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AlexWarPryde

Forum regular
#1
Aug 25, 2013
New items

Hello, guys. I have long worked to develop new items for my mode. I have created a models, corrected the database. And everything was cool, in REDkit all was working. But when I cooked mode and played them in a game, all disappeared. I think the problem is that the database of the game does not have these items, but I have not found the right, and i can't open dzip archive. What should I do?
P.S.sorry for my bad english.
proof
View attachment 276
 
A

AlexWarPryde

Forum regular
#2
Aug 25, 2013
UPD: I was able to do items that were in the inventory, but they are not drawn in game.
 
A

AlexWarPryde

Forum regular
#3
Aug 26, 2013
No one knows how to help me?
 
S

shak-otay

Senior user
#4
Aug 29, 2013
AlexWarPryde said:
Hello, guys. I have long worked to develop new items for my mode. I have created a models, corrected the database.
Click to expand...
"database" == World partitions file??
And everything was cool, in REDkit all was working. But when I cooked mode and played them in a game, all disappeared.
Click to expand...
That pretty sounds like an object in a layer group without any layer (CLayerInfo). (That was a former prob I had. Because such a Layer group NOT appearing in World Partitions file.)
and i can't open dzip archive. What should I do?
Click to expand...
Simply use Gibbed.RED.Unpack.exe from Gibbed RED tools.
 
Last edited: Aug 29, 2013
A

AlexWarPryde

Forum regular
#5
Aug 29, 2013
"database" == World partitions file??
Click to expand...
No, .xml files

That pretty sounds like an object in a layer group without any layer (CLayerInfo). (That was a former prob I had. Because such a Layer group NOT appearing in World Partitions file.)
Click to expand...
No, it's not in layers. Items are loaded. In the inventory they have. But they are not drawn. Meshes of the game that are not the subject of inventory, such as houses loaded and displayed

Simply use Gibbed.RED.Unpack.exe from Gibbed RED tools.
Click to expand...
I do not know why but I have it not work.
 
Last edited: Aug 29, 2013
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