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ReptilePZ

ReptilePZ

Wordrunner
#321
Mar 1, 2013
IceEpicX said:
I will find and post the source in which I read that there will be 3 epilogues.I might have misunderstood it.

http://en.thewitcher.com/forum/index.php?/topic/33787-news-and-rumours-about-tw3-was-tomorrow-is-the-day/

I found I here if i remember correctly,I'll dig trough it tommorow
Click to expand...
Yes, 3 epilogues. Just like there were 2 Chapter 2's in TW2. You won't see all of them in 1 playthrough.
 
ReptilePZ

ReptilePZ

Wordrunner
#322
Mar 1, 2013
AgentBlue said:
Sarcasm.

Obviously.

To those taking those questions seriously I kind of feel like forwarding the old adage "if all you have is a hammer, everything looks like a nail"
Click to expand...
That's not the comment I was referring to but w/e.

The point is, people who know what the game's about won't mind somewhat limited fast travel or Geralt being a preset character. People who DGAF about the game will request stupid shit and then cry about it and use that as their "proof" that TW sucks. Haters gonna hate one way or the other, making the game more generic certainly won't help.
 

Agent_Blue

Guest
#323
Mar 1, 2013
ReptilePZ said:
That's not the comment I was referring to but w/e.

The point is, people who know what the game's about won't mind somewhat limited fast travel or Geralt being a preset character. People who DGAF about the game will request stupid shit and then cry about it and use that as their "proof" that TW sucks. Haters gonna hate one way or the other, making the game more generic certainly won't help.
Click to expand...
My comment wasn't and isn't directed at you.
If some can't seem to detect some mighty obvious sarcasm it might be they are looking for dumb questions just to vindicate their prejudgements.

If the hat fits.
 
ReptilePZ

ReptilePZ

Wordrunner
#324
Mar 1, 2013
AgentBlue said:
My comment wasn't and isn't directed at you.
If some can't seem to detect some mighty obvious sarcasm it might be they are looking for dumb questions just to vindicate their prejudgements.

If the hat fits.
Click to expand...
I brought up the orc comment thing so I felt it was directed at me.

I just wanted to clarify what I meant by that and that I wasn't referring to that particular comment. My point was that we've seen many people (on this forum even) that post a list of features they'd like to be included in the next game that make no sense in the context of the witcher. So what I'm saying is, CDPR shouldn't listen to *all* feedback but to the *right* feedback. I assume they're clever enough to distnguish between the two otherwise they wouldn't have made such great and deep games. And people need to understand that there isn't one single model for open world RPGs (say, Skyrim). So not every feature ever can be available in The Witcher 3.

I feel like that comment was made by a person who's seen all the dumb suggestions a la Skyrim that don't fit Geralt/the world, which is why he brought up that question - just because it's dumb and people need to stop asking for nonsensical stuff like that.
 
M

MUPPETA

Rookie
#325
Mar 1, 2013
AgentBlue said:
The real dilemma is not between none or unlimited fast travel but between unlimited versus somewhat limited fast travel options.

So, I don't foresee too may people basing their decisions off on unlimited fast travel being in. But at this point, focus mode and slo-mo VATS worry me the most.

I can almost taste the bitter turn-based flavour slo-mo will leave in my mouth.

I propose we rent a van and go on a road trip to Warsaw, park and camp at CDProjekt's doorstep and sing joyful and yet incisive protest chants all semester long. Locals would certainly sympathize and share comforting braises and a smoke or two.

No-no
We-don't-wanna
Slo-mo!

Hell-no
Slo-mo's-got-to-go!


Who's with me?
Click to expand...
I'm, don't like that stuff, (pretty much liked all other anounced)
My favourite game is Blade of Darkness -leveling, combos drain stamina, to make attacks
player must be carefull with decisions and see the pattern of oponents attack
 
ReptilePZ

ReptilePZ

Wordrunner
#326
Mar 1, 2013
AgentBlue said:
Well, Crime and Punishment, by all means.

If it's any indication, supposedly Geralt can't kill "innocent" NPCs. What that means, I'm not too sure. Could such NPCs have the same infamous un-killable status Skyrim bestows upon certain fundamental NPCs and Children?

I dislike that option altogether. Let Geralt kill whomever he feels like and then let him endure the consequences. Even if it means Game Over.
Click to expand...
You know the ability to kill random people is going to result is stupid crap. Why would Geralt go around killing people for no reason?

Now, if they can make this as a result of a decision/story element (e.g. the massacre in the inn from "The Witcher" short story) then more power to them. But making every NPC killable is plain dumb and doesn't fit the character. It's not a question of choice and consequence, it's a matter of Geralt not being that kind of person that would go on a massive killing spree for absolutely no reason.

I've said it before, I'll say it again - The Witcher is not Skyrim. The charatcer is predefined and has his morals - you're not the one defining them, you're the one making the morally ambiguous choices. And butchering a village just for lols or not doing that is not a morally ambiguous decision.
 

Agent_Blue

Guest
#327
Mar 1, 2013
ReptilePZ said:
You know the ability to kill random people is going to result is stupid crap. Why would Geralt go around killing people for no reason?

Now, if they can make this as a result of a decision/story element (e.g. the massacre in the inn from "The Witcher" short story) then more power to them. But making every NPC killable is plain dumb and doesn't fit the character. It's not a question of choice and consequence, it's a matter of Geralt not being that kind of person that would go on a massive killing spree for absolutely no reason.

I've said it before, I'll say it again - The Witcher is not Skyrim. The charatcer is predefined and has his morals - you're not the one defining them, you're the one making the morally ambiguous choices. And butchering a village just for lols or not doing that is not a morally ambiguous decision.
Click to expand...

Jesus, just no.

So you walk up to an "innocent" NPC.
You draw your sword.
You swing it at his throat.
You do slit his throat...and nothing but an on-screen notification happens?

No.

Mistakes happen. Misjudgements happen.
How on earth does Geralt know for sure such and such NPC is "innocent"?
Do they wear pink tags on their foreheads?


Do you realize the absolute mess you are digging yourself into?
 
ReptilePZ

ReptilePZ

Wordrunner
#328
Mar 1, 2013
AgentBlue said:
Jesus, just no.

So you walk up to an "innocent" NPC.
You draw your sword.
You swing it at his throat.
You do slit his throat...and nothing but an on-screen notification happens?

No.

Mistakes happen. Misjudgements happen.
How on earth does Geralt know for sure such and such NPC is "innocent"?
Do they wear pink tags on their foreheads?


Do you realize the absolute mess you are digging yourself into?
Click to expand...
Why would Geralt walk up to a randome guy and swing his sword at him in the first place? How is that a mistake/misjudgement. That's just random crap the charatcer would never do. Just because you're "not sure" if he's an innocent dude or not, you're going to go around an entire village killing everyone just to make sure you've killed a bad guy?

Do *you* realise you're becoming that Skyrim fan that doesn't know there's a difference between the two games?
 

Agent_Blue

Guest
#329
Mar 1, 2013
ReptilePZ said:
Why would Geralt walk up to a randome guy and swing his sword at him in the first place? How is that a mistake/misjudgement. That's just random crap the charatcer would never do. Just because you're "not sure" if he's an innocent dude or not, you're going to go around an entire village killing everyone just to make sure you've killed a bad guy?

Do *you* realise you're becoming that Skyrim fan that doesn't know there's a difference between the two games?
Click to expand...
Because mistaking a civilian for an enemy combatant has never ever happened in military history?

Right.

You do realize what that would entail, don't you? It would mean enemies would have to be identifiable at all times, so not to be confused with civilians. And that would rule out the possibility of enemies disguising themselves as ordinary NPCs.

It's official.
That hole is now a crater.
 
ReptilePZ

ReptilePZ

Wordrunner
#330
Mar 1, 2013
AgentBlue said:
Because mistaking a civilian for an enemy combatant has never ever happened in military history?

Right.

You do realize what that would entail, don't you? It would mean enemies would have to be identifiable at all times, so not to be confused with civilians. And that would rule out the possibility of enemies disguising themselves as ordinary NPCs.

It's official.
That hole is now a crater.
Click to expand...
I don't see how your opinion makes something official.

You know what makes an enemy stand out - it's usually the guy attacking you so of course it's going to be pretty obvious who's an enemy and who isn't. Walking up to a random guy and killing him for absolutely no reason makes 0 sense.

Massacring and entire town in order to find a single hidden enemy also goes against Geralt's character.
 

Agent_Blue

Guest
#331
Mar 1, 2013
ReptilePZ said:
I don't see how your opinion makes something official.

You know what makes an enemy stand out - it's usually the guy attacking you so of course it's going to be pretty obvious who's an enemy and who isn't. Walking up to a random guy and killing him for absolutely no reason makes 0 sense.
Click to expand...

Right, next time, I'll be sure to highlight rhetorical passages in red.

Ambushes, night time, fights in crowded squares,

There's a zillion instances where such mistakes can happen - and that's the reason why they've freakin' happened throughout hsitory. More importantly, making sure one can't kill innocent NPCs from the get go, making it an arbitrary top down restriction which I have no idea how on earth they're going to enforce, restricts designers big time. Lots of interesting ideas such as enemies disguising themselves as simpletons cease to be possible. All this in the name of some obscure and abstract notion.

I am sorry you can't seem to see that.
Too bad.
 
ReptilePZ

ReptilePZ

Wordrunner
#332
Mar 1, 2013
AgentBlue said:
Right, next time, I'll be sure to highlight rhetorical passages in red.

Ambushes, night time, fights in crowded squares,

There's a zillion instances where such mistakes can happen - and that's the reason why they've freakin' happened throughout hsitory. More importantly, making sure one can't kill innocent NPCs from the get go, making it an arbitrary a top down restriction which I have no idea how on earth they're going to enforce, restricts designers big time. Lots of things such as disguising cease to be possible. All this in the name of some obscure and abstract notion.

I am sorry you can't seem to see that.
Too bad.
Click to expand...
Ambushes - What's your point?

Night time - What's your point?

Fights in crowded spaces - I'm sure randompeople would avoid the area of a fight once it starts, not start bumping into your sword. Even if there is such a fight - the attackers would probably have a very good reason to attack Geralt in a crowded place so I'm sure if casualties are possible, the devs will enable that for that particualr fight. You don't need to have that option always on.

A big concern of yours seems to be disguises. Surely, once the attacker has started atacking Geralt, it would be pretty obvious who the enemy is. He doesn't need to be marked as an enemy at all times. Changing the status of an NPC isn't exactly a novelty in games.

Preventing the player from doing unrealistic, dumb shit does not limit designers. The game designers themselves are telling you killing innocents goes against Geralt's character.

I'm sorry you can't see that.
Too bad.
 
U

username_2093396

Senior user
#333
Mar 1, 2013
Consider the Prologue of TW2 where Geralt is fighting alongside Foltest's troops. I don't think that the combat controls are precise enough to only damage the enemy soldiers, so I'm glad they eliminated the possibility of friendly fire. There would be no logical reason for Geralt to attack the soldiers on his side, and if the player is punished for the controls being too fluid then that would not be fun at all. The same goes for other situations in the game in which a friendly person is fighting alongside Geralt. Friendly fire would add a lot of unnecessary aggravation to the game.
 
ReptilePZ

ReptilePZ

Wordrunner
#334
Mar 1, 2013
WardDragon said:
Consider the Prologue of TW2 where Geralt is fighting alongside Foltest's troops. I don't think that the combat controls are precise enough to only damage the enemy soldiers, so I'm glad they eliminated the possibility of friendly fire. There would be no logical reason for Geralt to attack the soldiers on his side, and if the player is punished for the controls being too fluid then that would not be fun at all. The same goes for other situations in the game in which a friendly person is fighting alongside Geralt. Friendly fire would add a lot of unnecessary aggravation to the game.
Click to expand...
Yep. Gerlat's much more precise than the game's targeting.
 

Agent_Blue

Guest
#335
Mar 1, 2013
ReptilePZ said:
Ambushes - What's your point?

Night time - What's your point?

Fights in crowded spaces - I'm sure randompeople would avoid the area of a fight once it starts, not start bumping into your sword. Even if there is such a fight - the attackers would probably have a very good reason to attack Geralt in a crowded place so I'm sure if casualties are possible, the devs will enable that for that particualr fight. You don't need to have that option always on.

A big concern of yours seems to be disguises. Surely, once the attacker has started atacking Geralt, it would be pretty obvious who the enemy is. He doesn't need to be marked as an enemy at all times. Changing the status of an NPC isn't exactly a novelty in games.

Preventing the player from dong unrealistic, dumb shit does not limit designers.
Click to expand...
Well, it clearly does. Night time, and all other instance where low visibility might be an issue such as foggy weather, open up the chance of tragic mistakes. If an assignation attempt happens on a crowded square, in those initial moments of sheer havoc, you won't be able to tell friend from foe. And in fact mistakes such as this open up tremendous narrative possibilities, which, of course, have all been fully taken advantage of in novels and other literary works of fiction.

But I have a question for you now.

How do you propose such restriction be enforced, hey?
I'm really curious.
 
U

username_2093396

Senior user
#336
Mar 1, 2013
AgentBlue said:
How do you propose such restriction be enforced, hey?
I'm really curious.
Click to expand...
Like it is in the first two games -- Geralt can only fight people who are already attacking him.
 
ReptilePZ

ReptilePZ

Wordrunner
#337
Mar 1, 2013
AgentBlue said:
Well, it clearly does. Night time, and all other instance where low visibility might be an issue such as foggy weather, open up the chance of tragic mistakes. If an assignation attempt happens on a crowded square, in those initial moments of sheer havoc, you won't be able to tell friend from foe. And in fact mistakes such as this open up tremendous narrative possibilities, which, of course, have all been fully taken advantage of in novels and other literary works of fiction.
Click to expand...
If something this big happens in the game, it will surely be a major (or some sort of) plot point. It won't be a random thing happening for no reason. If the designers really want to take advantage of a possible "mistake" then they're more than capable of enabling friendly fire for that single encounter.

If it was enabled all the time it would result in:

A) Frustration with the combat system
B ) Players doing stupid things that don't fit the character. I'm sure modders will be thrilled to add that possibility to the game for the people that REALLY want to just derp around. But I don't think this is a necessary mechanic for the core game.



AgentBlue said:
But I have a question you now.
How do you propose such restriction be enforced, hey?
I'm really curious.
Click to expand...
Simple. Do it like it was in The Witcher 1 - player can't draw their sword in a safe area unless under attack. Or like in TW2, you can only attack whoever is attacking you.
Enable "friendly fire" when it makes sense and the plot can gain an advantage from it.
 

Agent_Blue

Guest
#338
Mar 1, 2013
WardDragon said:
Consider the Prologue of TW2 where Geralt is fighting alongside Foltest's troops. I don't think that the combat controls are precise enough to only damage the enemy soldiers, so I'm glad they eliminated the possibility of friendly fire. There would be no logical reason for Geralt to attack the soldiers on his side, and if the player is punished for the controls being too fluid then that would not be fun at all. The same goes for other situations in the game in which a friendly person is fighting alongside Geralt. Friendly fire would add a lot of unnecessary aggravation to the game.
Click to expand...
Well, they're overhauled the targeting system, so your assessment is based off on a shaky assumption. But even if the targeting system were the exact same, I'd still much prefer having to deal with the consequences of my ill aimed actions in a Open World game thatn having Devs putting completely artificial restrains upon me.

And while we're on the subject how do you propose such restriction be enforced?
If I aim at an innocent NPC, will the targeting system automatically switch to the nearest enemy?

That'd be handholding to the ninth power.
 
M

MarcAuron

Senior user
#339
Mar 1, 2013
Also against killing for the sake of killing. Paired with the sign mechanic the game must have, there is one minor problem, they said that environmets are affected by signs, imagine a essential non-killable NPC, that is standing in the middle of a burned patch of ground perfectly intact, while everything else is destroyed. I wonder how they will do that with the signs and friendly fire. Again completly against accidental kills via sword, Geralt sees well even without potions, and He is too much of a swordsman for layman mistakes.
 

Agent_Blue

Guest
#340
Mar 1, 2013
So Geralt suspects he's about to be ambushed.
He can't draw his weapon until someone actually attacks him?

Right. Makes perfect sense.

I understand your viewpoints but let's just agree to disagree.
 
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