AgentBlue said:
Right, next time, I'll be sure to highlight rhetorical passages in red.
Ambushes, night time, fights in crowded squares,
There's a zillion instances where such mistakes can happen - and that's the reason why they've freakin' happened throughout hsitory. More importantly, making sure one can't kill innocent NPCs from the get go, making it an arbitrary a top down restriction which I have no idea how on earth they're going to enforce, restricts designers big time. Lots of things such as disguising cease to be possible. All this in the name of some obscure and abstract notion.
I am sorry you can't seem to see that.
Too bad.
Ambushes - What's your point?
Night time - What's your point?
Fights in crowded spaces - I'm sure randompeople would avoid the area of a fight once it starts, not start bumping into your sword. Even if there is such a fight - the attackers would probably have a very good reason to attack Geralt in a crowded place so I'm sure if casualties are possible, the devs will enable that for that particualr fight. You don't need to have that option always on.
A big concern of yours seems to be disguises. Surely, once the attacker has started atacking Geralt, it would be pretty obvious who the enemy is. He doesn't need to be marked as an enemy at all times. Changing the status of an NPC isn't exactly a novelty in games.
Preventing the player from doing unrealistic, dumb shit does not limit designers. The game designers themselves are telling you killing innocents goes against Geralt's character.
I'm sorry you can't see that.
Too bad.