The stream Jason Slama was on earlier. I checked the VOD.What is the source for this information? Ty
[...] The NG and SY ones in particular, seem broken right from the get-go, i wish the dev team tested them further and balanced them as to not cause another Dethlaff, where it became so dominant it had to be nerfed within a week of release. (and MO and NR abilities also seem really really strong)
/thescrubscrib
Merchants of Novigrad Leek list.
News
Internal/Roadmap
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- April 2nd is patch day.
- They are trying to rework the partner program due to the lack of Gwent team manpower so it will be more meaningful for partners.
- Also regarding the partner program; They don’t want to include partners in the PTR for expansions any more, due to expansion cards being leaked in the past and that partners don’t contribute enough in the PTR for the risk of cards getting leaked.
- However Gwent partners will sill have a part in the reveal campaigns in the next expansions.
- Road map update. 2 expansions rest of year. 1 taking place in the summer and 1 taking place in the winter. Jason claims the current expansion philosophy is to ship out the expansions super polished. Quote "taking a more methodical approach."
- Arena rework is still incoming.
- Trying to get a more intuitive UI with numbers and figures updating (an example would be for the Lined Pockets or Hidden Cache abilities)
Cards
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- 2 or 3 ST cards will be changed that are not Dwarves.
- SK cards will have a few changes as well.
- New card word Initiative will be added to Scorch and Geralt: Igni. Said keyword is designed that the card will be more powerful if it is the first thing you do in the round. (No more non-interactive pings from orders.)
- Potential new Wild Hunt cards incoming in the next expansion \WINK\**.
- A Bribery nerf that is/was considered that bronze duplicates would account into the odds of showing up in the create pool.
- They do not consider Bomb Heaver a problem card atm. They are willing to change their minds if the data shows bomb heaver is more oppressive.
- They are considering returning leader card arts. Mentioned it will be next year if we ever see it again in the basic set.
- Bear Abomination power will be changed from 5 to 6
- New resilience ability on a card again.
- Barclay Els may have been changed*
- Zoltan Chivay has been changed.
Specific Card re-work leaks
3 strength 4 provisions
- Pyrotechnician
will be changed to.Zeal. Order: Destroy an allied artifact and damage a unit by 2. Cooldown: 2.
4 strength 4 provisions
Order: Damage a random enemy unit and self by 43 strength 8 provisions
- Yarpen Zigrin
will be changed to.Every allied turn, on turn end, if there are no allied units on the battlefield, boost self by 3.
5 strength 9 provisions
_____________________________________________________________________________________________________Deploy: Damage an enemy unit by 3
Barricade: at end of turn lose armor and boost self by that much
Future ST Design philosophy.
Dryads focus will be on Harmony. (Jason also noted that they will be "Exploring Dryad Archetypes" and didn't want to elaborate past that)
Dwarves focus will be on resilience and armor "tough guys" (Dwarves are also getting reworks +buffs)
Elves focus will be to deal damage.
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New leader abilities.
15 provisions
- (Sk) Blaze of Glory
Order: Move a Skellige unit from your deck to graveyard, then damage an enemy by its power.15 provisions
- (SY) Hidden Cache
Order: Gain 3 Coins.
On round start, refresh this ability.
Your Hoards require 3 less Coins to trigger.13 provisions
- (NG) Imposter
Order: Lock an enemy unit, then Spawn its base copy in the opposite row and boost it by 2.15 provisions
- (ST) Mahakam Forge
Order: Spawn and play Tempering.
All Dwarves in your starting deck get 1 Armor.13 provisions
- (MO) Overwhelming Hunger
Order: Destroy an allied unit, then Spawn an Ekimmara in its row and boost it by destroyed unit's power.
Charge: 314 provisions
- (NR) Uprising
________________________________________________________________________________________________________Order: Boost an allied unit by 1.
Charge: 4
Once all Charges are used up, Spawn and play Lyrian Scytheman.
Final Notes
The Balance team has tried to get patch notes a day before the patch but due to translation issues, it proves to be harder than originally anticipated.
A twitch question was asked if there a seasonal mode of "Classic Gwent" where there is no provision limits in decks. Jason answered that if they do make a mode like that, They want it to be special and not seem like it was thrown together last minute.
They also talked about the result of the ‘should we continue controller support’ poll. and the polls most likely indicate that support will be continued. *Thanks to user: -Chimichanga- for that catch.*
As far as I understood it during the stream is that you can only kill multiple highest units if playing Scotch or Gigni is the first move during your turn so you can't line units up with boosts or damage in the same turn.New card word Initiative will be added to Scorch and Geralt: Igni. Said keyword is designed that the card will be more powerful if it is the first thing you do in the round. (No more non-interactive pings from orders.)
Leeks, not leaks. The latter would not be allowed, but vegetables are fine.list of the leaks
It is funny you mentioned these (NG and SY), given that they appear to be among the weaker ones of these leader abilities.
Hidden Cache is basically moving one 1 level up in terms of hoards, of course Saul, Peaches, The Flying Redanian and Sea Jackal are strong, however unlike Off the Books this passive ability adds flexibility over more points (saving 1 coin on a tribute is effectively worth a point).
Beyond that Hidden Cache can be worth up to 3x3 coins, while Off the Books is worth 3x2 coins, although Off the Books is a lot more flexible and unless one bleeds (or gets bled) in round 2 one will only get 2 uses, so the same number of coins as on Off the Books, only that that one (Off the Books) can use them all in the same round if one wishes.
Imposter sounds strong as it has lock synergy and has no power cap on the target, however unlike Enslave this ability has a far lower floor and the engine can be turned on again with a simple purify.
Imposter also, while adding 2 points on the "stolen" unit, does not add the points of the target twice, as Enslave does.
Enslave is worth 2xP and Imposter 1xB+2 (where P is the Power of the target and B is the base strenght of the target).
Imposter seems like Enslave with a lower floor, maybe higher ceiling and some locking synergy (Slave Driver [meh], Vattier De Rideaux [meh, unless used with Blizzard Potion and even then kind of bad], Master of Disguise [a good (now) consistent engine] and Vanhemar [good tall punish]).
All in all they appear to be far from broken (at the very least compared to already existing leader abilities).
If anything the only potentially broken/overtuned one would be Overwhelming Hunger, given that that one is a straight upgrade from the old Death Shadow ability, which was already decent (before it was gutted).
That being said, with MO being at Tier 2-3 or lower I am not sure if that would be too problematic anyways.
Thing is that tribute actually pays coins though, so a discount is worth actual points, while a discount on hoard is flexibility (which is admittedly very valuable), so saying that that -3 is worth actual -3 coins spend is just wrong.I understand Hidden Cache is debatable on how strong will be, since you need to play all 3 rounds to get most out of it. Still, -3 in the hoard condition is ridiculous, compared to -1 in tribute condition that Off the Books has. And you already mentioned a lot of great units with Hoard that will become even better.
[...]
Of course Vanhemar is a good combo with it, however saying it is a better Wild Card + Graden is putting it a little too far.[...]
However, with NG ability i completely disagree. The new ability will be totally dominant.
You are comparing it to Enslave, however how someone, "somewhere else" pointed out, it can be used as an even better Wild Card Bounty+Graden, and this is if you just use it with Vanhemar.
[...]
From my observations the only defenders that are good are Azar Javed (against which Imposter is awful) and the Nilfgaard defender (which is 1 matchup and Vincent is amazing against them already anyways if you want to tech that much).[...]
Enslave might be better for strong engines or order cards in the 4/5 pt range, but the new ability is deadly against tall units and defenders (since a locked defender still defends), and can lead to crazy uncounterable combos with Vattier and defender on the same turn, then you can seize the unit you used the leader ability, or any other with just a cheap lock, next turn.
[...]
Wild Card + Graden vs Pugo is 23 points plus 9 coinsOf course Vanhemar is a good combo with it, however saying it is a better Wild Card + Graden is putting it a little too far.
Admittedly in case of targets like Pugo Boom Breaker both are worth 25 points, however against targets like Yghern the new leader ability is completely worthless.
(I will agree though that Vanhemar needs a provision increase)
[...]
Wild Card + Graden vs Pugo is 23 points plus 9 coins
No you don't, you get coins for tribute from wild card (slander), you spend them, then you get 9, and nothing is overcapping.You have to account the tribute 5, which is 23+9-5=27, but yea I misscalculated it as 3x10-5=25, however it is 3x10-5+3(-1 due to overcapping coins)=27.
You have to account the tribute 5, which is 23+9-5=27, but yea I misscalculated it as 3x10-5=25, however it is 3x10-5+3(-1 due to overcapping coins)=27.
Edit: I forgot the 5 coins from Wild Card.
Now it is a combo that scales with 3 times the strenght of the target, just as Graden, only that Graden+Wild Card does not rely on an additional Artifact you have to play (which adds up to another card with only 3 more points) and hope that it will not get hit by a stray Bomb Heaver.OK, so i never really used Wild Card Graden as i find that combo disgusting, and i was not even considering the coins you get, so maybe this NG ability+ Vanhemar wouldnt be better, but slightly worse.
[...]
P.S. - i've tried Vattier decks many times, with that zeal potion most of the times. The problem of that combo is usually you need 3 turns to set it up:
one for the potion, one to lock the enemy unit you want, and another for Vattier. And if the enemy you want to lock comes last turn, you cant do it unless you already played Vattier before, making the zeal potion just a +3pt to get it out of removal range OR you have a NG stratagem with Radeyah, but that comes with a 3 dmg, not good if you want to seize the locked target.
But now?
[...]
I am going as far as to say this will be the strongest SY leader ability, but also for the fact that the leader abilities SY currently have are among the weakest in the game.My thoughts about the new leader abilities:
[...]
Hidden Cache: Hoard needing -3 is bonkers. This passive ability alone makes this leader much more versatile and useful than King of Beggers or Sigi. But I had always found Hoard as a bad mechanics. You need to keep your coins in your purse and not use it even if you have to for those cards to work. Now, most of the hoard can be triggered without losing significant value by using this. I think this will replace (replace is such a big term. No one is using King of Beggars or Sigi already. So, it is safe to say it wont replace them) King of Beggars and Sigi. So, in addition to Wild Card and Blood Money, this will be the third option for the players.
[...]
I sincerely doubt that, the only 2 defenders that see common play are Azar and Ffion and those are horrible targets for Imposter to copy, not to mention that one can always see the leader ability and could thus just play in the row that Vattier is not locked into (so in the Ranged Row) and even then any leader that has removal or can play an additional card can break through both defender and Vattier immediately.[...]
Imposter: This is actually bonkers. But apparently most of the design team is a fan of NG so, what else to expect? The whole RNG fiesta of NG along with the disgusting Bribery, Damien, Skellan non sense, this will just get added to "10 reasons to hate and loathe NG". If defenders and Damien is not in the game, this ability is a good interesting one. But defenders (Vattier and Damien) are just going to make this a flustercuck.
[...]
At best a game takes 16-18 turns, which means that Meve gets 9 boosts.[...]
Uprising: I am not so sure. NR already gets bled. For maximum potential, you need 4 units on board in R3. Using a single charge in R1 or R2 makes this even weaker and everyone knows this. I think this is a weak ability.
[...]
Protection on Resilience Gabor, 1 additional point on the new Yarpen Zigrin (while the charge ability is worth 7 points on Yarpen), protection on dwarves against anti-swarm and row punish (lacerate, Wild Boar) (having the opponent pick to either give the armor on multiple dwarfs value or allowing them to get the scaling ones like Barclay Els, Zoltan Chivay etc), Dwarves Berserkers are back to 5 armor, Mahakam Marauder moves out of the initial 5 damage range, Dwarven Mercenaries now take 4 damage to take down (unboosted, which the leader ability can also change), Figgis Merluzo (defender) moves out of 7 damage range (Stunning Blow no longer kills it) and the anti-row punish aspect buffs Zoltan: Scoundrel and Dennis Cranmer.[...]
Mahakam Forge: My thought? And prayers for this ability. The weakest and junkest ability. A leader who plays a 4P card and it is a one time ability and he has 15 provisions? All dwarfs have +1 armor. I believe two or three cards will benefit from having armor. Against control decks this may bring more value. Only time can tell. But I am just terribly disappointed with this ability, but of course, the first ability I will try on April 2nd.