Did a few comparison runs with the ingame benchmark tool.
Date | 2022-02-18 | 2022-02-18 | 2022-02-19 | 2022-02-19 | 2022-02-19 | 2022-02-19 |
RT Lighting | Ultra | Ultra | Ultra | Ultra | Ultra | Ultra |
RT Reflections | On | On | On | On | On | On |
RT Shadows | Off | On | Off | On | Off | On |
RT Localized Shadows | Off | On | Off | Off | On | On |
Avg. FPS | 71,0 | 66,0 | 72,0 | 66,7 | 68,9 | 65,1 |
Min FPS | - | - | 51,4 | 52,3 | 50,5 | 48,7 |
Max FPS | - | - | 91,7 | 87,9 | 85,9 | 85,6 |
My specs: i7 10700kf @4x4690MHz, RTX 3080 @1920MHz, 32GB DDR 4 3200
My settings:
3440x1440,
DLSS Balanced,
DLSS Sharpening 0.40,
Film Grain, Chromatic Abberation, DoF, Lens Flares and Motion Blur disabled,
everything else maxed
Surprisingly the average framerate with RT Localized Shadows only is better than RT Sun Shadows only.
Overall frametimes look very consistent, i.e. no visible stuttering.
Comparable settings to yesterday's version seem to result in extremely similar performance.
Unfortunately I don't have data for min and max fps from yesterday's build anymore.
Benchmark results images from today's test (RT Shadow settings are in the file names):
View attachment 11283883View attachment 11283886View attachment 11283889View attachment 11283892