Nonetheless, the problem is now, that by now Roche became even useless in Arena. Assuming that the likeliness for getting a card in Arena is the same all cards, there is the chance that the enemy has at least 1 Ambush is still only a 55%, assuming he never decides against an ambush. That means he has to destroy at least an ambush with 25 power, to have an average value of 16 and therefore be worth to include. And that requires having a really strong silver spell that Morenn would counter or the enemy has buffed his ambushes like crazy, which isn't that easy in Arena either.
I honestly see no reason to include him in Arena anymore with this.
In a ranked game he will, he will only viable under the same conditions, which means that ST has a popularity of 55%, every ST player uses ambushes and he is able to generate 25 with his play. That isn't even a good tech card anymore.
And the only reason of existence for a card shouldn't be Umas Curse. In particular as Isengrim into an Ambush would still be stronger than the enemy following with Roche.
If you find the above suggestion to punishing against ambushes what about this version:
Roche: Mercyless (3):
Deploy: Lock an enemy and if it is Bronze or Silver set it to 3 strength.
Add a Blue Stripes Commando to your deck at the start of the game.
This way he would be strengthwise on par with Coral. On one hand, his targeted unit can be unlocked, or ressurected later, which makes him weaker on the other hand, he can lock Gold units and is boosted by BS-Scouts.
I honestly see no reason to include him in Arena anymore with this.
In a ranked game he will, he will only viable under the same conditions, which means that ST has a popularity of 55%, every ST player uses ambushes and he is able to generate 25 with his play. That isn't even a good tech card anymore.
And the only reason of existence for a card shouldn't be Umas Curse. In particular as Isengrim into an Ambush would still be stronger than the enemy following with Roche.
If you find the above suggestion to punishing against ambushes what about this version:
Roche: Mercyless (3):
Deploy: Lock an enemy and if it is Bronze or Silver set it to 3 strength.
Add a Blue Stripes Commando to your deck at the start of the game.
This way he would be strengthwise on par with Coral. On one hand, his targeted unit can be unlocked, or ressurected later, which makes him weaker on the other hand, he can lock Gold units and is boosted by BS-Scouts.