New Difficulty ? Death March too easy !
Greetings fellow Witchers ,
first off - Let me say that I think :" Death March does not live up to its name".
That being said, I think it would be nice , or let me rephrase : I totally want smth harder than death march. So to say a hardcore mode giving further meaning to potions and oils... As of now , it feels like this stuff is nothing more than a mere show effect and not neccecary because the witcher is strong enough.
But let me further explain (from my experience on death march difficulty) "what speaks for a new difficulty?" or more likely: why a new difficulty probably wont even be neccecary and not the best option.
The first few hours of the game delivered a challenge.
Why is that ? Because you dont have great armor \ skillpoints.....
As soon as you got some of those ... it gets easy very fast ....
I think the culprits that make things too easy are :
-QUEN (Active Shield) - Restores ridiculus amounts of hp on hit ..... lvl 3 definetly needs to be nerved ... OP as hell ... you dont even need swallow anymore .. cutting that effect in half might not even be enough....
-WITCHER ARMOR - Stats are op ( they increased lvl requirements now) but now you will never be able to wear mastercrafted armor before the game is as good as over... stats need to be nerved while lvl requirements need to be lower.... (let us wear mastercrafted lvl 22-25 at the latest) ....
IGNI - I havent seen igni on the latest patch , but my biggest issue with it was : it makes enemys burn way too long which does way too much dmg...
Now if those major culprits are adressed , death march would already be way more deserving of its name....
Now that you dont have OP healing / OP fire dmg /OP armor anymore, stuff like oils and potions would feel like smth you would need...
That would be nice.... I probably would even take a look at the beastiary now , because I no longer have any means of doing op dmg and healing...
I believe a few adjustments of (QUEN, IGNI,ARMOR) could already work wonders for a proper "Death March" difficulty.... there might be some more culprits that ruin death march ..... feel free to add them here... drop your thoughts on death march / new difficulty / balancing... I will also add a poll
Ps :
A major gripe I have with "Griffin school techniques" ( Stamina regeneration bonus ) on an armor which is supposed to be heavier than light armor and drag you down more , gives you a bonus on stamina regeneration ? what the heck ? think about it pls... and replace stamina regen with smth else.... I think its just plain wrong ... and messes with the concept of light ,medium ,heavy armor
Let us help them create a good challenge for us ....
Greetings fellow Witchers ,
first off - Let me say that I think :" Death March does not live up to its name".
That being said, I think it would be nice , or let me rephrase : I totally want smth harder than death march. So to say a hardcore mode giving further meaning to potions and oils... As of now , it feels like this stuff is nothing more than a mere show effect and not neccecary because the witcher is strong enough.
But let me further explain (from my experience on death march difficulty) "what speaks for a new difficulty?" or more likely: why a new difficulty probably wont even be neccecary and not the best option.
The first few hours of the game delivered a challenge.
Why is that ? Because you dont have great armor \ skillpoints.....
As soon as you got some of those ... it gets easy very fast ....
I think the culprits that make things too easy are :
-QUEN (Active Shield) - Restores ridiculus amounts of hp on hit ..... lvl 3 definetly needs to be nerved ... OP as hell ... you dont even need swallow anymore .. cutting that effect in half might not even be enough....
-WITCHER ARMOR - Stats are op ( they increased lvl requirements now) but now you will never be able to wear mastercrafted armor before the game is as good as over... stats need to be nerved while lvl requirements need to be lower.... (let us wear mastercrafted lvl 22-25 at the latest) ....
IGNI - I havent seen igni on the latest patch , but my biggest issue with it was : it makes enemys burn way too long which does way too much dmg...
Now if those major culprits are adressed , death march would already be way more deserving of its name....
Now that you dont have OP healing / OP fire dmg /OP armor anymore, stuff like oils and potions would feel like smth you would need...
That would be nice.... I probably would even take a look at the beastiary now , because I no longer have any means of doing op dmg and healing...
I believe a few adjustments of (QUEN, IGNI,ARMOR) could already work wonders for a proper "Death March" difficulty.... there might be some more culprits that ruin death march ..... feel free to add them here... drop your thoughts on death march / new difficulty / balancing... I will also add a poll
Ps :
A major gripe I have with "Griffin school techniques" ( Stamina regeneration bonus ) on an armor which is supposed to be heavier than light armor and drag you down more , gives you a bonus on stamina regeneration ? what the heck ? think about it pls... and replace stamina regen with smth else.... I think its just plain wrong ... and messes with the concept of light ,medium ,heavy armor
Let us help them create a good challenge for us ....
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