I think everyone agrees that arena is very imbalanced an dull because of the :
1- gold card difference between each run
2- the lack of Rng cards in gwent which makes arena deck building only relays on pure points. so the player that gets the most points in his deck will win and there will be no skills in the games.
3- most cards in gwent only work on their comp or faction so most cards will be unplayable in arena.
4- half of the leader abilities also relay on certian comp so you can get screwed if you get 3 useless or weak leader abilities.
Gwent is a special card game and this classic arena build is just not for gwent. i have an idea that will make arena alot more skill based and will be fun and more balanced.
the idea is that there is a fixed provision limit for all arena runs but the provision is more than ranked because people wanna have fun in arena. and each arena run instead of picking 1 card at a time, we get all 72 cards and 3 leader abilites at the same time. and we build our deck and make the combs that we see fit based on the provision gap that is provided for us. this will reward for the best deck making skills instead of simply picking the most points between 3 cards for 26 times.
1- gold card difference between each run
2- the lack of Rng cards in gwent which makes arena deck building only relays on pure points. so the player that gets the most points in his deck will win and there will be no skills in the games.
3- most cards in gwent only work on their comp or faction so most cards will be unplayable in arena.
4- half of the leader abilities also relay on certian comp so you can get screwed if you get 3 useless or weak leader abilities.
Gwent is a special card game and this classic arena build is just not for gwent. i have an idea that will make arena alot more skill based and will be fun and more balanced.
the idea is that there is a fixed provision limit for all arena runs but the provision is more than ranked because people wanna have fun in arena. and each arena run instead of picking 1 card at a time, we get all 72 cards and 3 leader abilites at the same time. and we build our deck and make the combs that we see fit based on the provision gap that is provided for us. this will reward for the best deck making skills instead of simply picking the most points between 3 cards for 26 times.