i have a question about selfeater.
If the opponent damage the card for something more than half the base points of it, it will stop the order?
So 3 points damage in the first play stop the order?
i have a question about selfeater.
If the opponent damage the card for something more than half the base points of it, it will stop the order?
So 3 points damage in the first play stop the order?
Thank you again my friend.
It's perhaps easier to deal with than Endrega (now only has 1 Armour), but it does play for more points.Thank you again my friend.
So i think that card its not so good.
lol I see we have now agreed As I said before it's either incompetence or it's intentional and it's looking more like the latter. MO is my main faction but I don't enjoy cheap wins. I checked the ladder earlier, tried the cards and decided to give the game a break until this is patched.I don't understand how stuff like this can keep happening. For me this is probably even more broken than SK Warriors back then. Instead of cards with interesting abilities that represent a faction's identity and require at least a little amount of skill to get value for there's lazy stuff like Sabbath and those ridiculous new MO cards and broken interactions with Caranthir. Someone mentioned that CDPR might actually WANT this to happen, I doubted this back then. Looks like I was wrong, lol. You can't tell me that mistakes like these can't be avoided easily.
I am not defending caranthir, as i said in The other topic i think He needs a change and fit better in wild Hunt theme.Caranthir -> Living armor? ok that combo is broken Cara needs change. Oh! Lets give him Bloody Mistress becaus koshchey is not broken enough. Can sombody please call for the possesion of penance to visit a certain devs office
there was zero valid reason for the previous Caranthir nerf, nothing that he copied at the time compared to the greedy decks that were being pumped out. MO was barely Tier 2 at the time and Caranthir wasn't in any of those decks. The devs claimed it was because it limited their design options yet the best they came up with after was Viy and now Sabbath which relies on much of the same thrive and point slam.I am not defending caranthir, as i said in The other topic i think He needs a change and fit better in wild Hunt theme.
Buuut, despite that, i think his first change wasnt because players were using with living armor (i dont even think that its a higr combo) but because players were using it with The old etherium
Well, while I agree in other parts of what you've said, you can't compare cards that only copy bronzes with a card that copies golds. They're not at the same level at all.Caranthir isn't the problem, even if they rework him you will still not be able to stop the greedy cards they released, what you will do is kill the other struggling decks that he does work in. Several other factions still have their cards that create copies, Adalia...Braathens..the list goes on and many of them are staples in their faction. .
In fact The ethereal deck was a Good deck and toxic too.there was zero valid reason for the previous Caranthir nerf, nothing that he copied at the time compared to the greedy decks that were being pumped out. MO was barely Tier 2 at the time and Caranthir wasn't in any of those decks. The devs claimed it was because it limited their design options yet the best they came up with after was Viy and now Sabbath which relies on much of the same thrive and point slam.
Caranthir isn't the problem, even if they rework him you will still not be able to stop the greedy cards they released, what you will do is kill the other struggling decks that he does work in. Several other factions still have their cards that create copies, Adalia...Braathens..the list goes on and many of them are staples in their faction. They however aren't forced to play into one mechanic like thrive and Sabbath which are near impossible to balance because they're too simplistic. You'll either miss terribly or win greedily, there's no in between for this kind of design.
Yes they can. Caranthir plays a 1p copy and has a limited pool of targets where he's useful because his copies do not deploy. The others while they cannot copy golds play for full value, allows deploy and control. We can go back and forth about this but if Caranthir was half as good as you suggest he would see more play than the other cards and he does not. No one even thought of Caranthir until two days ago and while he saw some play with Koschey that was only encouraged because of Sabbath and the buff to koschey via Endrega.Well, while I agree in other parts of what you've said, you can't compare cards that only copy bronzes with a card that copies golds. They're not at the same level at all.
Caranthir is not the only problem, but is a card that is always generating troubles in the game.
Most of the times when you play an legendary card is not for the POWER but the ability it brings with, and that is what Caranthir guarantees; so, having 1 power seems not to be a big problem for Koschey, Kiki Queen in her times or Gerni now. It's true you have a more limited pool, but it's also more powerful.Yes they can. Caranthir plays a 1p copy and has a limited pool of targets where he's useful because his copies do not deploy. The others while they cannot copy golds play for full value, allows deploy and control. We can go back and forth about this but if Caranthir was half as good as you suggest he would see more play than the other cards and he does not. No one even thought of Caranthir until two days ago and while he saw some play with Koschey that was only encouraged because of Sabbath and the buff to koschey via Endrega.
All this points to the mechanics being added. If the cards had a more thought out mechanic instead of Sabbath none of those interactions with Caranthir would be broken. I don't know how many times we need to see this repeated. Ethereal...Viy....they continually nerfed other cards until eventually they had to address the actual problem.
Let's be real, the issue with Caranthir into Gernichora is the fact that every additional copy of Gernichora is stronger than the previous one, also before the stealth nerf Bloody Mistress also cancels the reduction to 1 power and Idarran should not be able to work with Caranthir (i.e. Bloody Mistress is designed to have as strong a synergy with Caranthir as possible).Most of the times when you play an legendary card is not for the POWER but the ability it brings with, and that is what Caranthir guarantees; so, having 1 power seems not to be a big problem for Koschey, Kiki Queen in her times or Gerni now. It's true you have a more limited pool, but it's also more powerful.
I'm not saying Caranthir is an amazing card by itself. His problem is he allows you to play two times the ability of your best card without any condition (well, you have a 1 power card + 4 from Caranthir). It's been a long time since I read about this card being a problem with the new aditions. If this is happening everytime maybe it's because this card is ALSO (and that meaning not only) a problem.