New card ideas (Geralt)
Geralt: Aard (10 Strength, Hero Card) - Pushes all non-Hero Units from Melee row to Ranged. Buffs aren't pushed with other cards. It would be an unique card that counters buffs (Commander's Horn, Spores etc.)
Geralt: Axii (8 Strength, Hero Card) - When Played: Cast an Axii sign, forcing enemy Leader to show you 5 random cards in his Hand. Also disable enemy's Leader Ability for the entire round.
Geralt: Yrden (12 Strength, Hero Card) - When played: Yrden's slow causes opponent to have 50% less time in each of his turns for the entire duration of the round.
Geralt: Quen (10 Strength, Hero Card) - Creates a Quen barrier, which protects himself and other non-Hero Units on his row (Melee) from weather effects.( In The Witcher 3 you could protect yourself from the White Frost with alternate Quen.)
** I'm talking about the round, which might include many turns, not turn in case you don't understand.
Geralt: Aard (10 Strength, Hero Card) - Pushes all non-Hero Units from Melee row to Ranged. Buffs aren't pushed with other cards. It would be an unique card that counters buffs (Commander's Horn, Spores etc.)
Geralt: Axii (8 Strength, Hero Card) - When Played: Cast an Axii sign, forcing enemy Leader to show you 5 random cards in his Hand. Also disable enemy's Leader Ability for the entire round.
Geralt: Yrden (12 Strength, Hero Card) - When played: Yrden's slow causes opponent to have 50% less time in each of his turns for the entire duration of the round.
Geralt: Quen (10 Strength, Hero Card) - Creates a Quen barrier, which protects himself and other non-Hero Units on his row (Melee) from weather effects.( In The Witcher 3 you could protect yourself from the White Frost with alternate Quen.)
** I'm talking about the round, which might include many turns, not turn in case you don't understand.
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