengths of an open world/simulation. Atm it looks like "walk, cutscene, dialogue, cutscene, walk, combat, walk, cutscene.." because of it episodic nature and CDPR not wanting to spoil too much, in the interest of time, and so on.

The next thing CDPR should do imo is put emphasis on the systems and open world.
Show the awesome monster ecosystem you told us about, the random encounters, the exploration.
Kill a few bandits, let their corpses rot and observe the wildlife. Let Geralt just roam the land :D

(holy moly long rant thread)


PS: GLORIOUS 1080p60fps Downwarren Teaser (captured from 30fps gameplay)
http://www.gamersyde.com/download_the_witcher_3_wild_hunt_gc_downwarren_gameplay-32758_en.html
 
Last edited: Aug 15, 2014
  • RED Point
Reactions: randyrhoads, sidspyker and nocny.945
P

post.80

Rookie
#325
Aug 15, 2014
Some of us think that animations of Geralt's attacks are too fast. Maybe something is in it. I hope that animations will be a little bit slower in final version of the game, but could be speed up thanks to finding better equipment with different special effects like increasing speed attack of animations or boost swords or magic damage ( as it has been done in dark mode with completing sets of armor, glooves, boots, trousers)

I also would be happy if belts will be in final game increasing our capability somehow or ability of carrying weigh as diablo I mod have done very well, but I remember, that horse will be our translocate chest as well ;P
 
Mothra

Mothra

Forum veteran
#326
Aug 15, 2014
I hope they stop with 100000 carryweight now that we have a horse. And for ppl that think Geralt is too fast, go watch a Bruce Lee move and keep in mind he had to do his moves slower because the cameras would just spazz out and blur the picture :D
 
M

mico11

Senior user
#327
Aug 15, 2014
Geralt has super-human reflexes and speed he's not a tank
 
sidspyker

sidspyker

Ex-moderator
#328
Aug 15, 2014
I like the fast animations, they're great. Witcher 2 did it the opposite way and it worked but it was really not a good way to show it. Basically in TW2 you attack fast and enemies take ages to attack. Like your attack is executed in 1-1.5 seconds while the enemy takes 3 secs to land a blow and while it does make Geralt seem fast wasn't a really great way.

The new animations seem great IMO. As long as all your light and heavy attacks are of the same duration it doesn't matter whether you're spinning or slashing since it's taking equal amount of time. (I don't mean both light and heavy take equal time but all light category attacks take time=A, all heavy attacks take time=B).
 
M

misho8723

Senior user
#329
Aug 15, 2014
I still think they should make a video/trailer about the combat and shown us - this is how you can fight on easy mode, this is how you need to play on a harder difficulty, etc.. trailer about the freedom, trailer about the RPG system, etc.. i hope that they make some kind of trailers like this in the future
 
Last edited: Aug 15, 2014
P

post.80

Rookie
#330
Aug 15, 2014
Execlly. I am curious how our eguipment will affect to combat system and cooperate with other skills and potions, thats all. But I know that the game is work in progress, so we have not really knew nothing about it yet, besides that 36 different sets of armor are on concepts arts and how they coud be changed in grafiical way .
Maybe Kinley will get some answers for us :p

I know that storyline will be pretty uniqe, but I hope that future trailers wont be only about spoilers and graphics comparison, but mostly about game mechanics and fight elements including battle on very hard difficulty level as well.
 
Last edited: Aug 15, 2014
R

randyrhoads

Rookie
#331
Aug 15, 2014
Truth is we wont know what the combat is like until we try it ourselves. I'm happy with what I see in terms of swings and positioning, even the dodging doesn't bother me as it once did the rest is all about the options and the pacing of it and everyone has their personal preferences.
Main concern for me is that the quest chains are going to take away from the open world experience. I'm worried it would indeed be a series of favor quests in exchange for info. Don't get me wrong a few of those here and there I'm perfectly fine with but I'm worried they god carried away with sticking with the concept of seamless quests.
 
didymos1120

didymos1120

Rookie
#332
Aug 15, 2014
Why would you be worried about that? You can always avoid taking a quest right away to go wander around.
 
sidspyker

sidspyker

Ex-moderator
#333
Aug 15, 2014
didymos1120 said:
Why would you be worried about that? You can always avoid taking a quest right away to go wander around.
Click to expand...
^ Precisely this. I don't expect to be going from main quest to main quest it's open-world I might just head in some direction and hunt monsters or do some sidequests that a random might give me. Pacing is completely on me. Combined with the fact that the reds have promised there's many 'distracting' things in the game and so far I believe them from what I've seen like the demonic tree you can notice from the harpy nest if I was in control I'd probably start heading there.
 
R

randyrhoads

Rookie
#334
Aug 15, 2014
sidspyker said:
^ Precisely this. I don't expect to be going from main quest to main quest it's open-world I might just head in some direction and hunt monsters or do some sidequests that a random might give me. Pacing is completely on me. Combined with the fact that the reds have promised there's many 'distracting' things in the game and so far I believe them from what I've seen like the demonic tree you can notice from the harpy nest if I was in control I'd probably start heading there.
Click to expand...
Some quest narratives don't make sense to be delayed. Take the Johnny quest for example. You wanna go free roaming but he just took you to the harpy nest and you promised him to get it ASAP. You end up going back to Novigrad for a drink and whatnot while Johnny stands there in the open looking up.
Now you're going to say that you'll get his voice back and then go for a drink. But when you fetch it for him, he tells you to come with him to that old hag, and on and on.
 
sidspyker

sidspyker

Ex-moderator
#335
Aug 15, 2014
randyrhoads said:
Some quest narratives don't make sense to be delayed. Take the Johnny quest for example. You wanna go free roaming but he just took you to the harpy nest and you promised him to get it ASAP. You end up going back to Novigrad for a drink and whatnot while Johnny stands there in the open looking up.
Now you're going to say that you'll get his voice back and then go for a drink. But when you fetch it for him, he tells you to come with him to that old hag, and on and on.
Click to expand...
That's because you triggered that main quest already and you're in the thick of it that's an exception but say after I deliver the Griffin's head to Dijkstra then I am free to go whenever I please, I don't have to go to Johnny yet.

That said, I'm not dismissing your concern it worries me too that all we've seen so far is favour for a favour.
 
Last edited: Aug 15, 2014
M

Mohasz

Forum veteran
#336
Aug 15, 2014
One thing that has been mentioned before If I remember correctly (it was a while ago): I appreciate the time and effort that CDPR has put into the dialogues, but still, I feel like not every single dialogue should be cinematic. Sometimes, it takes away a little bit from the immersion...kind of. That's how I feel at least. Of course, if it's a cutscene with a lot of animations, I can understand (and live with) that, but if it's just a 'random quest giver' (like in the 6-minute teaser), then I might be happier with the regular third-person camera.
 
H

Haralder

Forum regular
#337
Aug 15, 2014
Yarsek said:
I don't know where I should put this post: to the topic @gamescom2014 or here.

Why the witcher has such a bloated face? Why he does not look like the one on the posters?

View attachment 5282 View attachment 5281

Why Swallow is RED?
Swallow was never red, but White Raffard's Decoction was .


View attachment 5279

View attachment 5280
Click to expand...
I suspect that new people joined the CD Projekt RED team just don't know what kind of appearance of Geralt and colour of Swallow should be.
 
sidspyker

sidspyker

Ex-moderator
#338
Aug 15, 2014
There is absolutely no difference in his facial structure other than more bones in the face it isn't "fatter", the only difference I find is colour

 
G

gtxman

Rookie
#339
Aug 15, 2014
Why are they keep showing Xbox one Videos? Seems like XBOX 1 is the lead platform so WTF?! Why not show the pc? I fear I know the answer but I cant bring myself to say it
 
sidspyker

sidspyker

Ex-moderator
#340
Aug 15, 2014
Thaler The Fence said:
Why are they keep showing Xbox one Videos? Seems like XBOX 1 is the lead platform so WTF?! Why not show the pc? I fear I know the answer but I cant bring myself to say it
Click to expand...
The only Xbox One video shown was Griffin fight, the everything else has been confirmed to be PC.
 
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