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D

DrChemistry

Forum regular
#301
Mar 1, 2013
Will they finally fix Dice? OH THE GODS WHAT DID THEY DO TO DICE IN Witcher 2!?! The camera angle for Witcher 1 was so perfect for dice but then they ruined it.
Also one way the game can have more life is if it was more moddable. I know the witcher games have been pretty moddable but not enough. People cant even make their own armors and such.
 
Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#302
Mar 1, 2013
slimgrin said:
Vikings didn't wear helmets. Ever.
Click to expand...
Why not? https://en.wikipedia.org/wiki/Viking_Age_arms_and_armour#Helmet
Horned helms seem to be not authentic, but it doesn't mean that vikings didn't use helms at all.
 
Garrison72

Garrison72

Mentor
#303
Mar 1, 2013
Gilrond said:
Why not? https://en.wikipedia...d_armour#Helmet
Horned helms seem to be not authentic, but it doesn't mean that vikings didn't use helms at all.
Click to expand...
My bad. They didn't wear horned helmets, lol. I just think it looks very impractical and cliche. But meh, it's not a biggie.

I'm mostly positive about everything except the VATS bit. It sounds awfully...automatic, like you hit 'A' and the combat plays out for you in a cut scene. Hope I'm wrong.
 
K

Kallelinski

Forum veteran
#304
Mar 1, 2013
Zanderat said:
And what the fuck is detective mode? A win button to go along with the awesome button they are making? WTF is happening? Has CDPR lost their minds?
Click to expand...
It is the same as the medallion, it just a stupid name. In TW2 you already used the medallion to find clues like a blood stain on the ground, i don't see any difference to the "detective mode", except your screen will turn grey and highlight hotspots just like drinking a cat potion.
 
Zanderat

Zanderat

Forum veteran
#305
Mar 1, 2013
Kallelinski said:
It is the same as the medallion, it just a stupid name. In TW2 you already used the medallion to find clues like a blood stain on the ground, i don't see any difference to the "detective mode", except your screen will turn grey and highlight hotspots just like drinking a cat potion.
Click to expand...
Maybe. But that,combined with the slo-mo combat, spells consolitis big time. We will see.
 
K

Kallelinski

Forum veteran
#306
Mar 1, 2013
Not maybe, that's exactly how they described it in that article, pushing a button to see highlighted hotspots, you already did the same in TW2, so i don't get why so many people are upset now because of that.

The slowmo mode is still in developing and isn't even in the game yet, so who knows how it will be implemented in the end.
 
K

KnightofPhoenix

Rookie
#307
Mar 1, 2013
I like the idea of slow-mo actually. If what they are aiming for is to show us Geralt's agility, then slo-mo is perfect, as long as it's not a spammable press to win thing.

As for detective mode. Yes it's like the Medallion, so I don't mind. But I am a bit disappointed as I expected more. I don't know how they'd do it exactly, but more emphasis on tracking, laying traps....I don't know something more sophisticated than having super vision only. But maybe there is an investigation aspect to it.
 
V

vongraudenz

Rookie
#308
Mar 1, 2013
Most the "news" given in this I am neutral on, however there are a couple of items I do have an opinion about. I most certainly like the decisions to have a tutorial, and that you will no longer just be able pillage all of the houses without consequence. Without knowing more details, the change to the Signs seems for the good. I was not very impressed with the way the Signs are handled in W2. The only thing I am trending negatively on is the "Save game imports". I will be annoyed if when W3 starts Shilad is alive and was able start the pogrom against the Sorcerers/Sporceress by presenting Letho at the conclave, the Lodge has not been restored, with Anais hanging around with Natalis rallying the the Temerians. Depending on the players decisions, the North is either in a halfway decent unified position to slow down Nilfgaard in it's conquests, or it is completely splintered and bleeding strength chasing after mages. Either direction of the story would have an impact on Geralt in his quest, even if it is mostly dealing with the Wild Hunt. Not to mention I made my import save game based on how I wanted Witcher's world to be.. If the story believably channels me towards a common plot line and then splits off again based upon new decisions that's ok, but don't tell me my decisions will have an impact on the story and then turn around disregard them.
 
D

d2iekan

Senior user
#309
Mar 1, 2013
Im reading through all these comments and it seems that many changes that cdpr is trying to implement scare some people. The fact is that they try to be truthful to the books, and the way they do it is very good. As far as i see, all changes which are gonna be implemented, push the w3 in the direction of original witchers world.

Look at witcher 1, relatively average game which became epic not due to gameplay (dear lord do you remember the fighting system), but due to amount of choices, magnificently done characters which truly came alive, and storyline which was extremely engaging. The same thing happened in withcher 2, few relatively simple ideas improved the playability of the game drastically, whilst still preserving of what was good in withcher 1.
We cannot forget that what made these games unique is not the gameplay, but that its based on the amazing world created in the books, and any step towards that will be a vast improvement.
I have to say that i understand why some people are worried about it being "too book-like", as some ideas are quite unconventional, but be honest, the witchers are amazing games because of that. Any person who thinks that direction is wrong clearly didnt compare two previous games to the books, as games already quite accurately portray the the witcher saga, and not only the characters, but also the way the story is told, the intrigue and general atmosphere.

What im saying is: Yes, most likely all of the unique things that you found in the witcher and not in the other games are due to the fact that creators take inspiration from Sapkowski's work. If that worries you, read the saga, compare it to the first two games, and relax, as im sure that no matter what cdpr will do anybody will enjoy it, whether that person is a saga fan, or just a game fan.
 
Garrison72

Garrison72

Mentor
#310
Mar 1, 2013
KnightofPhoenix said:
I like the idea of slow-mo actually. If what they are aiming for is to show us Geralt's agility, then slo-mo is perfect, as long as it's not a spammable press to win thing.

As for detective mode. Yes it's like the Medallion, so I don't mind. But I am a bit disappointed as I expected more. I don't know how they'd do it exactly, but more emphasis on tracking, laying traps....I don't know something more sophisticated than having super vision only. But maybe there is an investigation aspect to it.
Click to expand...
Agreed. Vats is a variation on turn-based play. If time really stops so we can just sit back and choose which limb to slash with a mouse pointer, the action and skill part of combat is removed entirely. That's why I'm critical of it.

As for tracking, I'd love to be able to discover monster tracks in the grass or the mud, follow them to a lair, which in turn opens up a quest or a monster nest to eradicate. Using Batman's 'scan to win' button would completely kill the thrill of discovery.
 
Rudlee

Rudlee

Senior user
#311
Mar 1, 2013
SystemShock7 said:
Hmm..

The other day, I was talking to an acquaintance who is a video game developer for Midway, and we touched on the unrealistic expectations gamers nowadays have about games, and what games can deliver, given time and money invested.

(This is going to be very general, but should get the point across)
Take for example, transferring choices you make in game 1 to game 2. If you have one single A|B choice (for|against) in game 1, you'd need to develop 2 different paths for that one choice in game 2. If you have one single A|B|C choice (for|neutral|against) in game 1, you'd have to develop 3 different paths for that one single choice in game 2.

So, if you have a game with, say, 5 A B or C linear, non-related choices in game 1, that is 15 paths that need to be developed in game 2 that would affect the new content.

But what happens when choices are not linear (we don't like linear, right?), and an earlier choice affects a latter choice, and so forth?
So in game 1 you have a single choice A|B|C. If choice1 is A, then choice2 gives you options D|E|F. If choice1 is B, then you choice2 gives you G|H|I. If choice1 is C, then choice2 gives you options J|K|L. So that's 9 paths in 2 choices.

Now, what happens if you have choice3, and choice3 is based on both choice1 and choice2? The paths grow exponentially. It is one thing to develop that many paths for one game, translating all those paths to the next game in a meaningful manner to the new content would be a nightmare, not because a tree of choices cannot be drawn, but because the tree of choices would need to be rendered, animated, voiced, and make some sense in the context of the new game and its content.

Think about how many decisions are made at the prologue of TW2 alone, and how they affect the game you are playing even before getting to Flotsam: the Crinfrid Reavers, the Lavalettes... it is just not possible to port all of that in any substantial, meaningful way to the next game without waiting a decade for it and paying hundreds of dlls.
Click to expand...
Well these guys aren't your typical game developers, they try their best, and try to go beyond the limits that others stop at, that's why they are listening to the fans while other companies don't bother with that. I have a feeling these guys could pull all of that off, not to mention that's the 1 thing I've always wanted to see in a game, a bunch of possible story-lines that intertwine or branch out into so much possibilities... that... that would be beautiful, basically making it the game I've always dreamed about, visioning it while noticing the flaws of other games of "this" type. :)
 
V

vongraudenz

Rookie
#312
Mar 1, 2013
Foxford1 said:
Look at witcher 1, relatively average game which became epic not due to gameplay (dear lord do you remember the fighting system), but due to amount of choices,
Click to expand...
Actually I liked the fighting in W1 a bit more than in W2. It's precisely the choices I have the issue with. Don't give me the option of making choices and then completely disregard them.

Foxford1 said:
We cannot forget that what made these games unique is not the gameplay, but that its based on the amazing world created in the books, and any step towards that will be a vast improvement.
I have to say that i understand why some people are worried about it being "too book-like", as some ideas are quite unconventional, but be honest, the witchers are amazing games because of that. Any person who thinks that direction is wrong clearly didn't compare two previous games to the books, as games already quite accurately portray the the witcher saga, and not only the characters, but also the way the story is told, the intrigue and general atmosphere.
Click to expand...
If the games are supposed to be entirely faithful to the books, then make them completely linear and remove the choices, just have us act out the books and don't call it a RPG. Why then have the whole amnesia mechanic? If the developers had a clear direction that the story and the characters were going to proceed in regardless of the player's choices then present the game in that light.

Foxford1 said:
What im saying is: Yes, most likely all of the unique things that you found in the witcher and not in the other games are due to the fact that creators take inspiration from Sapkowski's work. If that worries you, read the saga, compare it to the first two games, and relax, as im sure that no matter what cdpr will do anybody will enjoy it, whether that person is a saga fan, or just a game fan.
Click to expand...
Exactly the game is supposed to be inspired by the books, and the brilliant world that was created in them, not be straight jacketed by them.
 
R

Randomdrowner2015

Senior user
#313
Mar 1, 2013
Lets just say that meaningful choices are one of the fundamentals of any RPG. Without them, the game of course totally collapse as a RPG. I think CDproj understand that, especially since the ME3 problems, so I have faith.

If I understand things, Rolling is out completely. To bad, While I obviously prefer alternatives to rolling in combat, I would really like to have the option to move quickly in a direction while at the same time "going low", like rolling moving(rolling) under an obstacle -that would be more effective to go under than over or around - and continuing to run, fight or whatever with kept momentum.
 
Shavod

Shavod

Wordrunner
#314
Mar 1, 2013
..they then decide to lift a second middle finger to game fans by saying they'll shove book characters that we've never met down our throats and expect us to care.

Excuse me if I don't like this
Click to expand...
Excuse me, but when did they said that Yen is going to be the only option? If I remember correctly, journalist used the words "part-time girlfirend" about Triss. Yes, journalist. No one from CDPRED said anything like that. In interview "Story of the Witcher 3" they confirm that there is still something between her and Geralt. Yeah, they used words like "searching for his true love", but that may also mean: "during his journey he find out that Triss is his true love".

So, do not jump blindly to the (wrong) conclusion.
 
wichat

wichat

Mentor
#315
Mar 1, 2013
wojto16 said:
Excuse me, but when did they said that Yen is going to be the only option? If I remember correctly, journalist used the words "part-time girlfirend" about Triss. Yes, journalist. No one from CDPRED said anything like that. In interview "Story of the Witcher 3" they confirm that there is still something between her and Geralt. Yeah, they used words like "searching for his true love", but that may also mean: "during his journey he find out that Triss is his true love".

So, do not jump blindly to the (wrong) conclusion.
Click to expand...

Good! Someone who reads AND take some time to understand what he reads! +1


Edit: please, someone who can take this +1 out from me? I clicked wrongly
 
U

username_3615831

Rookie
#316
Mar 1, 2013
Wichat said:
Good! Someone who reads AND take some time to understand what he reads! +1


Edit: please, someone who can take this +1 out from me? I clicked wrongly
Click to expand...
Here you go :)
 
wichat

wichat

Mentor
#317
Mar 1, 2013
IceEpicX said:
Here you go :)/>
Click to expand...
Thank you />
 
R

Randomdrowner2015

Senior user
#318
Mar 1, 2013
Hopefully stealing will have serious consequences for Geralts reputation. But since Geralt is no thief and no doubt know that stealing will not help his social standing among people, there better be a real good reason for stealing.
In this regard, I would really welcome a game that punishes people who not role-play or just acts without thought (Like people becoming hostile and Geralts friends remarking on his strange behaviour and wondering if he is drunk or have taken a hit to his head if he goes around stealing and completely ruining his and other witchers already bad reputation)
 
S

Sirnaq

Rookie
#319
Mar 1, 2013
Dalladrion said:
Well these guys aren't your typical game developers, they try their best, and try to go beyond the limits that others stop at, that's why they are listening to the fans while other companies don't bother with that. I have a feeling these guys could pull all of that off, not to mention that's the 1 thing I've always wanted to see in a game, a bunch of possible story-lines that intertwine or branch out into so much possibilities... that... that would be beautiful, basically making it the game I've always dreamed about, visioning it while noticing the flaws of other games of "this" type. :)/>
Click to expand...
I like your avatar.
 

Agent_Blue

Guest
#320
Mar 1, 2013
Randomdrowner said:
Hopefully stealing will have serious consequences for Geralts reputation. But since Geralt is no thief and no doubt know that stealing will not help his social standing among people, there better be a real good reason for stealing.
In this regard, I would really welcome a game that punishes people who not role-play or just acts without thought (Like people becoming hostile and Geralts friends remarking on his strange behaviour and wondering if he is drunk or have taken a hit to his head if he goes around stealing and completely ruining his and other witchers already bad reputation)
Click to expand...
Well, Crime and Punishment, by all means.

If it's any indication, supposedly Geralt can't kill "innocent" NPCs. What that means, I'm not too sure. Could such NPCs have the same infamous un-killable status Skyrim bestows upon certain fundamental NPCs and Children?

I dislike that option altogether. Let Geralt kill whomever he feels like and then let him endure the consequences. Even if it means Game Over.
 
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