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New Game+ is coming it seems

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T

Trzebiat

Rookie
#1,001
Aug 16, 2015
Arianann said:
But it doesn't matter, really. Since you have only 12 slots for your desired build, with or without the extra 15 points, it won't make much of a difference in a NG+.
Click to expand...
It's the exact opposite. You totally misunderstood the idea of only 12 active skills if you see no need for additional skill points. I read that fast travel signs won't carry over so places of power most likely won't carry over as well.
 
A

Arianann

Rookie
#1,002
Aug 16, 2015
Trzebiat said:
It's the exact opposite. You totally misunderstood the idea of only 12 active skills if you see no need for additional skill points. I read that fast travel signs won't carry over so places of power most likely won't carry over as well.
Click to expand...
Misunderstood what? How will having an extra 15 points make any difference?
 
D

darshu1337

Rookie
#1,003
Aug 16, 2015
Depends on your level. at 30 would be useful but at 70 not so much.If you want tier 4 skills from 2 trees 15 more places of power from ng+ would let you at 35. Also I'm lvl 36 with 61 skill points. so there's at least 23 places of power? I ate the magic acorn for 2 of the extra skill points.
 
Last edited: Aug 16, 2015
T

Trzebiat

Rookie
#1,004
Aug 16, 2015
Arianann said:
Misunderstood what? How will having an extra 15 points make any difference?
Click to expand...
Well, that's because you think the correct way to create a build is to unlock only skills you want in your desired build and then stick to that one build all the time. Which is a valiable option in the first playthrough since you're just starting to collect skill points. But it's wrong way when you consider NG+ when you already have a lot of them. It is intended to unlock different skills and adapt the build to enemy. That's why you have only 12 active slots but so many skills to choose from. Just example, going for hybrid build focusing on combat and using signs as help for swords it's priceless to have unlocked 1st and 2nd tier in signs tree even if you won't use all those skills at once. Gonna fight flying monsters? Equip Aard tier 1&2. Wraiths - Yrden. Groups of humans - Puppet from Axii. The more skill points you can get the more options become available. And there's 270 skill points in total to unlock everything. Considering some skills are not worth to put points into (like crossbow branch in combat tree, 3rd tier in signs tree and some alchemy skills) it reduces the amount of points to about 150-200.

I was talking about that before. I'll quote part of my post from the other thread:
Trzebiat said:
The whole skill system with so many skills, 3 different trees where you unlock each tier separately for each tree and only 12 slots for active skills at the time gives the impression it was designed specifically for NG+ (or even NG++ and further playthroughs to accumulate skill points) only where it could truly shine and be used with its full potential. Based on how they talked about the importance of preparation before fights with monsters, reading about it, learning their strong and weak points, vulnerabilities the real play and fun will begin at the moment when the monsters will be so powerful you will be forced to focus on preparation to the actual fight more than just put the right oil to the sword but also decide which skills will work the best and reconsider your current build, think about the tactic and strongly rely on the potions and decoctions to match the opponent. But this could be possible only when accumulating enough skill points to unlock all skills to have to choose from, which would take at least couple playthroughs. Giving the players so complex skill system while preventing them to unlock them all is a torture. Currently Death March difficulty is a joke after passing a certain level and enemies are to much predictable. With increasing the difficulty in NG+ and introducing some unpredictable behavior of the monsters in a fight it'd become much more interesting. From what I see people tend to stick to just one build that works best for them after gathering enough skill points and use that one build against every type of enemy rather to match the build for a specific enemy type every time. And reset the points and change the build to another mostly to try out different style.
Click to expand...
 
D

darshu1337

Rookie
#1,005
Aug 16, 2015
I honestly don't think ng+ will be so hard that we will need to make custom builds for certain enemies but i hope I'm wrong.
 
Last edited: Aug 16, 2015
T

Trzebiat

Rookie
#1,006
Aug 16, 2015
It's not about the difficulty, it's about immersion. The preparation for fight is the part of Witcher's proffesion. You can totally ignore preparation part and go straight ahead spam Igni and kill almost anything in seconds or go for highest possible DPS and one-two shot everything, but where's the fun and challenge in that? Also it may be good for NG+ to stick to mastercrafted gear from NG for visual purpose and this will increase the difficulty a bit.
 
A

Arianann

Rookie
#1,007
Aug 16, 2015
Trzebiat said:
Well, that's because you think the correct way to create a build is to unlock only skills you want in your desired build and then stick to that one build all the time. Which is a valiable option in the first playthrough since you're just starting to collect skill points. But it's wrong way when you consider NG+ when you already have a lot of them. It is intended to unlock different skills and adapt the build to enemy. That's why you have only 12 active slots but so many skills to choose from. Just example, going for hybrid build focusing on combat and using signs as help for swords it's priceless to have unlocked 1st and 2nd tier in signs tree even if you won't use all those skills at once. Gonna fight flying monsters? Equip Aard tier 1&2. Wraiths - Yrden. Groups of humans - Puppet from Axii. The more skill points you can get the more options become available. And there's 270 skill points in total to unlock everything. Considering some skills are not worth to put points into (like crossbow branch in combat tree, 3rd tier in signs tree and some alchemy skills) it reduces the amount of points to about 150-200.

I was talking about that before. I'll quote part of my post from the other thread:
Click to expand...
This whole idea is based on your own assumption on how NG+ will play out It would work great, if and only if the NG+ will introduce enemies so strong that it would require a specific build to beat. If that would be the case, it would probably be easier to just unlock every skill, so people could focus on build experimentation. But all this is highly unlikely.

I think NG+ will play out similar to the original playthrough, and assuming there's a sword wihich requires level 47, I think we would probably reach 50-55 and at this level having the extra points from NG+ places of power won't matter.
 
D

darshu1337

Rookie
#1,008
Aug 16, 2015
But if you can "one-two shot everything" already then are those preparations just role playing? I would prefer if the game forced me to use different tactics and not just allow it if i get bored.
 
F

FANTADEFENDER

Senior user
#1,009
Aug 16, 2015
GOG tweet said it will release very, very soon! Hypetrain! Whup whup!
 
T

Trzebiat

Rookie
#1,010
Aug 16, 2015
I hope there won't be any delay for EU PS Store like it happened with some previous DLCs.
 
H

Harvey-Birdman

Rookie
#1,011
Aug 16, 2015
I don't know what very,very soon means anymore.
 
H

Holgar82

Forum veteran
#1,012
Aug 16, 2015
Harvey-Birdman said:
I don't know what very,very soon means anymore.
Click to expand...
Tomorrow, or the day after.
 
H

Harvey-Birdman

Rookie
#1,013
Aug 16, 2015
Man I hope so. Times tight between now and MgsV for a second playthrough.
 
M

moonknightgog

Forum veteran
#1,014
Aug 16, 2015
There will be more slots to equip more skills?
 
H

HexerDa

Rookie
#1,015
Aug 16, 2015
A release date still hasn't been announced, has it? Looks like it's not coming this week then
 
H

Harvey-Birdman

Rookie
#1,016
Aug 17, 2015
No, but they didn't really announce the patch until a few hours prior to it's release so not sure if an 'official announcement' has much bearing on it.
 
A

Avaricious

Rookie
#1,017
Aug 17, 2015
Seems like it's out on xbox https://www.reddit.com/r/witcher/comments/3h99me/new_game_out_for_xbox_one/
 
  • RED Point
Reactions: darshu1337
H

Harvey-Birdman

Rookie
#1,018
Aug 17, 2015
Got a feeling that's bs. No one else could find it when they checked the store apparently. Although the ciri dlc was put up prematurely if I remember rightly. Maybe it happened again.
 
Last edited: Aug 17, 2015
V

vivaxardas2015

Rookie
#1,019
Aug 17, 2015
Harvey-Birdman said:
Got a feeling that's bs. No one else could find it when they checked the store apparently. Although the ciri dlc was put up prematurely if I remember rightly. Maybe it happened again.
Click to expand...

https://store.xbox.com/en-US/Xbox-One/Dlc/NEW-GAME/f4ad8177-3fa6-4734-9aa7-a5a788628624
 
  • RED Point
Reactions: lufrc and darshu1337
H

Harvey-Birdman

Rookie
#1,020
Aug 17, 2015
If it's all good for Xbox, hopefully PC and psn aren't far behind. Home sick today, would be nice to have it.
 
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