Cards like the 6 strength Dandelion are super viable in ranked.Kingoko;n10528392 said:Those golds are for arena mostly. No1 should play them in ranked. In casual maybe why not. So don't look at those cards as usefull or not. They will be good for sure in arena.
Yes. They are enemies. And yes (I think)but it needs to be EXACTLY the base power so it won't work if it goes beyond that. I think this would really only work with Aguara who boosts by exactly 5. Especially if ST remains so prevalent and she keeps being an elf charmerI think the Unicorn's ability needs clarification; if it's boosted in hand/deck to negate the damage it takes on deploy before it's played, does it just do 7 damage to 3 random units? Are they just enemy units or can it hit allies as well? Can you trigger it to re-deploy if you damage/heal it again? The card needs to define this specifically I think before its ability can be gauged.
Unless you get offered more than one of the restDandelion:Vainglory is just a max 18pt card
I agree and he shouldn't be. This is a direction in Gwent that I don't like. It's a card that is made specifically to counter an entire archetype. Sure this has happened before with Sweers but that's just due to people focusing on a very specific way of play (breeding nekkers to oblivion). Sweers is meh against everything else, including regular consume decks. On the other hand Roche is SPECIFICALLY designed to be an ambush killer. Even though no one will play it on Normal mode probably, it's still a bad card to have available, made even. And to a lesser extent, Geralt, though that one is less situational and less of a game breaker if it works.Roche:Merciless is so situation specific that he's either potentially game winning amazing or potentially game losingly useless.
Very vulnerable to removal. Since it heals by 2 and doesn't reset itself, you can only hope the opponent doesn't play something big enough to damage you. Even if he wins the first duel, hell even if he wins without getting damaged (for that to happen the opposing unit needs to be up to 8 Strength. Not so easy for the opponent's STRONGEST unit to be just 8.), he will just become STR 7 with 2 armor, perfect target for Alzur's Thunder. Even regular damage will hinder his ability to duel. Iorveth will bring him down to 1 STR and bye bye. Vanilla Roche too.The only card that looks interesting is the Imlerith:Sabbath one, but again his ability needs to be clarified, and also some amazing art on this one too.
The point is that this will STILL be a card also available in the other modes. People will still be able to pick it or far worse, create it via Uma's Curse. It's an extremely situational card that will only lead to the burial of an already dead archetype that used to be interesting, even if not so fun to play against.I think some are forgetting that even the devs said most of these cards were intended with arena in mind, not for main play. I think they all have some really interesting concepts behind them! Might not work so well in ranked decks but they'll see play even if it's just arena. In arena, for instance, something like Roche won't be faction specific, because everyone has the chance of drawing ambush cards during deck making. Whether people will pick ambush or not remains to be seen, but I can see the value of it.
Triss? Duplicate a special from either starting deck? Day one craft for my Slave Robbers deckKingoko;n10528392 said:Those golds are for arena mostly. No1 should play them in ranked. In casual maybe why not. So don't look at those cards as usefull or not. They will be good for sure in arena.