I think there will be no ng++ option.
That was said many times.
Why so pessimistic? CD PROJECT RED has shown that they are willing to introduce a lot of QoL improvements to the game, this one is pretty straight forward.
No offense,
but aren't there already not enough topics about that ?
i think they pretty much paved the way for a NG++ (if they were to add it) when they programed the level scaling option.
BTW i dont think im as savvy as i thought.....what does QoL mean?
Isn't this "yearning for NG++" coming from the fact that enemies don't respawn? By enemies I mean apart from the drowners and neckers and wolves. It's the feeling that "Once I kill those things, I'm pretty much done with this place" If 'strong' enemies in almost every corner of the world respawned in sort of unexpected way, the world will feel more alive and dangerous even after beating the game.
But unique and powerful enemies are usually tied to a "quest" or two, so that if it is not given, you feel as though this isn't somehow not the way you play this game. The game doesn't seem to encourage you to explore the world without these "quests". You know, it's not how many quests there are what matters, it's how you make the world realistic with or without the game's guidances what matters.
i think top on my wish list is to have renewable contracts. just little minimal dialogue nekker or wolf contracts (gods know we have enough freaking wolves for it) maybe even some basilisk or cockatrice contracts that renew every in game week in random locations.
second on the wish list is perpetual NG++.
yeaaah i know but it is still something awesome that i thought i would put out there.That would be awesome, like Bethesda's "radiant" quests but just simple contracts that appear in random villages throughout the world. Would give a nice incentive to explore as well, but I doubt that level of coding is going to go in to the game post-release & with all the expansions out in the wild.
are we 100% on getting an enhanced edition?This is what we're all hoping for in EE.