Yes, but this needs to be confirmed for 100% though by CDPR as to what this card will actually do under specific circumstances... although I suppose they could just let us find out on our own... Beta testing...ser2440;n10528592 said:Yes. They are enemies. And yes (I think)but it needs to be EXACTLY the base power so it won't work if it goes beyond that. I think this would really only work with Aguara who boosts by exactly 5. Especially if ST remains so prevalent and she keeps being an elf charmer![]()
And it gives CA too if the conditions are met - why would anybody ever play ST Ambush ever again? I mean as an archetype it's not in a good place anyway, but with the potential of coming up against this Roche card, why would ST ever include/play any ambush units? Your game is lost even before you've played a card... Sweers can find other uses - against Henselt and/or Wardancers for example, but yeah I agree, in pretty much every other match up he's just a 9pt body that moves some cards to GY.I agree and he shouldn't be. This is a direction in Gwent that I don't like. It's a card that is made specifically to counter an entire archetype. Sure this has happened before with Sweers but that's just due to people focusing on a very specific way of play (breeding nekkers to oblivion). Sweers is meh against everything else, including regular consume decks. On the other hand Roche is SPECIFICALLY designed to be an ambush killer. Even though no one will play it on Normal mode probably, it's still a bad card to have available, made even. And to a lesser extent, Geralt, though that one is less situational and less of a game breaker if it works.
I mean, if the devs want these cards to be for the arena mode then make them ONLY available there. They don't have to mess up the regular game.
I can very well imagine running onto people who run that one card and auto-forfeit or just lose every other match waiting for the opportunity to ruin your day. Or worse, spawning it via Uma's Curse.
Very vulnerable to removal. Since it heals by 2 and doesn't reset itself, you can only hope the opponent doesn't play something big enough to damage you. Even if he wins the first duel, hell even if he wins without getting damaged (for that to happen the opposing unit needs to be up to 8 Strength. Not so easy for the opponent's STRONGEST unit to be just 8.), he will just become STR 7 with 2 armor, perfect target for Alzur's Thunder. Even regular damage will hinder his ability to duel. Iorveth will bring him down to 1 STR and bye bye. Vanilla Roche too.
For me Cerys and Dandelionoet (basically an upgraded gold Sile that works with everything) are the only good cards to include in standard play, with Morenn: Forest's Child being a decent option in some decks too.
Yeah, thinking about this some more, as it doesn't reset and only heals by 2, doubtful that it will survive long enough to be of any real use. And as it's a fairly easy remove with Alzurs/almost anything else, I think it's doubtful that this card will give any real value over time - which is a shame I think as it has the potential to be a good card and provide some interesting play options for Monsters - who lets face it don't have exactly the best selection of faction specific gold cards. Which I think is also a small issue - faction specific gold cards should (imho) always provide more benefits than neutrals, even if they don't have as much overall power, and encourage faction specific advantages and synergy - which I think Monsters are lacking a bit tbh - especially when compared to other factions - NG in particular.
Cerys I think has the potential to be good - I don't think this card will be good straight away, but over time I think it'll become a reliable card for SK.