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New difficulty idea

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L

Lobasso

Rookie
#1
Jul 20, 2015
New difficulty idea

I have been playing for 50 hours on Death March (I started from scratch, I wanted to experience the deeper aspects at a higher difficulty) and I have not even left for Skellige yet, even though I'm level 20. The first few levels in White Orchard were challenging as hell, and I found myself in need of every bit of help I could get to kill monsters. I was forced to use the appropriate oils, sharpen my weapons, select the most suitable bombs and potions before the fight, etc. Now, at level 20, I easily complete lvl 25 contracts by simply swigging enhanced swallow, buffing with enhanced thunderbolt, and simply raping the enemy with igni+fast strikes.

Perhaps my finding the game too easy is due to playing too much Dark Souls, but I still believe that Death March should pose a greater challenge, and should have a steeper learning curve to counterbalance the player getting overleveled. Therefore, I suggest that a new difficulty be implemented. It could be called "PLOUGH ME AEP ARSE" and have the following changes made:

1; Monsters would take drastically reduced damage (70-80%) from any attack made with a sword that has not been buffed with the respective oil, The player would pretty much be unable to damage, let alone kill monsters without using oils.

2; Monster damage would be increased significantly, making any attack from a sizeable monster an instant kill, making it necessary to dodge at the appropriate time, instead of mashing alt, and praying.

3; Potions would NOT REFILL through meditation, and would stack in the inventory, forcing the player to learn where each plant can be bought/found, and forcing him to occassionally harvest them, and cook a new batch of potions before heading to battle.

4; XP rewards from all quests would be reduced by 30-40%, while experience gain from monsters would be increased somewhat, to offset the overall XP loss, and to make it possible to gain levels by killing monsters.

5; Money rewards would also be very significantly reduced, by as much as 80%. Currently, I'm running around with about 15k gold, and have nothing to spend it on. Having just enough gold to get by matches the atmosphere of the books better, and is one of the things that make White Orchard so challenging and amazing on Death March.

6; The effects and potency of potions and bombs would be increased, so that the player would be forced to use them, instead of throwing some bombs around from time to time, just because the effects look amazing. Likewise, using the appropriate potion for every encounter would be necessary to win the fight.

7; The bestiary would not show the weaknesses of monsters, but the flavor text would still be available (and possibly expanded) to help figure them out.

There may have been similar suggestions, but I could not find any, so I came up with my own. What do you guys think? Of course, this difficulty would be unfair as hell, but that's the point.
 
T

tfwoods3

Senior user
#2
Jul 20, 2015
I like a lot of what you say, especially about the oils and potions. I don't like all potions and bombs auto refilling when I meditate. I would like to do each by hand and stack them. So it would be much like food, getting low on food? time to get more. Getting low in potions? time to make more by hand. But I would just double the stack limit that currently exists, not make it unlimited.

I think all silver sword damage could be nerfed by 30% and the oils make up for that.

I also think inventory has been made too easy, the amount you carry should not be limited by weight, as you should run out of space far before weight becomes an issue.

I think common items, like leathers, should drop/loot more rarely and you are better off just buying them instead of taking up space in your inventory and another thing that gold could be spent on. I don't think Geralt would stop and spend time skinning animals (never read the books, so maybe he does).

I wish there was a process you even had to go through to get the monster parts, like you need vials to contain them in before looting them.
 
L

Lobasso

Rookie
#3
Jul 20, 2015
tfwoods3 said:
I like a lot of what you say, especially about the oils and potions. I don't like all potions and bombs auto refilling when I meditate. I would like to do each by hand and stack them. So it would be much like food, getting low on food? time to get more. Getting low in potions? time to make more by hand. But I would just double the stack limit that currently exists, not make it unlimited.

I think all silver sword damage could be nerfed by 30% and the oils make up for that.

I also think inventory has been made too easy, the amount you carry should not be limited by weight, as you should run out of space far before weight becomes an issue.

I think common items, like leathers, should drop/loot more rarely and you are better off just buying them instead of taking up space in your inventory and another thing that gold could be spent on. I don't think Geralt would stop and spend time skinning animals (never read the books, so maybe he does).

I wish there was a process you even had to go through to get the monster parts, like you need vials to contain them in before looting them.
Click to expand...
I don't have anything against potions stacking indefinitely. Collecting the needed amount of ingredients would not exactly be an exciting activity to begin with, so unless someone spends three hours farming hellebore petals and whatnot, he would never get unrealistic potion stacks anyway. Skinning is fine the way it is. I just want to make the game harder, and more similar to how it is in the books. My biggest issue is how potions and bombs become a gimmick over lvl 20-ish. I never once HAD to use anything other than swallow, really. I wish some monsters (Katakan, etc.) would attack so fast that you don't stand a chance without blizzard, etc.
 
P

PapaVeNeti

Rookie
#4
Jul 21, 2015
what you propose would require a lot of rework in the alchemy system, as some potions/oils/bombs require very rare materials.
 
L

Lobasso

Rookie
#5
Jul 21, 2015
Well, the bit about non refilling potions is only part of my suggestion. The rest could still be implemented with minor tweaking
 
A

AlexanderSamoshin

Rookie
#6
Jul 21, 2015
Enemies tougher and more aggressive, loot more sparse and non-regenarating health.
 
B

BIGTIMEMASTER

Rookie
#7
Jul 21, 2015
I've thought about a lot of this, here's my take.

Less health items, in general. No food munchies. Maybe no regen in combat whatsoever? Too extreme?

I don't want to have to farm for more potions, but if swallow brought toxicity to near overdose that would solve the issue.

Big monsters should kill in just a few hits. Then again, how much patience do I have to sit through load screens if a boss is that hard? It can't be like DKS, in that regard, so this is a difficult one.

Monsters should attack more aggressively. Get surrounded by wolves and set your controller down. They just hop around, attacking once of twice then jumping back. Can take several minutes to kill you. I think most monster or beast enemies should be throwing themselves at you with abandon. Human enemies or more intelligent ones can play the dodge and parry game, but still, I want enemies that are really pressing the attack. Make my adrenaline pump!

---------- Updated at 07:04 PM ----------

As for bombs, they should be game changers but non-regenerating. Allow the gamer who puts in the time and effort to find the materials to have the joy and taking down a sizeable chunk of boss health with a bomb or decimating a tough crowd.
 
L

Lobasso

Rookie
#8
Jul 22, 2015
BIGTIMEMASTER said:
I've thought about a lot of this, here's my take.

Less health items, in general. No food munchies. Maybe no regen in combat whatsoever? Too extreme?

I don't want to have to farm for more potions, but if swallow brought toxicity to near overdose that would solve the issue.

Big monsters should kill in just a few hits. Then again, how much patience do I have to sit through load screens if a boss is that hard? It can't be like DKS, in that regard, so this is a difficult one.

Monsters should attack more aggressively. Get surrounded by wolves and set your controller down. They just hop around, attacking once of twice then jumping back. Can take several minutes to kill you. I think most monster or beast enemies should be throwing themselves at you with abandon. Human enemies or more intelligent ones can play the dodge and parry game, but still, I want enemies that are really pressing the attack. Make my adrenaline pump!

---------- Updated at 07:04 PM ----------

As for bombs, they should be game changers but non-regenerating. Allow the gamer who puts in the time and effort to find the materials to have the joy and taking down a sizeable chunk of boss health with a bomb or decimating a tough crowd.
Click to expand...
I mostly agree. I can live with potions not having to be farmed for, but I definitely want bombs to be potent, and a commodity. I also can live with longer loading screens, I just want a difficulty that rapes you from behind in seconds unless you are able to dodge with a zero percent margin of error and know every enemy and potion by heart. It can even be more difficult that DS, I love challenge.
 
T

Traesket

Rookie
#9
Jul 22, 2015
I don't want to be forced to gather materials for bombs and potions, other than that I like the idea of a higher difficulty.

Gathering is not hard, it's just time-consuming. In Witcher 1-2 you had to gather stuff for every single bomb and potion, which took way to long. Especially since you lost a few bombs destroying monsters nests as well. It sucks gathering things, it's just rince and repeat without any effort.
 
M

Medy89

Senior user
#10
Jul 22, 2015
I pinned the problem down to the Witcher gear or armor in general , which is too strong....they changed the lvl requirements now .... but they should instead change the stats of the gear itself .... changing the requirement lvls kinda works ... but at the same time it screws things up (real lazy fixing)... because you simply cant get a hold of mastercrafted gear.... lvl 34 for mastercrafted ? come on ? how im supposed to ever use it ? lvl 20-25 would be apropriate keeping in mind that the stats should be adjusted too .... so yes ....the stats need to be adressed while the lvl requirements need to be lowered.... it all comes down to the right dmg output from monsters and the right armor values.. this can be optimized .. a new difficulty could also help ... by giving monsters higher dmg output .... still it would be nice to wear mastercrafted stuff before the game has already ended....
 
Last edited: Jul 22, 2015
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