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New game plus for witcher 3?

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O

ONLY_ONCE

Rookie
#41
Sep 24, 2014
.Volsung. said:
If your only reward from playing the Witcher is combat, xp and loot, you sir are playing the wrong game. Like playing chess because you like knocking things over, and expecting to keep knocking pieces over after check mate.

By the way there's no grinding in either Witcher so far. You're always the level you should be based on your chosen path and actions.
Click to expand...
Hmm.. okay this is the internet and I can't expect everyone to fully understand my posts.
I like it all man.. combat/story/loot/xp you name it, I just don't like repeating my actions again & again for the exact same armor/loot/xp etc..
To me, It's just not worth playing more than once if I have to level up all over again. I like the first initial grind to level up, that can be fun and very rewarding but not if I have to be forced to do it all over again just to change the world state.
No thanks, I would much rather be more of a badass when it comes to the enemies I have previously defeated.
e.g In my next playthrough those enemies will take less time to kill, but since all enemies don't level up I will also still face some tough monsters on my journey. Each playthrough should bring me even more closer to defeating the real hard monsters, while the lesser annoying ones become more of a breeze to slay with each encounter;)
 
Last edited: Sep 24, 2014
Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#42
Sep 24, 2014
HellKnightX88 said:
Didn't you have to go through a bit of a grind if you wanted to craft all the Dark Mode armors?
Click to expand...
I never used those. I find the whole dark add-on to be OOC for Geralt. It's more of a marketing material than something that actually enhances the game for me.
 
O

ONLY_ONCE

Rookie
#43
Sep 24, 2014
Gilrond said:
I never used those. I find the whole dark add-on items to be OOC for Geralt.
Click to expand...
Same here.. I played TW2 twice.
Once from both sides and by the time I was done, I had zero interest in Dark Mode.
 
F

flyingsaucers

Senior user
#44
Feb 21, 2015
New Game+ ??

Do we have any word on the possibility of NG+?

Or at least the ability to return to the open world after completing the main story to finish off side quests & exploration?
 
F

frivolousam

Senior user
#45
Feb 21, 2015
NG+ is not for RPGs.

We'll prolly be able to continue playing after completion of MS.
 
D

damascus57

Rookie
#46
Feb 21, 2015
frivolousam said:
NG+ is not for RPGs.

We'll prolly be able to continue playing after completion of MS.
Click to expand...
I doubt it. That would eliminate any possibility of a hero's sacrifice. You know... I don't really expect Geralt to survive this game.
 
T

TouPoutsou

Senior user
#47
Feb 21, 2015
NG+ fits well dark souls. There is no point here that we actually have difficulty levels. I think it was confirmed in the stream with devs that we will be able to continue playing after we complete the main story.
 
eskiMoe

eskiMoe

Mentor
#48
Feb 21, 2015
frivolousam said:
We'll prolly be able to continue playing after completion of MS.
Click to expand...
Highly doubt it.
 
T

turuzzusapatuttu

Rookie
#49
Feb 21, 2015
Honestly, I hope not. IMHO It doesn't fit in rpg.
 
T

TouPoutsou

Senior user
#50
Feb 21, 2015
https://www.youtube.com/watch?v=we2mSqfPVy

Around 54:40. While they sort of avoid the quetion they reveal that there will be an option to play again after the ending.
 
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JackalJ

JackalJ

Senior user
#51
Feb 21, 2015
TouPoutsou said:
https://www.youtube.com/watch?v=we2mSqfPVy

Around 54:40. While they sort of avoid the quetion they reveal that there will be an option to play again after the ending.
Click to expand...
Like starting a new game? (higher difficulty)
 
T

TouPoutsou

Senior user
#52
Feb 21, 2015
jackalj said:
Like starting a new game? (higher difficulty)
Click to expand...
It's unclear, but i think they mean that you can continue your playthrough as you were.
 
F

flyingsaucers

Senior user
#53
Feb 21, 2015
frivolousam said:
NG+ is not for RPGs.

We'll prolly be able to continue playing after completion of MS.
Click to expand...
Lol, you're joking right? Never heard of Dark Souls? Diablo? Two of the most prominent, genre defining RPG series in the world that are built around NG+. You don't have to like it - just don't use the option. But to say it's not for RPGs is absurd. It's best for RPGs, because character progression is one of the major gameplay elements of the genre & being allowed the option to continue your original upgrade path into a new game is very appealing for most players. Just crank up the difficulty and call it a day. Balanced achieved. And since it's an option, you don't even have to use it.

:victory:
 
Last edited: Feb 21, 2015
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frivolousam

Senior user
#54
Feb 21, 2015
Beestonality said:
I doubt it. That would eliminate any possibility of a hero's sacrifice. You know... I don't really expect Geralt to survive this game.
Click to expand...
Why? He might die, he might survive. Surviving Geralt can do whatever he wants after MS.

And for dead Geralt, there'll be a "haunt mode" after MS. Like he wasn't scary enough; he will be the white wolf ghost!... and protect Jon!
 
T

TheDeathRun

Rookie
#55
Feb 21, 2015
NG+ would not work with TW3 due to enemies who do not scale with your level. Carrying over your abilities to a new game would just make the game ridiculously easy. And cranking up the difficulty would not work. Geralt is probably not meant to acquire all the available skills in one playthrough. Enemy levels and stats will have been balanced to take this into account, and since a higher difficulty would mainly lead to a greater damage output by enemies, said enemies would still be unable to defend themselves from all 300 of Geralt's fully unlocked skills. In TW2, I experimented with unlocking all his skills on Dark mode. It was the most boring game I'd ever played, because the enemies died before they could even flaunt their lovely damage output.

As for post-ending gameplay, its inclusion doesn't necessarily mean Geralt will not possibly die. Considering there are 36 world states by the end, I quite doubt CDPR will construct all these variations for post-ending gameplay - the variations would end up feeling not-too-different and you would feel cheated. It is far more likely you will be given the option to continue from your last save before the final mission's beginning. I personally don't mind if that's an option though, because it was present in some games before and I simply didn't use it.
 
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frivolousam

Senior user
#56
Feb 21, 2015
thedeathrun said:
NG+ would not work with TW3 due to enemies who do not scale with your level. Carrying over your abilities to a new game would just make the game ridiculously easy. And cranking up the difficulty would not work.
Click to expand...
Not just that. There'd be ton of unique loot/quest rewards/trophies in your possession, which would make most things you could do in the game rewardless in a NG+ situation. f.i. Why'd you help an armorer to restore his forge and find the diagram then gather the materials for your next armor if you are already wearing it? Why would you explore that cave, if you already have the unique loot from it?
 
Last edited: Feb 21, 2015
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O

ONLY_ONCE

Rookie
#57
Feb 21, 2015
flyingsaucers said:
Lol, you're joking right? Never heard of Dark Souls? Diablo? Two of the most prominent, genre defining RPG series in the world that are built around NG+. You don't have to like it - just don't use the option. But to say it's not for RPGs is absurd. It's best for RPGs, because character progression is one of the major gameplay elements of the genre & being allowed the option to continue your original upgrade path into a new game is very appealing for most players. Just crank up the difficulty and call it a day. Balanced achieved. And since it's an option, you don't even have to use it.Indeed, don't forget Dragon's Dogma Dark Arisen. We all had this talk a long time ago, it has to work in TW3. I love NG+

:victory:
Click to expand...
:)

---------- Updated at 06:35 PM ----------

frivolousam said:
Not just that. There'd be ton of unique loot/quest rewards/trophies in your possession, which would make most things you could do in the game rewardless in a NG+ situation. f.i. Why'd you help an armorer to restore his forge and find the diagram then gather the materials for your next armor if you are already wearing it? Why would you explore that cave, if you already have the unique loot from it?
Click to expand...
It will work somehow, DDDA,D3ROS,DS they all did it ;)
 
F

frivolousam

Senior user
#58
Feb 21, 2015
ONLY ONCE said:
It will work somehow, DDDA,D3ROS,DS they all did it ;)
Click to expand...
I don't think it's gonna be an option.

I don't know about DDDA, D3ROS prolly has random loot?(any exploration?), and DS also not much of a story driven game. The more procedural the game the more NG+ makes sense, Wild Hunt's mostly handcrafted, story driven game.
 
T

TouPoutsou

Senior user
#59
Feb 22, 2015
IMO NG+ would be pretty good for TW2. The game is short, and by the time you get your best gear and max level you have cirtually 15 mins of gameplay left. So an NG+ option with harder enemies could fit very well. On the other hand i do not beleive that is suitable to the TW3, which (is supposed) to have over 100h of gameplay, and is open world. Here you could have options on how to spend your time, even when your character is pretty much complete.
 
L

lanep25

Forum regular
#60
Feb 22, 2015
The arguments against NG+ are so absurd since this would be optional. OPTIONAL! For those that don't want NG+ don't select it! I know, right?! Crazy concept, not choosing something you don't want! What will they think of next?!
 
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